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https://github.com/ocornut/imgui.git
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Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
This commit is contained in:
parent
489e28ec11
commit
c58d61dfd1
@ -13,33 +13,32 @@
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#include <allegro5/allegro_windows.h>
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#include <allegro5/allegro_windows.h>
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#endif
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#endif
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// Data
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static ALLEGRO_DISPLAY *g_disp = NULL;
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static ALLEGRO_DISPLAY* g_Display = NULL;
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static ALLEGRO_BITMAP *g_img = NULL;
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static ALLEGRO_BITMAP* g_Surface = NULL;
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static double g_time = 0.0;
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static double g_Time = 0.0;
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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{
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{
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if (cmd_lists_count == 0) return;
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const float width = ImGui::GetIO().DisplaySize.x;
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const float width = ImGui::GetIO().DisplaySize.x;
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const float height = ImGui::GetIO().DisplaySize.y;
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const float height = ImGui::GetIO().DisplaySize.y;
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const float bw = al_get_bitmap_width(g_img);
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const float bw = al_get_bitmap_width(g_Surface);
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const float bh = al_get_bitmap_height(g_img);
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const float bh = al_get_bitmap_height(g_Surface);
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int op, src, dst;
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int op, src, dst;
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al_get_blender(&op, &src, &dst);
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al_get_blender(&op, &src, &dst);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
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for (int n=0; n < cmd_lists_count; ++n) {
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for (int n=0; n < cmd_lists_count; ++n)
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{
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawList* cmd_list = cmd_lists[n];
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static ImVector<ALLEGRO_VERTEX> vertices;
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static ImVector<ALLEGRO_VERTEX> vertices;
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vertices.reserve(cmd_list->vtx_buffer.size());
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vertices.reserve(cmd_list->vtx_buffer.size());
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vertices.clear();
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vertices.clear();
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for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) {
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for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i)
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{
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ALLEGRO_VERTEX v;
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ALLEGRO_VERTEX v;
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const ImDrawVert &dv = cmd_list->vtx_buffer[i];
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const ImDrawVert &dv = cmd_list->vtx_buffer[i];
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v.x = dv.pos.x;
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v.x = dv.pos.x;
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@ -52,12 +51,15 @@ static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_l
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vertices.push_back(v);
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vertices.push_back(v);
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}
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}
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int vtx_offset = 0;
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int vtx_offset = 0;
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for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) {
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for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i)
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{
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const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
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const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i];
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if (pcmd->user_callback) {
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if (pcmd->user_callback)
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{
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pcmd->user_callback(cmd_list, pcmd);
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pcmd->user_callback(cmd_list, pcmd);
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}
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}
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else {
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else
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{
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ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
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ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
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al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
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al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w);
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al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
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al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
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@ -69,63 +71,68 @@ static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_l
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// restore state
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// restore state
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al_set_blender(op, src, dst);
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al_set_blender(op, src, dst);
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al_set_clipping_rectangle(0, 0, al_get_display_width(g_disp), al_get_display_height(g_disp));
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al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
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}
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}
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bool Imgui_ImplA5_CreateDeviceObjects()
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bool Imgui_ImplA5_CreateDeviceObjects()
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{
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{
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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// Build texture
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unsigned char *pixels;
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unsigned char *pixels;
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int width, height;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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// Create texture
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int flags = al_get_new_bitmap_flags();
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int flags = al_get_new_bitmap_flags();
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int fmt = al_get_new_bitmap_format();
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int fmt = al_get_new_bitmap_format();
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
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al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
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ALLEGRO_BITMAP *img = al_create_bitmap(width, height);
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ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
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// restore bitmap state
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al_set_new_bitmap_flags(flags);
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al_set_new_bitmap_flags(flags);
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al_set_new_bitmap_format(fmt);
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al_set_new_bitmap_format(fmt);
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if (!img) return false;
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if (!img)
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return false;
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ALLEGRO_LOCKED_REGION *locked_img;
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ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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if (!locked_img)
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if (!locked_img) {
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{
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al_destroy_bitmap(img);
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al_destroy_bitmap(img);
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return false;
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return false;
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}
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}
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memcpy(locked_img->data, pixels, sizeof(int)*width*height);
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memcpy(locked_img->data, pixels, sizeof(int)*width*height);
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al_unlock_bitmap(img);
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al_unlock_bitmap(img);
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// convert software texture to hardware texture.
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// Convert software texture to hardware texture.
