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Merge branch 'master' into docking
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commit
dc3e531ff2
@ -117,39 +117,41 @@ Breaking changes:
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and relied on ambiguously defined design. Use 'SetNextItemAllowOverlap()' before item instead.
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- Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap'.
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode
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which is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem. (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Most item types should now work with SetNextItemAllowOverlap(). (#6512, #3909, #517)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- Kept redirecting enums (will obsolete).
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Other changes:
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- Tooltips/IsItemHovered() related changes:
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- IsItemHovered: Added ImGuiHoveredFlags_Stationary to require mouse being
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stationary when hovering a new item. Added style.HoverStationaryDelay (~0.15 sec).
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Once the mouse has been stationary once the state is preserved for same item. (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_ForTooltip as a shortcut for pulling flags
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from style.HoverFlagsForTooltipMouse or style.HoverFlagsForTooltipNav. (#1485)
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- style.HoverFlagsForTooltipMouse defaults to ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort
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- style.HoverFlagsForTooltipNav defaults to ImGuiHoveredFlags_NoSharedDelay | ImGuiHoveredFlags_DelayNormal
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- Tooltips: Added SetItemTooltip() and BeginItemTooltip() functions.
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They are shortcuts for the common idiom of using IsItemHovered().
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- SetItemTooltip("Hello") == if (IsItemHovered(ImGuiHoveredFlags_Tooltip)) { SetTooltip("Hello"); }
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- BeginItemTooltip() == IsItemHovered(ImGuiHoveredFlags_Tooltip) && BeginTooltip()
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The newly added ImGuiHoveredFlags_Tooltip is meant to standardize mouse hovering
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delays and rules for a whole application.
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The previously common idiom of using 'if (IsItemHovered()) { SetTooltip(...); }' won't
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use delay or stationary test.
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The newly added ImGuiHoveredFlags_Tooltip is meant to facilitate standardizing
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mouse hovering delays and rules for a given application.
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The previously common idiom of using 'if (IsItemHovered()) { SetTooltip(...); }'
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won't use delay or stationary test.
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- IsItemHovered: Added ImGuiHoveredFlags_Stationary to require mouse being
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stationary when hovering a new item. Added style.HoverStationaryDelay (~0.15 sec).
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Once the mouse has been stationary once the state is preserved for same item. (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_ForTooltip as a shortcut for pulling flags
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from style.HoverFlagsForTooltipMouse or style.HoverFlagsForTooltipNav depending
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on active inputs (#1485)
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- style.HoverFlagsForTooltipMouse defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'
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- style.HoverFlagsForTooltipNav defaults to 'ImGuiHoveredFlags_NoSharedDelay | ImGuiHoveredFlags_DelayNormal'.
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- Tooltips: Tweak default offset for non-drag and drop tooltips so underlying items
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isn't covered as much. (Match offset for drag and drop tooltips)
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- IsItemHovered: Tweaked default value of style.HoverDelayNormal from 0.30 to 0.40,
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- IsItemHovered: Added _AllowWhenOverlappedByWindow to ignore window-overlap only.
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- IsItemHovered: Added ImGuiHoveredFlags_AllowWhenOverlappedByWindow to ignore window-overlap only.
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Option ImGuiHoveredFlags_AllowWhenOverlapped now expand into a combination of both
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_AllowWhenOverlappedByWindow + _AllowWhenOverlappedByItem, matching old behavior.
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- Overlapping items: (#6512, #3909, #517)
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- Most item types should now work with SetNextItemAllowOverlap(). (#6512, #3909, #517)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- IsItemHovered: Changed to return false when querying an item using AllowOverlap mode which
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is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem to opt-out. (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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@ -157,15 +159,16 @@ Other changes:
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- CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) [@BobbyAnguelov]
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- InputText: Fixed not returning true when buffer is cleared while using the
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ImGuiInputTextFlags_EscapeClearsAll flag. (#5688, #2620)
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- InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
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- InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#6565, #6566, #3615)
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- Combo: Made simple/legacy Combo() function not returns true when picking already selected item.
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This is consistent with other widgets. If you need something else, you can use BeginCombo(). (#1182)
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- Clipper: Rework inner logic to allow functioning with a zero-clear constructor.
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This is order to facilitate usage for language bindings (e.g cimgui or dear_binding)
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where user may not be callinga constructor manually. (#5856)
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where user may not be calling a constructor manually. (#5856)
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- Drag and Drop: Apply default behavior of drag source not reporting itself as hovered
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at lower-level, so DragXXX, SliderXXX, InputXXX, Plot widgets are fullfilling it.
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at lower-level, so DragXXX, SliderXXX, InputXXX, Plot widgets are fulfilling it.
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(Behavior doesn't apply when ImGuiDragDropFlags_SourceNoDisableHover is set).
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- Modals: In the case of nested modal, made sure that focused or appearing windows are
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moved below the lowest blocking modal (rather than the highest one). (#4317)
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2
imgui.h
2
imgui.h
@ -25,7 +25,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.89.7"
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#define IMGUI_VERSION_NUM 18970
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#define IMGUI_VERSION_NUM 18971
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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#define IMGUI_HAS_DOCK // Docking WIP branch
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@ -4058,8 +4058,16 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
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if (id == 0 || state->ID != id)
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return;
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g.InputTextDeactivatedState.ID = state->ID;
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g.InputTextDeactivatedState.TextA.resize(state->CurLenA + 1);
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memcpy(g.InputTextDeactivatedState.TextA.Data, state->TextA.Data ? state->TextA.Data : "", state->CurLenA + 1);
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if (state->Flags & ImGuiInputTextFlags_ReadOnly)
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{
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g.InputTextDeactivatedState.TextA.resize(0); // In theory this data won't be used, but clear to be neat.
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}
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else
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{
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IM_ASSERT(state->TextA.Data != 0);
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g.InputTextDeactivatedState.TextA.resize(state->CurLenA + 1);
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memcpy(g.InputTextDeactivatedState.TextA.Data, state->TextA.Data, state->CurLenA + 1);
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}
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}
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// Edit a string of text
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