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Version 1.89.2
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@ -32,16 +32,13 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.89.2 WIP (In Progress)
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VERSION 1.89.2 (Released 2023-01-05)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Breaking changes:
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.2
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Other changes:
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Other changes:
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- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
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zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
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debugging, Allegro). (#4857, #5937)
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- Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
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- Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
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frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
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frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
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which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
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which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
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@ -49,6 +46,9 @@ Other changes:
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- Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Tables: fixed matching width of synchronized tables (multiple tables with same id) when only
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- Tables: fixed matching width of synchronized tables (multiple tables with same id) when only
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some instances have a vertical scrollbar and not all. (#5920)
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some instances have a vertical scrollbar and not all. (#5920)
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- Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with
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zero triangles, which would makes the render loop of some backends assert (e.g. Metal with
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debugging, Allegro). (#4857, #5937)
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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easier for bindings generators to process that value. (#5923, #456)
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easier for bindings generators to process that value. (#5923, #456)
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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12
imgui.h
12
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (headers)
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// (headers)
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// Help:
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// Help:
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@ -22,8 +22,8 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.2 WIP"
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#define IMGUI_VERSION "1.89.2"
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#define IMGUI_VERSION_NUM 18918
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#define IMGUI_VERSION_NUM 18920
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -255,8 +255,8 @@ struct ImVec2
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float x, y;
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float x, y;
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constexpr ImVec2() : x(0.0f), y(0.0f) { }
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constexpr ImVec2() : x(0.0f), y(0.0f) { }
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constexpr ImVec2(float _x, float _y) : x(_x), y(_y) { }
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constexpr ImVec2(float _x, float _y) : x(_x), y(_y) { }
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float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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#ifdef IM_VEC2_CLASS_EXTRA
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#ifdef IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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#endif
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#endif
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@ -419,7 +419,7 @@ namespace ImGui
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PopTextWrapPos();
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// Style read access
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// Style read access
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// - Use the style editor (ShowStyleEditor() function) to interactively see what the colors are)
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// - Use the ShowStyleEditor() function to interactively see/edit the colors.
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (demo code)
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// (demo code)
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// Help:
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (tables and columns code)
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// (tables and columns code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.89.2 WIP
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// dear imgui, v1.89.2
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// (widgets code)
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// (widgets code)
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/*
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/*
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