mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-16 12:03:27 +01:00
Backends: DX12, Viewports: Fixed issue on shutdown when viewports are disabled. (#3347)
This commit is contained in:
parent
4f5aac319e
commit
cb1d578470
@ -49,6 +49,7 @@ static D3D12_GPU_DESCRIPTOR_HANDLE g_hFontSrvGpuDescHandle = {};
|
||||
static ID3D12DescriptorHeap* g_pd3dSrvDescHeap = NULL;
|
||||
static UINT g_numFramesInFlight = 0;
|
||||
|
||||
// Buffers used during the rendering of a frame
|
||||
struct FrameResources
|
||||
{
|
||||
ID3D12Resource* IndexBuffer;
|
||||
@ -57,6 +58,7 @@ struct FrameResources
|
||||
int VertexBufferSize;
|
||||
};
|
||||
|
||||
// Buffers used for secondary viewports created by the multi-viewports systems
|
||||
struct FrameContext
|
||||
{
|
||||
ID3D12CommandAllocator* CommandAllocator;
|
||||
@ -64,7 +66,7 @@ struct FrameContext
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetCpuDescriptors;
|
||||
};
|
||||
|
||||
// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
||||
struct ImGuiViewportDataDx12
|
||||
{
|
||||
ID3D12CommandQueue* CommandQueue;
|
||||
@ -133,6 +135,13 @@ static void SafeRelease(T*& res)
|
||||
res = NULL;
|
||||
}
|
||||
|
||||
static void ImGui_ImplDX12_DestroyFrameResources(FrameResources* resources)
|
||||
{
|
||||
SafeRelease(resources->IndexBuffer);
|
||||
SafeRelease(resources->VertexBuffer);
|
||||
resources->IndexBufferSize = resources->VertexBufferSize = 0;
|
||||
}
|
||||
|
||||
struct VERTEX_CONSTANT_BUFFER
|
||||
{
|
||||
float mvp[4][4];
|
||||
@ -699,6 +708,8 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
|
||||
g_numFramesInFlight = num_frames_in_flight;
|
||||
g_pd3dSrvDescHeap = cbv_srv_heap;
|
||||
|
||||
// Create a dummy ImGuiViewportDataDx12 holder for the main viewport,
|
||||
// Since this is created and managed by the application, we will only use the ->Resources[] fields.
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataDx12)();
|
||||
|
||||
@ -712,6 +723,18 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
|
||||
|
||||
void ImGui_ImplDX12_Shutdown()
|
||||
{
|
||||
// Manually delete main viewport render resources in-case we haven't initialized for viewports
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
if (ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)main_viewport->RendererUserData)
|
||||
{
|
||||
// We could just call ImGui_ImplDX12_DestroyWindow(main_viewport) as a convenience but that would be misleading since we only use data->Resources[]
|
||||
for (UINT i = 0; i < g_numFramesInFlight; i++)
|
||||
ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]);
|
||||
IM_DELETE(data);
|
||||
main_viewport->RendererUserData = NULL;
|
||||
}
|
||||
|
||||
// Clean up windows and device objects
|
||||
ImGui_ImplDX12_ShutdownPlatformInterface();
|
||||
ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
|
||||
@ -720,11 +743,6 @@ void ImGui_ImplDX12_Shutdown()
|
||||
g_hFontSrvGpuDescHandle.ptr = 0;
|
||||
g_numFramesInFlight = 0;
|
||||
g_pd3dSrvDescHeap = NULL;
|
||||
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
if (ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)main_viewport->RendererUserData)
|
||||
IM_DELETE(data);
|
||||
main_viewport->RendererUserData = NULL;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX12_NewFrame()
|
||||
@ -841,10 +859,7 @@ static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport)
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < g_numFramesInFlight; i++)
|
||||
{
|
||||
SafeRelease(data->Resources[i].IndexBuffer);
|
||||
SafeRelease(data->Resources[i].VertexBuffer);
|
||||
}
|
||||
ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]);
|
||||
}
|
||||
|
||||
static void ImGui_WaitForPendingOperations(ImGuiViewportDataDx12* data)
|
||||
@ -880,8 +895,7 @@ static void ImGui_ImplDX12_DestroyWindow(ImGuiViewport* viewport)
|
||||
{
|
||||
SafeRelease(data->FrameCtx[i].RenderTarget);
|
||||
SafeRelease(data->FrameCtx[i].CommandAllocator);
|
||||
SafeRelease(data->Resources[i].IndexBuffer);
|
||||
SafeRelease(data->Resources[i].VertexBuffer);
|
||||
ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]);
|
||||
}
|
||||
IM_DELETE(data);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user