From dcaafffe0ed21c9b03530a911785ded80e14358f Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 18 Mar 2015 13:07:37 +0000 Subject: [PATCH] Added CalcItemRectClosestPoint() helper. --- imgui.cpp | 23 +++++++++++++++++++++-- imgui.h | 1 + 2 files changed, 22 insertions(+), 2 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 61bb11f5b..c74f0e98d 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -900,8 +900,19 @@ struct ImRect // 2D axis aligned bounding-box bool Overlaps(const ImRect& r) const { return r.Min.y <= Max.y && r.Max.y >= Min.y && r.Min.x <= Max.x && r.Max.x >= Min.x; } void Add(const ImVec2& rhs) { Min.x = ImMin(Min.x, rhs.x); Min.y = ImMin(Min.y, rhs.y); Max.x = ImMax(Max.x, rhs.x); Max.y = ImMax(Max.x, rhs.x); } void Add(const ImRect& rhs) { Min.x = ImMin(Min.x, rhs.Min.x); Min.y = ImMin(Min.y, rhs.Min.y); Max.x = ImMax(Max.x, rhs.Max.x); Max.y = ImMax(Max.y, rhs.Max.y); } - void Expand(const ImVec2& sz) { Min -= sz; Max += sz; } + void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } + void Expand(const ImVec2& amount) { Min -= amount; Max += amount; } void Clip(const ImRect& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); } + ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const + { + if (!on_edge && Contains(p)) + return p; + if (p.x > Max.x) p.x = Max.x; + else if (p.x < Min.x) p.x = Min.x; + if (p.y > Max.y) p.y = Max.y; + else if (p.y < Min.y) p.y = Min.y; + return p; + } }; typedef ImRect ImGuiAabb; // FIXME-OBSOLETE @@ -2589,6 +2600,14 @@ ImVec2 ImGui::GetItemRectSize() return window->DC.LastItemRect.GetSize(); } +ImVec2 ImGui::CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge, float outward) +{ + ImGuiWindow* window = GetCurrentWindow(); + ImRect rect = window->DC.LastItemRect; + rect.Expand(outward); + return rect.GetClosestPoint(pos, on_edge); +} + // Tooltip is stored and turned into a BeginTooltip()/EndTooltip() sequence at the end of the frame. Each call override previous value. void ImGui::SetTooltipV(const char* fmt, va_list args) { @@ -3232,7 +3251,7 @@ static void Scrollbar(ImGuiWindow* window) // Render background ImRect bb(window->Rect().Max.x - style.ScrollbarWidth, window->Pos.y + window->TitleBarHeight()+1, window->Rect().Max.x, window->Rect().Max.y-1); window->DrawList->AddRectFilled(bb.Min, bb.Max, window->Color(ImGuiCol_ScrollbarBg)); - bb.Expand(ImVec2(-3,-3)); + bb.Expand(-3.0f); const float scrollbar_height = bb.GetHeight(); // The grabable box size generally represent the amount visible (vs the total scrollable amount) diff --git a/imgui.h b/imgui.h index 0fb22eec3..eb60a7ec6 100644 --- a/imgui.h +++ b/imgui.h @@ -374,6 +374,7 @@ namespace ImGui IMGUI_API float GetTime(); IMGUI_API int GetFrameCount(); IMGUI_API const char* GetStyleColName(ImGuiCol idx); + IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items. IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation.