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MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot.
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@ -1758,6 +1758,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsKeyboardSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool IsSelectionEmpty; // Set by BeginMultiSelect() based on optional info provided by user. May be false positive, never false negative.
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bool NavIdPassedBy;
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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@ -7330,6 +7330,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
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ms->FocusScopeId = id;
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ms->Flags = flags;
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ms->IsFocused = (ms->FocusScopeId == g.NavFocusScopeId);
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ms->IsSelectionEmpty = (current_selection_size == 0);
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ms->BackupCursorMaxPos = window->DC.CursorMaxPos;
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ms->ScopeRectMin = window->DC.CursorMaxPos = window->DC.CursorPos;
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PushFocusScope(ms->FocusScopeId);
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@ -7398,6 +7399,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
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if (request_clear || request_select_all)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, request_select_all, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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if (!request_select_all)
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ms->IsSelectionEmpty = true;
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ms->IO.Requests.push_back(req);
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}
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ms->LoopRequestSetAll = request_select_all ? 1 : request_clear ? 0 : -1;
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@ -7655,10 +7658,13 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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selected = !selected;
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
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ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
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if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->Selected == selected)
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if (ms->IsSelectionEmpty && bs->IsStartedFromVoid)
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pressed = true; // First item act as a pressed: code below will emit selection request and set NavId (whatever we emit here will be overriden anyway)
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else if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->Selected == selected)
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prev_req->RangeLastItem = item_data; // Merge span into same request
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else
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ms->IO.Requests.push_back(req);
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ms->IsSelectionEmpty = false;
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}
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ms->BoxSelectLastitem = item_data;
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}
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