mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
Minor formatting tweaks, comments
This commit is contained in:
parent
a597664672
commit
d65e051a07
@ -570,14 +570,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
|
||||
// Calculate and show frame rate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
static int ms_per_frame_idx = 0;
|
||||
static int ms_per_frame_idx = 0;
|
||||
static float ms_per_frame[60] = { 0 };
|
||||
static float ms_per_frame_accum = 0.0f;
|
||||
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
|
||||
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 120;
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 60;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
|
||||
}
|
||||
|
||||
|
@ -336,14 +336,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
|
||||
// Calculate and show frame rate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
static int ms_per_frame_idx = 0;
|
||||
static int ms_per_frame_idx = 0;
|
||||
static float ms_per_frame[60] = { 0 };
|
||||
static float ms_per_frame_accum = 0.0f;
|
||||
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
|
||||
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 120;
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 60;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
|
||||
}
|
||||
|
||||
|
@ -348,14 +348,14 @@ int main(int argc, char** argv)
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
|
||||
// Calculate and show frame rate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
static int ms_per_frame_idx = 0;
|
||||
static int ms_per_frame_idx = 0;
|
||||
static float ms_per_frame[60] = { 0 };
|
||||
static float ms_per_frame_accum = 0.0f;
|
||||
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
|
||||
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 120;
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 60;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
|
||||
}
|
||||
|
||||
|
@ -257,14 +257,14 @@ int main(int argc, char** argv)
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
|
||||
// Calculate and show frame rate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
static int ms_per_frame_idx = 0;
|
||||
static int ms_per_frame_idx = 0;
|
||||
static float ms_per_frame[60] = { 0 };
|
||||
static float ms_per_frame_accum = 0.0f;
|
||||
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
|
||||
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 120;
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 60;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
|
||||
}
|
||||
|
||||
|
@ -956,6 +956,7 @@ struct ImGuiTextEditState
|
||||
static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
|
||||
};
|
||||
|
||||
// Data saved in imgui.ini file
|
||||
struct ImGuiIniData
|
||||
{
|
||||
char* Name;
|
||||
@ -967,6 +968,7 @@ struct ImGuiIniData
|
||||
~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
|
||||
};
|
||||
|
||||
// Main state for ImGui
|
||||
struct ImGuiState
|
||||
{
|
||||
bool Initialized;
|
||||
|
Loading…
Reference in New Issue
Block a user