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Version 1.91.8
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@ -36,12 +36,15 @@ HOW TO UPDATE?
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.91.8 WIP (In Progress)
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VERSION 1.91.8 (Released 2025-01-31)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.8
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Breaking changes:
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Breaking changes:
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- ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview square. (#8335, #1578, #346)
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- ColorEdit, ColorPicker: redesigned how alpha is displayed in the preview
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square. (#8335, #1578, #346)
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- Removed ImGuiColorEditFlags_AlphaPreview (made value 0): it is now the default behavior.
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- Removed ImGuiColorEditFlags_AlphaPreview (made value 0): it is now the default behavior.
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- Prior to 1.91.8: alpha was made opaque in the preview by default _unless_ using ImGuiColorEditFlags_AlphaPreview.
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- Prior to 1.91.8: alpha was made opaque in the preview by default _unless_ using ImGuiColorEditFlags_AlphaPreview.
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- We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
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- We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
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@ -63,7 +66,7 @@ Other changes:
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by introducing a delay. This is a very rarely used UI idiom, but some apps
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by introducing a delay. This is a very rarely used UI idiom, but some apps
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use this: e.g. MS Explorer single-click on an icon triggers a rename.
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use this: e.g. MS Explorer single-click on an icon triggers a rename.
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Generally use with 'delay >= io.MouseDoubleClickTime' + combine with a
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Generally use with 'delay >= io.MouseDoubleClickTime' + combine with a
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'io.MouseClickedLastCount == 1' check.
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'GetMouseClickedCount() == 1' check.
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- Windows: legacy SetWindowFontScale() is properly inherited by nested child
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- Windows: legacy SetWindowFontScale() is properly inherited by nested child
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windows. Note that an upcoming major release should make this obsolete,
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windows. Note that an upcoming major release should make this obsolete,
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but in the meanwhile it works better now. (#2701, #8138, #1018)
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but in the meanwhile it works better now. (#2701, #8138, #1018)
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@ -81,7 +84,6 @@ Other changes:
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- Tabs, Style: reworked selected overline rendering to better accommodate
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- Tabs, Style: reworked selected overline rendering to better accommodate
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for rounded tabs. Reduced default thickness (style.TabBarOverlineSize),
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for rounded tabs. Reduced default thickness (style.TabBarOverlineSize),
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increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut]
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increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut]
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styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same).
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- Debug Tools: Tweaked font preview.
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- Debug Tools: Tweaked font preview.
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
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- Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
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@ -90,7 +92,6 @@ Other changes:
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- Fonts: OversampleH/OversampleV defaults to 0 for automatic selection.
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- Fonts: OversampleH/OversampleV defaults to 0 for automatic selection.
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- OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH.
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- OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH.
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- OversampleV == 0 --> always use 1.
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- OversampleV == 0 --> always use 1.
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This also
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- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
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- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
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one without the other is never correct. (#8174, #6556, #6336, #4723)
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one without the other is never correct. (#8174, #6556, #6336, #4723)
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (headers)
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// (headers)
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// Help:
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// Help:
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@ -28,8 +28,8 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.8 WIP"
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#define IMGUI_VERSION "1.91.8"
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#define IMGUI_VERSION_NUM 19174
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#define IMGUI_VERSION_NUM 19180
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (demo code)
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// (demo code)
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// Help:
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (tables and columns code)
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// (tables and columns code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.8 WIP
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// dear imgui, v1.91.8
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// (widgets code)
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// (widgets code)
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/*
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/*
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