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Sliders: value is clipped inside the frame when resizing sliders to be small.
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@ -4591,8 +4591,9 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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// Draw value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Draw value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf, NULL, true).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
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