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IsItemHovered(), IsHovered(): Shallow tweaks to make them more symetrical. Removed one set of braces.
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parent
7bcb1d3816
commit
c5a79deb38
32
imgui.cpp
32
imgui.cpp
@ -1954,12 +1954,14 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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bool ImGui::IsItemHovered()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == window)
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if (g.ActiveId == 0 || g.ActiveId == window->DC.LastItemId || g.ActiveIdAllowOverlap || g.ActiveId == window->MoveId)
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if (IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max))
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if (IsWindowContentHoverable(window))
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return true;
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if (g.HoveredWindow != window)
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return false;
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if (g.ActiveId == 0 || g.ActiveId == window->DC.LastItemId || g.ActiveIdAllowOverlap || g.ActiveId == window->MoveId)
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if (IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max))
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if (IsWindowContentHoverable(window))
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return true;
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return false;
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}
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@ -1974,15 +1976,17 @@ bool ImGui::IsItemRectHovered()
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap)
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{
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == window)
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if (g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap)
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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return true;
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}
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if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
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return false;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow != window)
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return false;
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if (g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap)
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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return true;
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return false;
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}
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