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ALLEGRO_BITMAP *cloned_img = al_clone_bitmap(img);
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ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
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al_destroy_bitmap(img);
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al_destroy_bitmap(img);
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if (!cloned_img) return false;
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if (!cloned_img)
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return false;
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io.Fonts->TexID = cloned_img;
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// Store our identifier
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io.Fonts->TexID = (void*)cloned_img;
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g_Surface = cloned_img;
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g_img = cloned_img;
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// Cleanup (don't clear the input data if you want to append new fonts later)
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io.Fonts->ClearInputData();
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io.Fonts->ClearTexData();
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return true;
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return true;
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}
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}
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void ImGui_ImplA5_InvalidateDeviceObjects()
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void ImGui_ImplA5_InvalidateDeviceObjects()
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{
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{
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if (g_img) {
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if (g_Surface)
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al_destroy_bitmap(g_img);
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{
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al_destroy_bitmap(g_Surface);
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ImGui::GetIO().Fonts->TexID = NULL;
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ImGui::GetIO().Fonts->TexID = NULL;
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g_img = NULL;
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g_Surface = NULL;
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}
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}
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}
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}
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bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
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bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY *disp)
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{
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{
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g_disp = disp;
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g_Display = display;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
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io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
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@ -147,62 +154,64 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY *disp)
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io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
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io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
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io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
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io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;
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#ifdef _WIN32
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#ifdef _WIN32
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io.ImeWindowHandle = al_get_win_window_handle(disp);
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io.ImeWindowHandle = al_get_win_window_handle(g_Display);
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#endif
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#endif
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return true;
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return true;
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}
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}
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void ImGui_ImplA5_Shutdown()
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void ImGui_ImplA5_Shutdown()
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{
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{
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ImGui_ImplA5_InvalidateDeviceObjects();
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ImGui_ImplA5_InvalidateDeviceObjects();
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ImGui::Shutdown();
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ImGui::Shutdown();
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}
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}
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bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
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void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
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{
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{
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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switch (ev->type) {
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switch (ev->type)
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{
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case ALLEGRO_EVENT_MOUSE_AXES:
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case ALLEGRO_EVENT_MOUSE_AXES:
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io.MouseWheel += ev->mouse.dz;
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io.MouseWheel += ev->mouse.dz;
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break;
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return true;
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case ALLEGRO_EVENT_KEY_CHAR:
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case ALLEGRO_EVENT_KEY_CHAR:
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if (ev->keyboard.display == g_disp) {
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if (ev->keyboard.display == g_Display)
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{
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io.KeysDown[ev->keyboard.keycode] = true;
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io.KeysDown[ev->keyboard.keycode] = true;
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if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
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if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
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io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
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io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
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}
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}
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break;
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return true;
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case ALLEGRO_EVENT_KEY_UP:
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case ALLEGRO_EVENT_KEY_UP:
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if (ev->keyboard.display == g_disp)
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if (ev->keyboard.display == g_Display)
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io.KeysDown[ev->keyboard.keycode] = false;
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io.KeysDown[ev->keyboard.keycode] = false;
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break;
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return true;
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default:
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break;
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}
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}
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return false;
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}
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}
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void ImGui_ImplA5_NewFrame()
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void ImGui_ImplA5_NewFrame()
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{
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{
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if (!g_img) Imgui_ImplA5_CreateDeviceObjects();
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if (!g_Surface)
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Imgui_ImplA5_CreateDeviceObjects();
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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int w, h;
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w = al_get_display_width(g_disp);
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w = al_get_display_width(g_Display);
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h = al_get_display_height(g_disp);
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h = al_get_display_height(g_Display);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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// Setup time step
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double current_time = al_get_time();
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double current_time = al_get_time();
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io.DeltaTime = g_time > 0.0 ? (float)(current_time - g_time) : (float)(1.0f/60.0f);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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g_time = current_time;
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g_Time = current_time;
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// Setup inputs
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ALLEGRO_KEYBOARD_STATE keys;
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ALLEGRO_KEYBOARD_STATE keys;
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al_get_keyboard_state(&keys);
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al_get_keyboard_state(&keys);
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io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
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io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL);
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@ -210,18 +219,21 @@ void ImGui_ImplA5_NewFrame()
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io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
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io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT);
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ALLEGRO_MOUSE_STATE mouse;
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ALLEGRO_MOUSE_STATE mouse;
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if (keys.display == g_disp) {
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if (keys.display == g_Display)
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{
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al_get_mouse_state(&mouse);
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al_get_mouse_state(&mouse);
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io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
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io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
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}
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}
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else {
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else
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{
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io.MousePos = ImVec2(-1, -1);
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io.MousePos = ImVec2(-1, -1);
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}
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}
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al_get_mouse_state(&mouse);
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al_get_mouse_state(&mouse);
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io.MouseDown[0] = mouse.buttons & 1;
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io.MouseDown[0] = mouse.buttons & (1 << 0);
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io.MouseDown[1] = mouse.buttons & 2;
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io.MouseDown[1] = mouse.buttons & (1 << 1);
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io.MouseDown[2] = mouse.buttons & 3;
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io.MouseDown[2] = mouse.buttons & (1 << 2);
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// Start the frame
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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@ -11,7 +11,7 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
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void ImGui_ImplA5_Shutdown();
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void ImGui_ImplA5_Shutdown();
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void ImGui_ImplA5_NewFrame();
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void ImGui_ImplA5_NewFrame();
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void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
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bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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// Use if you want to reset your rendering device without losing ImGui state.
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bool Imgui_ImplA5_CreateDeviceObjects();
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bool Imgui_ImplA5_CreateDeviceObjects();
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