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Reorder fields for consistency.
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@ -703,8 +703,8 @@ ImGuiStyle::ImGuiStyle()
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{
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{
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
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PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
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@ -734,8 +734,8 @@ ImGuiStyle::ImGuiStyle()
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void ImGuiStyle::ScaleAllSizes(float scale_factor)
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void ImGuiStyle::ScaleAllSizes(float scale_factor)
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{
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{
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WindowPadding = ImFloor(WindowPadding * scale_factor);
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WindowPadding = ImFloor(WindowPadding * scale_factor);
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WindowMinSize = ImFloor(WindowMinSize * scale_factor);
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WindowRounding = ImFloor(WindowRounding * scale_factor);
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WindowRounding = ImFloor(WindowRounding * scale_factor);
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WindowMinSize = ImFloor(WindowMinSize * scale_factor);
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ChildRounding = ImFloor(ChildRounding * scale_factor);
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ChildRounding = ImFloor(ChildRounding * scale_factor);
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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2
imgui.h
2
imgui.h
@ -753,8 +753,8 @@ struct ImGuiStyle
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{
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{
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float Alpha; // Global alpha applies to everything in ImGui
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float Alpha; // Global alpha applies to everything in ImGui
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ImVec2 WindowPadding; // Padding within a window
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ImVec2 WindowPadding; // Padding within a window
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ImVec2 WindowMinSize; // Minimum window size
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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ImVec2 WindowMinSize; // Minimum window size
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
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float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
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float PopupRounding; // Radius of popup window corners rounding.
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float PopupRounding; // Radius of popup window corners rounding.
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