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Viewport: Fixes moving child menu viewport (fix 379733a
).
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parent
5261e5a6ba
commit
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10
imgui.cpp
10
imgui.cpp
@ -7503,16 +7503,22 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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window->Viewport = main_viewport;
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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// We need to take account of the possibility that mouse may become invalid.
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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{
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// We need to take account of the possibility that mouse may become invalid.
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// Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds.
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos;
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bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow);
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bool mouse_valid = IsMousePosValid(&mouse_ref);
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if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid))
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window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos());
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else
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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// Regular (non-child, non-popup) windows by default are also allowed to protrude
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// Child windows are kept contained within their parent.
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else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0)
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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// Update flags
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