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Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)

This commit is contained in:
omar 2018-03-28 23:32:02 +02:00
parent cc96477b1c
commit ca39070ca0
4 changed files with 20 additions and 0 deletions

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@ -275,6 +275,11 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
return true;
}
// MingW (which is stuck in the past) doesn't have this Vista-era define..
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
// Process Win32 mouse/keyboard inputs.
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.

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@ -282,6 +282,11 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
return true;
}
// MingW (which is stuck in the past) doesn't have this Vista-era define..
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
// Process Win32 mouse/keyboard inputs.
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.

View File

@ -253,6 +253,11 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
return true;
}
// MingW (which is stuck in the past) doesn't have this Vista-era define..
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
// Process Win32 mouse/keyboard inputs.
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.

View File

@ -215,6 +215,11 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
return true;
}
// MingW (which is stuck in the past) doesn't have this Vista-era define..
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
// Process Win32 mouse/keyboard inputs.
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.