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Demo: Removed the color button from the context menu example because it is misleading now that our color widget have tooltip/context menus themselves. (#346)
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@ -1317,15 +1317,17 @@ void ImGui::ShowTestWindow(bool* p_open)
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{
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{
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if (ImGui::Selectable("Set to zero")) value = 0.0f;
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if (ImGui::Selectable("Set to zero")) value = 0.0f;
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if (ImGui::Selectable("Set to PI")) value = 3.1415f;
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if (ImGui::Selectable("Set to PI")) value = 3.1415f;
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ImGui::DragFloat("Value", &value, 0.1f, 0.0f, 0.0f);
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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static ImVec4 color = ImColor(0.8f, 0.5f, 1.0f, 1.0f);
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static char name[32] = "Label1";
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ImGui::ColorButton("##color", color);
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char buf[64]; sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceeding label
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if (ImGui::BeginPopupContextItem("color context menu"))
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ImGui::Button(buf);
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if (ImGui::BeginPopupContextItem("rename context menu"))
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{
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{
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ImGui::Text("Edit color");
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ImGui::Text("Edit name:");
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ImGui::ColorEdit3("##edit", (float*)&color);
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ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
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if (ImGui::Button("Close"))
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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ImGui::EndPopup();
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