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parent
4c880b7106
commit
dc8446d048
4
imgui.h
4
imgui.h
@ -530,8 +530,8 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes).
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be opened
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ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Double-click to open node
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//ImGuiTreeNodeFlags_OpenOnArrowOnly = 1 << 7, // FIXME: TODO: Can only click by
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ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node
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//ImGuiTreeNodeFlags_OpenOnArrowOnly = 1 << 7, // FIXME: TODO
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//ImGuiTreeNodeFlags_UnindentArrow = 1 << 8, // FIXME: TODO
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//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 9, // FIXME: TODO: Extend hit box horizontally even if not framed
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 10, // FIXME: TODO: Automatically scroll on TreePop() if node got just opened and contents is not visible
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@ -270,16 +270,45 @@ void ImGui::ShowTestWindow(bool* p_opened)
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{
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if (ImGui::TreeNode("Trees"))
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{
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for (int i = 0; i < 5; i++)
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if (ImGui::TreeNode("Basic trees"))
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{
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if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
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for (int i = 0; i < 5; i++)
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if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("With selectable nodes"))
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{
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ShowHelpMarker("Click to select, CTRL+Click to toggle, double-click to open");
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static int selection_mask = 0x02; // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
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int node_clicked = -1;
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for (int i = 0; i < 5; i++)
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("print"))
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printf("Child %d pressed", i);
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ImGui::TreePop();
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ImGuiTreeNodeFlags node_flags = ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0) | ImGuiTreeNodeFlags_OpenOnDoubleClick;
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bool opened = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Child %d", i);
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if (ImGui::IsItemClicked())
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node_clicked = i;
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if (opened)
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{
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ImGui::Text("blah blah");
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ImGui::TreePop();
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}
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}
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if (node_clicked != -1)
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{
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// Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
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if (ImGui::GetIO().KeyCtrl)
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selection_mask ^= (1 << node_clicked); // CTRL+click to toggle
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else
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selection_mask = (1 << node_clicked); // Click to single-select
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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