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Nav: Remove GetItemID(), hide ActivateItem() before this feature is unfinished and has issue (full feature is on hold). Undo part of 59c6f35bf6 (#787)

This commit is contained in:
omar 2018-01-12 19:28:37 +01:00
parent c9be7d7254
commit c85d7d6e49
4 changed files with 1 additions and 24 deletions

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@ -6965,12 +6965,6 @@ void ImGui::ActivateItem(ImGuiID id)
g.NavNextActivateId = id;
}
ImGuiID ImGui::GetItemID()
{
ImGuiContext& g = *GImGui;
return g.CurrentWindow->DC.LastItemId;
}
void ImGui::SetKeyboardFocusHere(int offset)
{
IM_ASSERT(offset >= -1); // -1 is allowed but not below

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@ -448,8 +448,6 @@ namespace ImGui
IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL);
// Focus, Activation
IMGUI_API void ActivateItem(ImGuiID id); // remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_API ImGuiID GetItemID(); // get id of previous item, generally ~GetID(label)
IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. Please use instead of "if (IsWindowAppearing()) SetScrollHere()" to signify "default item".
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.

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@ -1887,22 +1887,6 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::TreePop();
}
#if 0
if (ImGui::TreeNode("Remote Activation"))
{
static char label[256];
ImGui::InputText("Label", label, IM_ARRAYSIZE(label));
ImGui::PopID(); // We don't yet have an easy way compute ID at other levels of the ID stack so we pop it manually for now (e.g. we'd like something like GetID("../label"))
ImGuiID id = ImGui::GetID(label);
ImGui::PushID("Remote Activation");
if (ImGui::SmallButton("Activate"))
ImGui::ActivateItem(id);
ImGui::SameLine();
ImGui::Text("ID = 0x%08X", id);
ImGui::TreePop();
}
#endif
if (ImGui::TreeNode("Focused & Hovered Test"))
{
static bool embed_all_inside_a_child_window = false;

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@ -1003,6 +1003,7 @@ namespace ImGui
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);