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IsMouseHoveringRect() added 'bool clip' parameter to disable clipping the rectangle with the current parameters (#316)

This commit is contained in:
ocornut 2015-09-03 13:13:13 +01:00
parent 09f659271e
commit dbc7903da8
2 changed files with 4 additions and 3 deletions

View File

@ -2704,13 +2704,14 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// Test if mouse cursor is hovering given rectangle // Test if mouse cursor is hovering given rectangle
// NB- Rectangle is clipped by our current clip setting // NB- Rectangle is clipped by our current clip setting
// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) // NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max) bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindowRead(); ImGuiWindow* window = GetCurrentWindowRead();
// Clip // Clip
ImRect rect_clipped(pos_min, pos_max); ImRect rect_clipped(pos_min, pos_max);
if (clip)
rect_clipped.Clip(window->ClipRect); rect_clipped.Clip(window->ClipRect);
// Expand for touch input // Expand for touch input

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@ -404,7 +404,7 @@ namespace ImGui
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup) IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into