mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 09:30:56 +01:00
Renaming some argument to clarify the local vs screen coordinates
This commit is contained in:
parent
f421f2f47e
commit
c98318a914
18
imgui.cpp
18
imgui.cpp
@ -2690,13 +2690,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
|
||||
// Test if mouse cursor is hovering given rectangle
|
||||
// NB- Rectangle is clipped by our current clip setting
|
||||
// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
|
||||
bool ImGui::IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max)
|
||||
bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
// Clip
|
||||
ImRect rect_clipped(rect_min, rect_max);
|
||||
ImRect rect_clipped(pos_min, pos_max);
|
||||
rect_clipped.Clip(window->ClipRect);
|
||||
|
||||
// Expand for touch input
|
||||
@ -4603,10 +4603,10 @@ float ImGui::GetCursorPosY()
|
||||
return ImGui::GetCursorPos().y;
|
||||
}
|
||||
|
||||
void ImGui::SetCursorPos(const ImVec2& pos)
|
||||
void ImGui::SetCursorPos(const ImVec2& local_pos)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.CursorPos = window->Pos + pos;
|
||||
window->DC.CursorPos = window->Pos + local_pos;
|
||||
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
|
||||
}
|
||||
|
||||
@ -8380,11 +8380,11 @@ void ImGui::EndGroup()
|
||||
}
|
||||
|
||||
// Gets back to previous line and continue with horizontal layout
|
||||
// pos_x == 0 : follow on previous item
|
||||
// pos_x != 0 : align to specified column
|
||||
// local_pos_x == 0 : follow on previous item
|
||||
// local_pos_x != 0 : align to specified column
|
||||
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
|
||||
// spacing_w >= 0 : enforce spacing
|
||||
void ImGui::SameLine(float pos_x, float spacing_w)
|
||||
void ImGui::SameLine(float local_pos_x, float spacing_w)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@ -8392,10 +8392,10 @@ void ImGui::SameLine(float pos_x, float spacing_w)
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
float x, y;
|
||||
if (pos_x != 0.0f)
|
||||
if (local_pos_x != 0.0f)
|
||||
{
|
||||
if (spacing_w < 0.0f) spacing_w = 0.0f;
|
||||
x = window->Pos.x + pos_x + spacing_w;
|
||||
x = window->Pos.x + local_pos_x + spacing_w;
|
||||
y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
else
|
||||
|
6
imgui.h
6
imgui.h
@ -180,7 +180,7 @@ namespace ImGui
|
||||
IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
|
||||
IMGUI_API void EndGroup();
|
||||
IMGUI_API void Separator(); // horizontal line
|
||||
IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
|
||||
IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
|
||||
IMGUI_API void Spacing(); // add spacing
|
||||
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
|
||||
IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
|
||||
@ -195,7 +195,7 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
|
||||
IMGUI_API float GetCursorPosX(); // "
|
||||
IMGUI_API float GetCursorPosY(); // "
|
||||
IMGUI_API void SetCursorPos(const ImVec2& pos); // "
|
||||
IMGUI_API void SetCursorPos(const ImVec2& local_pos); // "
|
||||
IMGUI_API void SetCursorPosX(float x); // "
|
||||
IMGUI_API void SetCursorPosY(float y); // "
|
||||
IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
|
||||
@ -395,7 +395,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
|
||||
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
|
||||
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
|
||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& scr_min, const ImVec2& scr_max); // is mouse hovering given bounding rect (in screen space). disregarding of any consideration of focus/window ordering/blocked by a popup.
|
||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
|
||||
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
|
Loading…
Reference in New Issue
Block a user