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Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
'#if __has_feature(objc_arc)' was removed as callback gets required reference via ImGui_ImplMetal_GetBackendData() so that weakref is not really needed.
This commit is contained in:
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@ -24,7 +24,7 @@
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IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
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IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
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IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
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IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
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IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
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id<MTLCommandBuffer> commandBuffer,
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id<MTLCommandBuffer> commandBuffer,
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id<MTLRenderCommandEncoder> commandEncoder);
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id<MTLRenderCommandEncoder> commandEncoder);
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@ -35,46 +35,33 @@
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// A wrapper around a MTLBuffer object that knows the last time it was reused
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// A wrapper around a MTLBuffer object that knows the last time it was reused
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@interface MetalBuffer : NSObject
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@interface MetalBuffer : NSObject
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@property (nonatomic, strong) id<MTLBuffer> buffer;
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@property (nonatomic, strong) id<MTLBuffer> buffer;
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@property (nonatomic, assign) double lastReuseTime;
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@property (nonatomic, assign) double lastReuseTime;
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- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer;
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- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer;
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@end
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@end
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// An object that encapsulates the data necessary to uniquely identify a
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// An object that encapsulates the data necessary to uniquely identify a
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// render pipeline state. These are used as cache keys.
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// render pipeline state. These are used as cache keys.
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@interface FramebufferDescriptor : NSObject<NSCopying>
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@interface FramebufferDescriptor : NSObject<NSCopying>
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@property (nonatomic, assign) unsigned long sampleCount;
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@property (nonatomic, assign) unsigned long sampleCount;
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@property (nonatomic, assign) MTLPixelFormat colorPixelFormat;
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@property (nonatomic, assign) MTLPixelFormat colorPixelFormat;
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@property (nonatomic, assign) MTLPixelFormat depthPixelFormat;
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@property (nonatomic, assign) MTLPixelFormat depthPixelFormat;
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@property (nonatomic, assign) MTLPixelFormat stencilPixelFormat;
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@property (nonatomic, assign) MTLPixelFormat stencilPixelFormat;
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- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor;
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- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor;
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@end
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@end
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// A singleton that stores long-lived objects that are needed by the Metal
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// A singleton that stores long-lived objects that are needed by the Metal
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// renderer backend. Stores the render pipeline state cache and the default
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// renderer backend. Stores the render pipeline state cache and the default
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// font texture, and manages the reusable buffer cache.
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// font texture, and manages the reusable buffer cache.
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@interface MetalContext : NSObject
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@interface MetalContext : NSObject
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@property (nonatomic, strong) id<MTLDevice> device;
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@property (nonatomic, strong) id<MTLDevice> device;
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@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
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@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
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@property (nonatomic, strong) FramebufferDescriptor *framebufferDescriptor; // framebuffer descriptor for current frame; transient
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@property (nonatomic, strong) FramebufferDescriptor* framebufferDescriptor; // framebuffer descriptor for current frame; transient
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@property (nonatomic, strong) NSMutableDictionary *renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
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@property (nonatomic, strong) NSMutableDictionary* renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
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@property (nonatomic, strong, nullable) id<MTLTexture> fontTexture;
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@property (nonatomic, strong, nullable) id<MTLTexture> fontTexture;
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@property (nonatomic, strong) NSMutableArray<MetalBuffer *> *bufferCache;
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@property (nonatomic, strong) NSMutableArray<MetalBuffer*>* bufferCache;
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@property (nonatomic, assign) double lastBufferCachePurge;
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@property (nonatomic, assign) double lastBufferCachePurge;
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- (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device;
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- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device;
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- (void)makeFontTextureWithDevice:(id<MTLDevice>)device;
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- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device;
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- (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device;
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- (void)enqueueReusableBuffer:(MetalBuffer *)buffer;
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- (id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device;
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- (void)emptyRenderPipelineStateCache;
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- (void)setupRenderState:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
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renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState
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vertexBuffer:(MetalBuffer *)vertexBuffer
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vertexBufferOffset:(size_t)vertexBufferOffset;
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- (void)renderDrawData:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder;
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@end
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@end
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struct ImGui_ImplMetal_Data
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struct ImGui_ImplMetal_Data
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@ -148,7 +135,7 @@ void ImGui_ImplMetal_Shutdown()
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ImGui_ImplMetal_DestroyBackendData();
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ImGui_ImplMetal_DestroyBackendData();
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}
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}
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void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor)
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void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
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{
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
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IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
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@ -158,19 +145,186 @@ void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor)
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ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
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ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
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}
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}
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static void ImGui_ImplMetal_SetupRenderState(ImDrawData* drawData, id<MTLCommandBuffer> commandBuffer,
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id<MTLRenderCommandEncoder> commandEncoder, id<MTLRenderPipelineState> renderPipelineState,
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MetalBuffer* vertexBuffer, size_t vertexBufferOffset)
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{
