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Renaming some argument to clarify the local vs screen coordinates
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18
imgui.cpp
18
imgui.cpp
@ -2690,13 +2690,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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// Test if mouse cursor is hovering given rectangle
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// NB- Rectangle is clipped by our current clip setting
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// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
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bool ImGui::IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max)
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bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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// Clip
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ImRect rect_clipped(rect_min, rect_max);
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ImRect rect_clipped(pos_min, pos_max);
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rect_clipped.Clip(window->ClipRect);
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// Expand for touch input
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@ -4603,10 +4603,10 @@ float ImGui::GetCursorPosY()
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return ImGui::GetCursorPos().y;
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}
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void ImGui::SetCursorPos(const ImVec2& pos)
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void ImGui::SetCursorPos(const ImVec2& local_pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = window->Pos + pos;
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window->DC.CursorPos = window->Pos + local_pos;
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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}
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@ -8380,11 +8380,11 @@ void ImGui::EndGroup()
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}
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// Gets back to previous line and continue with horizontal layout
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// pos_x == 0 : follow on previous item
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// pos_x != 0 : align to specified column
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// local_pos_x == 0 : follow on previous item
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// local_pos_x != 0 : align to specified column
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// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
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// spacing_w >= 0 : enforce spacing
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void ImGui::SameLine(float pos_x, float spacing_w)
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void ImGui::SameLine(float local_pos_x, float spacing_w)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -8392,10 +8392,10 @@ void ImGui::SameLine(float pos_x, float spacing_w)
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ImGuiState& g = *GImGui;
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float x, y;
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if (pos_x != 0.0f)
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if (local_pos_x != 0.0f)
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{
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if (spacing_w < 0.0f) spacing_w = 0.0f;
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x = window->Pos.x + pos_x + spacing_w;
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x = window->Pos.x + local_pos_x + spacing_w;
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y = window->DC.CursorPosPrevLine.y;
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}
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else
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6
imgui.h
6
imgui.h
@ -180,7 +180,7 @@ namespace ImGui
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IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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IMGUI_API void EndGroup();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void Spacing(); // add spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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@ -195,7 +195,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API float GetCursorPosX(); // "
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IMGUI_API float GetCursorPosY(); // "
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IMGUI_API void SetCursorPos(const ImVec2& pos); // "
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IMGUI_API void SetCursorPos(const ImVec2& local_pos); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
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@ -395,7 +395,7 @@ namespace ImGui
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IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& scr_min, const ImVec2& scr_max); // is mouse hovering given bounding rect (in screen space). disregarding of any consideration of focus/window ordering/blocked by a popup.
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
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IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
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IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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