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Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes related to the addition of IsItemDeactivated()). (#1875, #143)

This commit is contained in:
omar 2018-07-08 13:03:39 +02:00
parent 89e2ddf07f
commit c790723cfa
2 changed files with 3 additions and 1 deletions

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@ -44,6 +44,8 @@ Other Changes:
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly. - ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
- Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909) - Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495) - Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
related to the addition of IsItemDeactivated()). (#1875, #143)
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut] - Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors. - Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276) - Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)

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@ -2299,7 +2299,7 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
(void)id; // Avoid unused variable warnings when asserts are compiled out. (void)id; // Avoid unused variable warnings when asserts are compiled out.
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(g.ActiveId == id || g.ActiveId == 0); IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
g.ActiveIdValueChanged = true; g.ActiveIdValueChanged = true;
} }