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IM_UNUSED(commandBuffer);
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[commandEncoder setCullMode:MTLCullModeNone];
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[commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState];
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to
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// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
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MTLViewport viewport =
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{
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.originX = 0.0,
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.originY = 0.0,
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.width = (double)(drawData->DisplaySize.x * drawData->FramebufferScale.x),
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.height = (double)(drawData->DisplaySize.y * drawData->FramebufferScale.y),
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.znear = 0.0,
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.zfar = 1.0
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};
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[commandEncoder setViewport:viewport];
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float L = drawData->DisplayPos.x;
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float R = drawData->DisplayPos.x + drawData->DisplaySize.x;
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float T = drawData->DisplayPos.y;
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float B = drawData->DisplayPos.y + drawData->DisplaySize.y;
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float N = (float)viewport.znear;
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float F = (float)viewport.zfar;
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const float ortho_projection[4][4] =
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{
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
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{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
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{ 0.0f, 0.0f, 1/(F-N), 0.0f },
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{ (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f },
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};
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[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
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[commandEncoder setRenderPipelineState:renderPipelineState];
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[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
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[commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0];
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}
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// Metal Render function.
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// Metal Render function.
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void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
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void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
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{
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[bd->SharedMetalContext renderDrawData:draw_data commandBuffer:commandBuffer commandEncoder:commandEncoder];
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MetalContext* ctx = bd->SharedMetalContext;
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x);
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int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0)
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return;
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// Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame
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// The hit rate for this cache should be very near 100%.
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id<MTLRenderPipelineState> renderPipelineState = ctx.renderPipelineStateCache[ctx.framebufferDescriptor];
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if (renderPipelineState == nil)
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{
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// No luck; make a new render pipeline state
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renderPipelineState = [ctx renderPipelineStateForFramebufferDescriptor:ctx.framebufferDescriptor device:commandBuffer.device];
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// Cache render pipeline state for later reuse
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ctx.renderPipelineStateCache[ctx.framebufferDescriptor] = renderPipelineState;
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}
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size_t vertexBufferLength = (size_t)drawData->TotalVtxCount * sizeof(ImDrawVert);
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size_t indexBufferLength = (size_t)drawData->TotalIdxCount * sizeof(ImDrawIdx);
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MetalBuffer* vertexBuffer = [ctx dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
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MetalBuffer* indexBuffer = [ctx dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
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ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, 0);
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports
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ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
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// Render command lists
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size_t vertexBufferOffset = 0;
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size_t indexBufferOffset = 0;
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for (int n = 0; n < drawData->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = drawData->CmdLists[n];
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memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
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memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
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ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
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// Clamp to viewport as setScissorRect() won't accept values that are off bounds
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if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
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if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
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if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
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if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
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continue;
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if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this
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continue;
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// Apply scissor/clipping rectangle
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MTLScissorRect scissorRect =
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{
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.x = NSUInteger(clip_min.x),
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.y = NSUInteger(clip_min.y),
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.width = NSUInteger(clip_max.x - clip_min.x),
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.height = NSUInteger(clip_max.y - clip_min.y)
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};
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[commandEncoder setScissorRect:scissorRect];
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// Bind texture, Draw
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if (ImTextureID tex_id = pcmd->GetTexID())
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[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(tex_id) atIndex:0];
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[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
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[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
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indexCount:pcmd->ElemCount
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indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32
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indexBuffer:indexBuffer.buffer
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indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)];
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}
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}
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vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
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indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
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}
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
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[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
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});
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}];
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}
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}
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bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
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bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
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{
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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[bd->SharedMetalContext makeFontTextureWithDevice:device];
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io.Fonts->SetTexID((__bridge void *)bd->SharedMetalContext.fontTexture); // ImTextureID == void*
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// We are retrieving and uploading the font atlas as a 4-channels RGBA texture here.
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// In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth.
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// However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures.
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// You can make that change in your implementation.
