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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Merge branch 'master' into navigation

This commit is contained in:
omar 2017-10-23 10:05:36 +02:00
commit d769e2515a
12 changed files with 153 additions and 85 deletions

View File

@ -225,49 +225,66 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
}
IMGUI_API LRESULT ImGui_ImplDX10_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)
static bool IsAnyMouseButtonDown()
{
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
if (io.MouseDown[n])
return true;
return false;
}
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
ImGuiIO& io = ImGui::GetIO();
switch (msg)
{
case WM_LBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[0] = true;
return true;
return 0;
case WM_RBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[1] = true;
return 0;
case WM_MBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[2] = true;
return 0;
case WM_LBUTTONUP:
io.MouseDown[0] = false;
return true;
case WM_RBUTTONDOWN:
io.MouseDown[1] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_RBUTTONUP:
io.MouseDown[1] = false;
return true;
case WM_MBUTTONDOWN:
io.MouseDown[2] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MBUTTONUP:
io.MouseDown[2] = false;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MOUSEWHEEL:
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
return true;
return 0;
case WM_MOUSEMOVE:
io.MousePos.x = (signed short)(lParam);
io.MousePos.y = (signed short)(lParam >> 16);
return true;
return 0;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (wParam < 256)
io.KeysDown[wParam] = 1;
return true;
return 0;
case WM_KEYUP:
case WM_SYSKEYUP:
if (wParam < 256)
io.KeysDown[wParam] = 0;
return true;
return 0;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
io.AddInputCharacter((unsigned short)wParam);
return true;
return 0;
}
return 0;
}

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@ -74,10 +74,10 @@ void CleanupDeviceD3D()
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
}
extern LRESULT ImGui_ImplDX10_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplDX10_WndProcHandler(hWnd, msg, wParam, lParam))
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)

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@ -232,49 +232,66 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
}
IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)
static bool IsAnyMouseButtonDown()
{
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
if (io.MouseDown[n])
return true;
return false;
}
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
ImGuiIO& io = ImGui::GetIO();
switch (msg)
{
case WM_LBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[0] = true;
return true;
return 0;
case WM_RBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[1] = true;
return 0;
case WM_MBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[2] = true;
return 0;
case WM_LBUTTONUP:
io.MouseDown[0] = false;
return true;
case WM_RBUTTONDOWN:
io.MouseDown[1] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_RBUTTONUP:
io.MouseDown[1] = false;
return true;
case WM_MBUTTONDOWN:
io.MouseDown[2] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MBUTTONUP:
io.MouseDown[2] = false;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MOUSEWHEEL:
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
return true;
return 0;
case WM_MOUSEMOVE:
io.MousePos.x = (signed short)(lParam);
io.MousePos.y = (signed short)(lParam >> 16);
return true;
return 0;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (wParam < 256)
io.KeysDown[wParam] = 1;
return true;
return 0;
case WM_KEYUP:
case WM_SYSKEYUP:
if (wParam < 256)
io.KeysDown[wParam] = 0;
return true;
return 0;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
io.AddInputCharacter((unsigned short)wParam);
return true;
return 0;
}
return 0;
}

View File

@ -77,10 +77,10 @@ void CleanupDeviceD3D()
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
}
extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)

View File

@ -171,49 +171,67 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
d3d9_state_block->Release();
}
IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)
static bool IsAnyMouseButtonDown()
{
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++)
if (io.MouseDown[n])
return true;
return false;
}
// We use Win32 SetCapture/ReleaseCapture() API to enable reading the mouse outside our Windows bounds.
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
ImGuiIO& io = ImGui::GetIO();
switch (msg)
{
case WM_LBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[0] = true;
return true;
return 0;
case WM_RBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[1] = true;
return 0;
case WM_MBUTTONDOWN:
if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd);
io.MouseDown[2] = true;
return 0;
case WM_LBUTTONUP:
io.MouseDown[0] = false;
return true;
case WM_RBUTTONDOWN:
io.MouseDown[1] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_RBUTTONUP:
io.MouseDown[1] = false;
return true;
case WM_MBUTTONDOWN:
io.MouseDown[2] = true;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MBUTTONUP:
io.MouseDown[2] = false;
return true;
if (!IsAnyMouseButtonDown()) ::ReleaseCapture();
return 0;
case WM_MOUSEWHEEL:
io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
return true;
return 0;
case WM_MOUSEMOVE:
io.MousePos.x = (signed short)(lParam);
io.MousePos.y = (signed short)(lParam >> 16);
return true;
return 0;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (wParam < 256)
io.KeysDown[wParam] = 1;
return true;
return 0;
case WM_KEYUP:
case WM_SYSKEYUP:
if (wParam < 256)
io.KeysDown[wParam] = 0;
return true;
return 0;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
io.AddInputCharacter((unsigned short)wParam);
return true;
return 0;
}
return 0;
}

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@ -12,10 +12,10 @@
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
static D3DPRESENT_PARAMETERS g_d3dpp;
extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam))
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)

View File

@ -26,7 +26,7 @@
// Data
static GLFWwindow* g_Window = NULL;
static double g_Time = 0.0f;
static bool g_MousePressed[3] = { false, false, false };
static bool g_MouseJustPressed[3] = { false, false, false };
static float g_MouseWheel = 0.0f;
static GLuint g_FontTexture = 0;
@ -129,7 +129,7 @@ static void ImGui_ImplGlfwGL2_SetClipboardText(void* user_data, const char* text
void ImGui_ImplGlfwGL2_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
{
if (action == GLFW_PRESS && button >= 0 && button < 3)
g_MousePressed[button] = true;
g_MouseJustPressed[button] = true;
}
void ImGui_ImplGlfwGL2_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
@ -287,8 +287,9 @@ void ImGui_ImplGlfwGL2_NewFrame()
for (int i = 0; i < 3; i++)
{
io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
g_MousePressed[i] = false;
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
g_MouseJustPressed[i] = false;
}
io.MouseWheel = g_MouseWheel;

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@ -22,7 +22,7 @@
// Data
static GLFWwindow* g_Window = NULL;
static double g_Time = 0.0f;
static bool g_MousePressed[3] = { false, false, false };
static bool g_MouseJustPressed[3] = { false, false, false };
static float g_MouseWheel = 0.0f;
static GLuint g_FontTexture = 0;
static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
@ -150,7 +150,7 @@ static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
{
if (action == GLFW_PRESS && button >= 0 && button < 3)
g_MousePressed[button] = true;
g_MouseJustPressed[button] = true;
}
void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
@ -401,8 +401,9 @@ void ImGui_ImplGlfwGL3_NewFrame()
for (int i = 0; i < 3; i++)
{
io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
g_MousePressed[i] = false;
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
g_MouseJustPressed[i] = false;
}
io.MouseWheel = g_MouseWheel;

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@ -10208,23 +10208,38 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
return false;
ImGuiContext& g = *GImGui;
ImGuiStyle& style = g.Style;
ImVec2 pos = window->DC.CursorPos;
ImVec2 label_size = CalcTextSize(label, NULL, true);
ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
bool pressed = Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (enabled ? 0 : ImGuiSelectableFlags_Disabled), ImVec2(w, 0.0f));
if (shortcut_size.x > 0.0f)
ImGuiSelectableFlags flags = ImGuiSelectableFlags_MenuItem | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
bool pressed;
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
{
PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
PopStyleColor();
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
// Note that in this situation we render neither the shortcut neither the selected tick mark
float w = label_size.x;
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
PopStyleVar();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
}
else
{
ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(w, 0.0f));
if (shortcut_size.x > 0.0f)
{
PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
PopStyleColor();
}
if (selected)
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * (0.20f+0.200f), g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
}
if (selected)
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * (0.20f+0.200f), g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
return pressed;
}

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@ -1548,7 +1548,7 @@ struct ImFont
// Methods
IMGUI_API ImFont();
IMGUI_API ~ImFont();
IMGUI_API void Clear();
IMGUI_API void ClearOutputData();
IMGUI_API void BuildLookupTable();
IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
IMGUI_API void SetFallbackChar(ImWchar c);

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@ -1989,6 +1989,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
for (int i = 0; i < atlas->Fonts.Size; i++)
{
ImFont* font = atlas->Fonts[i];
ImGui::PushID(font);
bool font_details_opened = ImGui::TreeNode(font, "Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
if (font_details_opened)
@ -2049,6 +2050,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
}
ImGui::TreePop();
}
ImGui::PopID();
}
static float window_scale = 1.0f;
ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window

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@ -1577,7 +1577,6 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
const float off_x = cfg.GlyphOffset.x;
const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
for (int i = 0; i < tmp.RangesCount; i++)
{
stbtt_pack_range& range = tmp.Ranges[i];
@ -1619,14 +1618,12 @@ void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* f
{
if (!font_config->MergeMode)
{
font->ContainerAtlas = atlas;
font->ConfigData = font_config;
font->ConfigDataCount = 0;
font->ClearOutputData();
font->FontSize = font_config->SizePixels;
font->ConfigData = font_config;
font->ContainerAtlas = atlas;
font->Ascent = ascent;
font->Descent = descent;
font->Glyphs.resize(0);
font->MetricsTotalSurface = 0;
}
font->ConfigDataCount++;
}
@ -1903,7 +1900,8 @@ ImFont::ImFont()
{
Scale = 1.0f;
FallbackChar = (ImWchar)'?';
Clear();
DisplayOffset = ImVec2(0.0f, 1.0f);
ClearOutputData();
}
ImFont::~ImFont()
@ -1916,13 +1914,12 @@ ImFont::~ImFont()
if (g.Font == this)
g.Font = NULL;
*/
Clear();
ClearOutputData();
}
void ImFont::Clear()
void ImFont::ClearOutputData()
{
FontSize = 0.0f;
DisplayOffset = ImVec2(0.0f, 1.0f);
Glyphs.clear();
IndexAdvanceX.clear();
IndexLookup.clear();