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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 17:40:56 +01:00

Split RenderText into RenderTextWrapped for internal uses

Different text functions with different features (usually orthogonal set
of features)
This commit is contained in:
ocornut 2015-02-08 15:57:06 +00:00
parent b8cd080cdb
commit cc340e0b81

View File

@ -268,6 +268,7 @@
- columns: user specify columns size - columns: user specify columns size
- combo: turn child handling code into pop up helper - combo: turn child handling code into pop up helper
- combo: layer conflict with other child windows - combo: layer conflict with other child windows
- combo: contents should extends to fit label if combo widget is small
- list selection, concept of a selectable "block" (that can be multiple widgets) - list selection, concept of a selectable "block" (that can be multiple widgets)
! menubar, menus ! menubar, menus
- tabs - tabs
@ -403,7 +404,8 @@ struct ImGuiAabb;
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false); static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = 0.0f); static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size, const ImGuiAabb& clip_aabb); static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size, const ImGuiAabb& clip_aabb);
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false); static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
@ -2015,6 +2017,7 @@ void ImGui::LogText(const char* fmt, ...)
} }
// Internal version that takes a position to decide on newline placement and pad items according to their depth. // Internal version that takes a position to decide on newline placement and pad items according to their depth.
// We split text into individual lines to add current tree level padding
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end) static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -2079,9 +2082,9 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
return wrap_width; return wrap_width;
} }
// Internal ImGui function to render text (called from ImGui::Text(), ImGui::TextUnformatted(), etc.) // Internal ImGui functions to render text
// RenderText() calls ImDrawList::AddText() calls ImBitmapFont::RenderText() // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash, float wrap_width) static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -2103,15 +2106,35 @@ static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool
if (text_len > 0) if (text_len > 0)
{ {
// Render // Render
window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_display_end, wrap_width); window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_display_end);
// Log as text. We split text into individual lines to add current tree level padding // Log as text
if (g.LogEnabled) if (g.LogEnabled)
LogText(pos, text, text_display_end); LogText(pos, text, text_display_end);
} }
} }
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_arg, const ImGuiAabb& clip_rect) static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (!text_end)
text_end = text + strlen(text); // FIXME-OPT
const int text_len = (int)(text_end - text);
if (text_len > 0)
{
// Render
window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_end, wrap_width);
// Log as text
if (g.LogEnabled)
LogText(pos, text, text_end);
}
}
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImGuiAabb& clip_rect)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -2121,7 +2144,7 @@ static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end
const int text_len = (int)(text_display_end - text); const int text_len = (int)(text_display_end - text);
if (text_len > 0) if (text_len > 0)
{ {
const ImVec2 text_size = text_size_arg ? *text_size_arg : ImGui::CalcTextSize(text, text_display_end, false, 0.0f); const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
// FIMXE-OPT: Perform software clipping at this point instead of pushing a clipping rectangle // FIMXE-OPT: Perform software clipping at this point instead of pushing a clipping rectangle
const bool need_clipping = clip_rect.GetWidth() < text_size.x || clip_rect.GetHeight() < text_size.y; const bool need_clipping = clip_rect.GetWidth() < text_size.x || clip_rect.GetHeight() < text_size.y;
@ -2134,7 +2157,7 @@ static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end
if (need_clipping) if (need_clipping)
PopClipRect(); PopClipRect();
// Log as text. We split text into individual lines to add current tree level padding // Log as text
if (g.LogEnabled) if (g.LogEnabled)
LogText(pos, text, text_display_end); LogText(pos, text, text_display_end);
} }
@ -3619,9 +3642,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
if (!ItemAdd(bb, NULL)) if (!ItemAdd(bb, NULL))
return; return;
// Render // Render (we don't hide text after ## in this end-user function)
// We don't hide text after ## in this end-user function. RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
RenderText(bb.Min, text_begin, text_end, false, wrap_width);
} }
} }