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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MTLTextureDescriptor* textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
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width:(NSUInteger)width
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height:(NSUInteger)height
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mipmapped:NO];
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textureDescriptor.usage = MTLTextureUsageShaderRead;
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#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
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textureDescriptor.storageMode = MTLStorageModeManaged;
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#else
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textureDescriptor.storageMode = MTLStorageModeShared;
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#endif
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id <MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor];
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[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4];
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bd->SharedMetalContext.fontTexture = texture;
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io.Fonts->SetTexID((__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == void*
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return (bd->SharedMetalContext.fontTexture != nil);
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return (bd->SharedMetalContext.fontTexture != nil);
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}
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}
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@ -186,7 +340,10 @@ void ImGui_ImplMetal_DestroyFontsTexture()
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bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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{
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[bd->SharedMetalContext makeDeviceObjectsWithDevice:device];
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MTLDepthStencilDescriptor* depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init];
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depthStencilDescriptor.depthWriteEnabled = NO;
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depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
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bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
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ImGui_ImplMetal_CreateFontsTexture(device);
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ImGui_ImplMetal_CreateFontsTexture(device);
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return true;
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return true;
|
||||||
@ -196,7 +353,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
{
|
{
|
||||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||||
ImGui_ImplMetal_DestroyFontsTexture();
|
ImGui_ImplMetal_DestroyFontsTexture();
|
||||||
[bd->SharedMetalContext emptyRenderPipelineStateCache];
|
[bd->SharedMetalContext.renderPipelineStateCache removeAllObjects];
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma mark - MetalBuffer implementation
|
#pragma mark - MetalBuffer implementation
|
||||||
@ -216,7 +373,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
#pragma mark - FramebufferDescriptor implementation
|
#pragma mark - FramebufferDescriptor implementation
|
||||||
|
|
||||||
@implementation FramebufferDescriptor
|
@implementation FramebufferDescriptor
|
||||||
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor
|
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor
|
||||||
{
|
{
|
||||||
if ((self = [super init]))
|
if ((self = [super init]))
|
||||||
{
|
{
|
||||||
@ -228,9 +385,9 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
return self;
|
return self;
|
||||||
}
|
}
|
||||||
|
|
||||||
- (nonnull id)copyWithZone:(nullable NSZone *)zone
|
- (nonnull id)copyWithZone:(nullable NSZone*)zone
|
||||||
{
|
{
|
||||||
FramebufferDescriptor *copy = [[FramebufferDescriptor allocWithZone:zone] init];
|
FramebufferDescriptor* copy = [[FramebufferDescriptor allocWithZone:zone] init];
|
||||||
copy.sampleCount = self.sampleCount;
|
copy.sampleCount = self.sampleCount;
|
||||||
copy.colorPixelFormat = self.colorPixelFormat;
|
copy.colorPixelFormat = self.colorPixelFormat;
|
||||||
copy.depthPixelFormat = self.depthPixelFormat;
|
copy.depthPixelFormat = self.depthPixelFormat;
|
||||||
@ -250,7 +407,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
|
|
||||||
- (BOOL)isEqual:(id)object
|
- (BOOL)isEqual:(id)object
|
||||||
{
|
{
|
||||||
FramebufferDescriptor *other = object;
|
FramebufferDescriptor* other = object;
|
||||||
if (![other isKindOfClass:[FramebufferDescriptor class]])
|
if (![other isKindOfClass:[FramebufferDescriptor class]])
|
||||||
return NO;
|
return NO;
|
||||||
return other.sampleCount == self.sampleCount &&
|
return other.sampleCount == self.sampleCount &&
|
||||||
@ -264,7 +421,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
#pragma mark - MetalContext implementation
|
#pragma mark - MetalContext implementation
|
||||||
|
|
||||||
@implementation MetalContext
|
@implementation MetalContext
|
||||||
- (instancetype)init {
|
- (instancetype)init
|
||||||
|
{
|
||||||
if ((self = [super init]))
|
if ((self = [super init]))
|
||||||
{
|
{
|
||||||
_renderPipelineStateCache = [NSMutableDictionary dictionary];
|
_renderPipelineStateCache = [NSMutableDictionary dictionary];
|
||||||
@ -274,61 +432,24 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
return self;
|
return self;
|
||||||
}
|
}
|
||||||
|
|
||||||
- (void)makeDeviceObjectsWithDevice:(id<MTLDevice>)device
|
- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device
|
||||||
{
|
|
||||||
MTLDepthStencilDescriptor *depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init];
|
|
||||||
depthStencilDescriptor.depthWriteEnabled = NO;
|
|
||||||
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
|
||||||
self.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
|
||||||
}
|
|
||||||
|
|
||||||
// We are retrieving and uploading the font atlas as a 4-channels RGBA texture here.
