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Allegro 5 example: formatting, match other example structure, fixed mouse buttons.

This commit is contained in:
ocornut 2015-07-08 11:53:30 -06:00
parent 489e28ec11
commit c58d61dfd1
2 changed files with 173 additions and 161 deletions

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@ -13,215 +13,227 @@
#include <allegro5/allegro_windows.h>
#endif
static ALLEGRO_DISPLAY *g_disp = NULL;
static ALLEGRO_BITMAP *g_img = NULL;
static double g_time = 0.0;
// Data
static ALLEGRO_DISPLAY* g_Display = NULL;
static ALLEGRO_BITMAP* g_Surface = NULL;
static double g_Time = 0.0;
static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
{
if (cmd_lists_count == 0) return;
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
const float bw = al_get_bitmap_width(g_Surface);
const float bh = al_get_bitmap_height(g_Surface);
const float bw = al_get_bitmap_width(g_img);
const float bh = al_get_bitmap_height(g_img);
int op, src, dst;
al_get_blender(&op, &src, &dst);
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
int op, src, dst;
al_get_blender(&op, &src, &dst);
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
for (int n=0; n < cmd_lists_count; ++n) {
const ImDrawList* cmd_list = cmd_lists[n];
static ImVector<ALLEGRO_VERTEX> vertices;
vertices.reserve(cmd_list->vtx_buffer.size());
vertices.clear();
for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) {
ALLEGRO_VERTEX v;
const ImDrawVert &dv = cmd_list->vtx_buffer[i];
v.x = dv.pos.x;
v.y = dv.pos.y;
v.z = 0;
v.u = dv.uv.x * bw;
v.v = dv.uv.y * bh;
unsigned char *c = (unsigned char*)&dv.col;
v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
vertices.push_back(v);
#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
for (int n=0; n < cmd_lists_count; ++n)
{
const ImDrawList* cmd_list = cmd_lists[n];
static ImVector<ALLEGRO_VERTEX> vertices;
vertices.reserve(cmd_list->vtx_buffer.size());
vertices.clear();
for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i)
{
ALLEGRO_VERTEX v;
const ImDrawVert &dv = cmd_list->vtx_buffer[i];
v.x = dv.pos.x;
v.y = dv.pos.y;
v.z = 0;
v.u = dv.uv.x * bw;
v.v = dv.uv.y * bh;
unsigned char *c = (unsigned char*)&dv.col;
v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
vertices.push_back(v);
}
int vtx_offset = 0;
for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i)
{
const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);
}
else
{
ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
}
vtx_offset += pcmd->vtx_count;
}
}
int vtx_offset = 0;
for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) {
const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
if (pcmd->user_callback) {
pcmd->user_callback(cmd_list, pcmd);
}
else {
ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
}
vtx_offset += pcmd->vtx_count;
}
}
#undef OFFSETOF
#undef OFFSETOF
// restore state
al_set_blender(op, src, dst);
al_set_clipping_rectangle(0, 0, al_get_display_width(g_disp), al_get_display_height(g_disp));
// restore state
al_set_blender(op, src, dst);
al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
}
bool Imgui_ImplA5_CreateDeviceObjects()
{
ImGuiIO &io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
unsigned char *pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// Build texture
unsigned char *pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
int flags = al_get_new_bitmap_flags();
int fmt = al_get_new_bitmap_format();
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
ALLEGRO_BITMAP *img = al_create_bitmap(width, height);
// restore bitmap state
al_set_new_bitmap_flags(flags);
al_set_new_bitmap_format(fmt);
if (!img) return false;
// Create texture
int flags = al_get_new_bitmap_flags();
int fmt = al_get_new_bitmap_format();
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
al_set_new_bitmap_flags(flags);
al_set_new_bitmap_format(fmt);
if (!img)
return false;
ALLEGRO_LOCKED_REGION *locked_img;
locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
if (!locked_img) {
ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
if (!locked_img)
{
al_destroy_bitmap(img);
return false;
}
memcpy(locked_img->data, pixels, sizeof(int)*width*height);
al_unlock_bitmap(img);
// Convert software texture to hardware texture.
ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
al_destroy_bitmap(img);
return false;
}
