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Fixed DirectX11 example.
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@ -161,8 +161,8 @@ HRESULT InitDeviceD3D(HWND hWnd)
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{
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{
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ZeroMemory(&sd, sizeof(sd));
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ZeroMemory(&sd, sizeof(sd));
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sd.BufferCount = 2;
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sd.BufferCount = 2;
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sd.BufferDesc.Width = (UINT)ImGui::GetIO().DisplaySize.x;
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sd.BufferDesc.Width = 0;
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sd.BufferDesc.Height = (UINT)ImGui::GetIO().DisplaySize.y;
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sd.BufferDesc.Height = 0;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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