|
|
||||||
// In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth.
|
|
||||||
// However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures.
|
|
||||||
// You can make that change in your implementation.
|
|
||||||
- (void)makeFontTextureWithDevice:(id<MTLDevice>)device
|
|
||||||
{
|
|
||||||
ImGuiIO &io = ImGui::GetIO();
|
|
||||||
unsigned char* pixels;
|
|
||||||
int width, height;
|
|
||||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
||||||
MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
|
|
||||||
width:(NSUInteger)width
|
|
||||||
height:(NSUInteger)height
|
|
||||||
mipmapped:NO];
|
|
||||||
textureDescriptor.usage = MTLTextureUsageShaderRead;
|
|
||||||
#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
|
|
||||||
textureDescriptor.storageMode = MTLStorageModeManaged;
|
|
||||||
#else
|
|
||||||
textureDescriptor.storageMode = MTLStorageModeShared;
|
|
||||||
#endif
|
|
||||||
id <MTLTexture> texture = [device newTextureWithDescriptor:textureDescriptor];
|
|
||||||
[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4];
|
|
||||||
self.fontTexture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (MetalBuffer *)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device
|
|
||||||
{
|
{
|
||||||
uint64_t now = GetMachAbsoluteTimeInSeconds();
|
uint64_t now = GetMachAbsoluteTimeInSeconds();
|
||||||
|
|
||||||
// Purge old buffers that haven't been useful for a while
|
// Purge old buffers that haven't been useful for a while
|
||||||
if (now - self.lastBufferCachePurge > 1.0)
|
if (now - self.lastBufferCachePurge > 1.0)
|
||||||
{
|
{
|
||||||
NSMutableArray *survivors = [NSMutableArray array];
|
NSMutableArray* survivors = [NSMutableArray array];
|
||||||
for (MetalBuffer *candidate in self.bufferCache)
|
for (MetalBuffer* candidate in self.bufferCache)
|
||||||
{
|
|
||||||
if (candidate.lastReuseTime > self.lastBufferCachePurge)
|
if (candidate.lastReuseTime > self.lastBufferCachePurge)
|
||||||
{
|
|
||||||
[survivors addObject:candidate];
|
[survivors addObject:candidate];
|
||||||
}
|
|
||||||
}
|
|
||||||
self.bufferCache = [survivors mutableCopy];
|
self.bufferCache = [survivors mutableCopy];
|
||||||
self.lastBufferCachePurge = now;
|
self.lastBufferCachePurge = now;
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if we have a buffer we can reuse
|
// See if we have a buffer we can reuse
|
||||||
MetalBuffer *bestCandidate = nil;
|
MetalBuffer* bestCandidate = nil;
|
||||||
for (MetalBuffer *candidate in self.bufferCache)
|
for (MetalBuffer* candidate in self.bufferCache)
|
||||||
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
|
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
|
||||||
bestCandidate = candidate;
|
bestCandidate = candidate;
|
||||||
|
|
||||||
@ -344,34 +465,12 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
return [[MetalBuffer alloc] initWithBuffer:backing];
|
return [[MetalBuffer alloc] initWithBuffer:backing];
|
||||||
}
|
}
|
||||||
|
|
||||||
- (void)enqueueReusableBuffer:(MetalBuffer *)buffer
|
|
||||||
{
|
|
||||||
[self.bufferCache addObject:buffer];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (_Nullable id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device
|
|
||||||
{
|
|
||||||
// Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame
|
|
||||||
// The hit rate for this cache should be very near 100%.