memcpy(locked_img->data, pixels, sizeof(int)*width*height);
al_unlock_bitmap(img);
if (!cloned_img)
return false;
// convert software texture to hardware texture.
ALLEGRO_BITMAP *cloned_img = al_clone_bitmap(img);
al_destroy_bitmap(img);
if (!cloned_img) return false;
io.Fonts->TexID = cloned_img;
// Store our identifier
io.Fonts->TexID = (void*)cloned_img;
g_Surface = cloned_img;
g_img = cloned_img;
// Cleanup (don't clear the input data if you want to append new fonts later)
io.Fonts->ClearInputData();
io.Fonts->ClearTexData();
return true;
return true;
}
void ImGui_ImplA5_InvalidateDeviceObjects()
{
if (g_img) {
al_destroy_bitmap(g_img);
ImGui::GetIO().Fonts->TexID = NULL;
g_img = NULL;
}
if (g_Surface)
{
al_destroy_bitmap(g_Surface);
ImGui::GetIO().Fonts->TexID = NULL;
g_Surface = NULL;
}
}
bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY *disp)
bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
{
g_disp = disp;
g_Display = display;
ImGuiIO& io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
ImGuiIO& io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
#ifdef _WIN32
io.ImeWindowHandle = al_get_win_window_handle(disp);
io.ImeWindowHandle = al_get_win_window_handle(g_Display);
#endif
return true;
return true;
}
void ImGui_ImplA5_Shutdown()
{
ImGui_ImplA5_InvalidateDeviceObjects();
ImGui::Shutdown();
ImGui_ImplA5_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
{
ImGuiIO &io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
switch (ev->type) {
case ALLEGRO_EVENT_MOUSE_AXES:
io.MouseWheel += ev->mouse.dz;
break;
case ALLEGRO_EVENT_KEY_CHAR:
if (ev->keyboard.display == g_disp) {
io.KeysDown[ev->keyboard.keycode] = true;
if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
switch (ev->type)
{
case ALLEGRO_EVENT_MOUSE_AXES:
io.MouseWheel += ev->mouse.dz;
return true;
case ALLEGRO_EVENT_KEY_CHAR:
if (ev->keyboard.display == g_Display)
{
io.KeysDown[ev->keyboard.keycode] = true;
if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
}
return true;
case ALLEGRO_EVENT_KEY_UP:
if (ev->keyboard.display == g_Display)
io.KeysDown[ev->keyboard.keycode] = false;
return true;
}
break;
case ALLEGRO_EVENT_KEY_UP:
if (ev->keyboard.display == g_disp)
io.KeysDown[ev->keyboard.keycode] = false;
break;
default:
break;
}
return false;
}
void ImGui_ImplA5_NewFrame()
{
if (!g_img) Imgui_ImplA5_CreateDeviceObjects();
if (!g_Surface)
Imgui_ImplA5_CreateDeviceObjects();
ImGuiIO &io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
int w, h;
w = al_get_display_width(g_disp);
h = al_get_display_height(g_disp);
io.DisplaySize = ImVec2((float)w, (float)h);
// Setup display size (every frame to accommodate for window resizing)
int w, h;
w = al_get_display_width(g_Display);
h = al_get_display_height(g_Display);
io.DisplaySize = ImVec2((float)w, (float)h);
double current_time = al_get_time();
io.DeltaTime = g_time > 0.0 ? (float)(current_time - g_time) : (float)(1.0f/60.0f);
g_time = current_time;
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT);
io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
// Setup time step
double current_time = al_get_time();
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
g_Time = current_time;
// Setup inputs
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT);
io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
ALLEGRO_MOUSE_STATE mouse;
if (keys.display == g_Display)
{
al_get_mouse_state(&mouse);
io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
}
else
{
io.MousePos = ImVec2(-1, -1);
}
ALLEGRO_MOUSE_STATE mouse;
if (keys.display == g_disp) {
al_get_mouse_state(&mouse);
io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
}
else {
io.MousePos = ImVec2(-1, -1);
}
io.MouseDown[0] = mouse.buttons & (1 << 0);
io.MouseDown[1] = mouse.buttons & (1 << 1);
io.MouseDown[2] = mouse.buttons & (1 << 2);
al_get_mouse_state(&mouse);
io.MouseDown[0] = mouse.buttons & 1;
io.MouseDown[1] = mouse.buttons & 2;
io.MouseDown[2] = mouse.buttons & 3;
ImGui::NewFrame();
// Start the frame
ImGui::NewFrame();
}

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@ -11,7 +11,7 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
void ImGui_ImplA5_Shutdown();
void ImGui_ImplA5_NewFrame();
void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
// Use if you want to reset your rendering device without losing ImGui state.
bool Imgui_ImplA5_CreateDeviceObjects();