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Columns: mouse dragging uses absolute mouse coords. Fixed dragging left-most column of an auto-resizable window. #125
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c82f909be1
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33
imgui.cpp
33
imgui.cpp
@ -1156,6 +1156,7 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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ImGuiID ActiveComboID;
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ImVec2 ActiveClickDeltaToCenter;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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ImVec2 DragLastMouseDelta;
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float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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@ -1214,6 +1215,7 @@ struct ImGuiState
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ScalarAsInputTextId = 0;
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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ActiveComboID = 0;
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ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
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DragCurrentValue = 0.0f;
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedDefaultRatio = 0.01f;
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DragSpeedDefaultRatio = 0.01f;
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@ -7424,7 +7426,7 @@ void ImGui::NextColumn()
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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PushColumnClipRect();
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PushColumnClipRect();
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ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f);
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ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
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}
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}
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}
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}
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@ -7440,6 +7442,21 @@ int ImGui::GetColumnsCount()
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return window->DC.ColumnsCount;
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return window->DC.ColumnsCount;
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}
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}
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static float GetDraggedColumnOffset(int column_index)
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{
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// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
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// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
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float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
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x -= window->Pos.x;
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x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
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return x;
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}
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float ImGui::GetColumnOffset(int column_index)
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float ImGui::GetColumnOffset(int column_index)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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@ -7447,6 +7464,13 @@ float ImGui::GetColumnOffset(int column_index)
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if (column_index < 0)
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if (column_index < 0)
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column_index = window->DC.ColumnsCurrent;
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column_index = window->DC.ColumnsCurrent;
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if (g.ActiveId)
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{
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
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if (g.ActiveId == column_id)
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return GetDraggedColumnOffset(column_index);
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}
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// Read from cache
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// Read from cache
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IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
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IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
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const float t = window->DC.ColumnsOffsetsT[column_index];
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const float t = window->DC.ColumnsOffsetsT[column_index];
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@ -7538,10 +7562,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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if (held)
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if (held)
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{
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{
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x -= window->Pos.x;
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if (g.ActiveIdIsJustActivated)
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x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing);
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g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
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x = GetDraggedColumnOffset(i);
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SetColumnOffset(i, x);
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SetColumnOffset(i, x);
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x += window->Pos.x;
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}
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}
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}
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}
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}
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}
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