|
|
||||||
id<MTLRenderPipelineState> renderPipelineState = self.renderPipelineStateCache[self.framebufferDescriptor];
|
|
||||||
|
|
||||||
if (renderPipelineState == nil)
|
|
||||||
{
|
|
||||||
// No luck; make a new render pipeline state
|
|
||||||
renderPipelineState = [self _renderPipelineStateForFramebufferDescriptor:self.framebufferDescriptor device:device];
|
|
||||||
// Cache render pipeline state for later reuse
|
|
||||||
self.renderPipelineStateCache[self.framebufferDescriptor] = renderPipelineState;
|
|
||||||
}
|
|
||||||
|
|
||||||
return renderPipelineState;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
||||||
- (id<MTLRenderPipelineState>)_renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor *)descriptor device:(id<MTLDevice>)device
|
- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device
|
||||||
{
|
{
|
||||||
NSError *error = nil;
|
NSError* error = nil;
|
||||||
|
|
||||||
NSString *shaderSource = @""
|
NSString* shaderSource = @""
|
||||||
"#include <metal_stdlib>\n"
|
"#include <metal_stdlib>\n"
|
||||||
"using namespace metal;\n"
|
"using namespace metal;\n"
|
||||||
"\n"
|
"\n"
|
||||||
@ -423,7 +522,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
MTLVertexDescriptor *vertexDescriptor = [MTLVertexDescriptor vertexDescriptor];
|
MTLVertexDescriptor* vertexDescriptor = [MTLVertexDescriptor vertexDescriptor];
|
||||||
vertexDescriptor.attributes[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
vertexDescriptor.attributes[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
||||||
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position
|
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position
|
||||||
vertexDescriptor.attributes[0].bufferIndex = 0;
|
vertexDescriptor.attributes[0].bufferIndex = 0;
|
||||||
@ -437,7 +536,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
||||||
vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert);
|
vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert);
|
||||||
|
|
||||||
MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
MTLRenderPipelineDescriptor* pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
||||||
pipelineDescriptor.vertexFunction = vertexFunction;
|
pipelineDescriptor.vertexFunction = vertexFunction;
|
||||||
pipelineDescriptor.fragmentFunction = fragmentFunction;
|
pipelineDescriptor.fragmentFunction = fragmentFunction;
|
||||||
pipelineDescriptor.vertexDescriptor = vertexDescriptor;
|
pipelineDescriptor.vertexDescriptor = vertexDescriptor;
|
||||||
@ -455,163 +554,9 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
|
|||||||
|
|
||||||
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
|
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
|
||||||
if (error != nil)
|
if (error != nil)
|
||||||
{
|
|
||||||
NSLog(@"Error: failed to create Metal pipeline state: %@", error);
|
NSLog(@"Error: failed to create Metal pipeline state: %@", error);
|
||||||
}
|
|
||||||
|
|
||||||
return renderPipelineState;
|
return renderPipelineState;
|
||||||
}
|
}
|
||||||
|
|
||||||
- (void)emptyRenderPipelineStateCache
|
|
||||||
{
|
|
||||||
[self.renderPipelineStateCache removeAllObjects];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void)setupRenderState:(ImDrawData *)drawData
|
|
||||||
commandBuffer:(id<MTLCommandBuffer>)commandBuffer
|
|
||||||
commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
|
|
||||||
renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState
|
|
||||||
vertexBuffer:(MetalBuffer *)vertexBuffer
|
|
||||||
vertexBufferOffset:(size_t)vertexBufferOffset
|
|
||||||
{
|
|
||||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
|
||||||
[commandEncoder setCullMode:MTLCullModeNone];
|
|
||||||
[commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState];
|
|
||||||
|
|
||||||
// Setup viewport, orthographic projection matrix
|
|
||||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to
|
|
||||||
// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
|
|
||||||
MTLViewport viewport =
|
|
||||||
{
|
|
||||||
.originX = 0.0,
|
|
||||||
.originY = 0.0,
|
|
||||||
.width = (double)(drawData->DisplaySize.x * drawData->FramebufferScale.x),
|
|
||||||
.height = (double)(drawData->DisplaySize.y * drawData->FramebufferScale.y),
|
|
||||||
.znear = 0.0,
|
|
||||||
.zfar = 1.0
|
|
||||||
};
|
|
||||||
[commandEncoder setViewport:viewport];
|
|
||||||
|
|
||||||
float L = drawData->DisplayPos.x;
|
|
||||||
float R = drawData->DisplayPos.x + drawData->DisplaySize.x;
|
|
||||||
float T = drawData->DisplayPos.y;
|
|
||||||
float B = drawData->DisplayPos.y + drawData->DisplaySize.y;
|
|
||||||
float N = (float)viewport.znear;
|
|
||||||
float F = (float)viewport.zfar;
|
|
||||||
const float ortho_projection[4][4] =
|
|
||||||
{
|
|
||||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
|
||||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
|
||||||
{ 0.0f, 0.0f, 1/(F-N), 0.0f },
|
|
||||||
{ (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f },
|
|
||||||
};
|
|
||||||
[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
|
|
||||||
|
|
||||||
[commandEncoder setRenderPipelineState:renderPipelineState];
|
|
||||||
|
|
||||||
[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
|
|
||||||
[commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void)renderDrawData:(ImDrawData *)drawData
|
|
||||||
commandBuffer:(id<MTLCommandBuffer>)commandBuffer
|
|
||||||
commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
|
|
||||||
{
|
|
||||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
|
||||||
int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x);
|
|
||||||
int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y);
|
|
||||||
if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
|
|
||||||
|
|
||||||
size_t vertexBufferLength = (size_t)drawData->TotalVtxCount * sizeof(ImDrawVert);
|
|
||||||
size_t indexBufferLength = (size_t)drawData->TotalIdxCount * sizeof(ImDrawIdx);
|
|
||||||
MetalBuffer* vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
|
|
||||||
MetalBuffer* indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
|
|
||||||
|
|
||||||
[self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:0];
|
|
||||||
|
|
||||||
// Will project scissor/clipping rectangles into framebuffer space
|
|
||||||
ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports
|
|
||||||
ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
|
||||||
|
|
||||||
// Render command lists
|
|
||||||
size_t vertexBufferOffset = 0;
|
|
||||||
size_t indexBufferOffset = 0;
|
|
||||||
for (int n = 0; n < drawData->CmdListsCount; n++)
|
|
||||||
{
|
|
||||||
const ImDrawList* cmd_list = drawData->CmdLists[n];
|
|
||||||
|
|
||||||
memcpy((char *)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
||||||
memcpy((char *)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
|
||||||
|
|
||||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
||||||
{
|
|
||||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
||||||
if (pcmd->UserCallback)
|
|
||||||
{
|
|
||||||
// User callback, registered via ImDrawList::AddCallback()
|
|
||||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
|
||||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
|
||||||
[self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:vertexBufferOffset];
|
|
||||||
else
|
|
||||||
pcmd->UserCallback(cmd_list, pcmd);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Project scissor/clipping rectangles into framebuffer space
|
|
||||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
|
||||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
|
||||||
|
|
||||||
// Clamp to viewport as setScissorRect() won't accept values that are off bounds
|
|
||||||
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
|
||||||
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
|
||||||
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
|
||||||
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
|
||||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
||||||
continue;
|
|
||||||
if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Apply scissor/clipping rectangle
|
|
||||||
MTLScissorRect scissorRect =
|
|
||||||
{
|
|
||||||
.x = NSUInteger(clip_min.x),
|
|
||||||
.y = NSUInteger(clip_min.y),
|
|
||||||
.width = NSUInteger(clip_max.x - clip_min.x),
|
|
||||||
.height = NSUInteger(clip_max.y - clip_min.y)
|
|
||||||
};
|
|
||||||
[commandEncoder setScissorRect:scissorRect];
|
|
||||||
|
|
||||||
// Bind texture, Draw
|
|
||||||
if (ImTextureID tex_id = pcmd->GetTexID())
|
|
||||||
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(tex_id) atIndex:0];
|
|
||||||
|
|
||||||
[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
|
|
||||||
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
|
||||||
indexCount:pcmd->ElemCount
|
|
||||||
indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32
|
|
||||||
indexBuffer:indexBuffer.buffer
|
|
||||||
indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
|
||||||
indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx);
|
|
||||||
}
|
|
||||||
#if __has_feature(objc_arc)
|
|
||||||
__weak id weakSelf = self;
|
|
||||||
#else
|
|
||||||
__unsafe_unretained id weakSelf = self;
|
|
||||||
#endif
|
|
||||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
|
|
||||||
{
|
|
||||||
dispatch_async(dispatch_get_main_queue(), ^{
|
|
||||||
[weakSelf enqueueReusableBuffer:vertexBuffer];
|
|
||||||
[weakSelf enqueueReusableBuffer:indexBuffer];
|
|
||||||
});
|
|
||||||
}];
|
|
||||||
}
|
|
||||||
|
|
||||||
@end
|
@end
|
||||||
|
@ -620,6 +620,7 @@ static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
|||||||
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
||||||
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
|
||||||
io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
|
io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
|
||||||
|
return io.WantCaptureMouse;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (event.type == NSEventTypeScrollWheel)
|
if (event.type == NSEventTypeScrollWheel)
|
||||||
|
Loading…
Reference in New Issue
Block a user