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Undo/amend 7c6d4ff
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df38704926
@ -147,6 +147,9 @@ Other changes:
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- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
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- Nav: fixed clicking window decorations (e.g. resize borders) from losing focused item when
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within a child window using ImGuiChildFlags_NavFlattened.
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within a child window using ImGuiChildFlags_NavFlattened.
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- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
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- InputText: added '\' and '/' as word seperator. (#7824, #7704) [@reduf]
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- TreeNode: added SetNextItemStorageID() to specify/override the identifier used for persisting
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open/close storage. Useful if needing to often read/write from storage without manipulating
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the ID stack. (#7553, #6990, #3823, #1131)
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- Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from
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- Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from
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the hovered state. (#7820) [@rerilier]
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the hovered state. (#7820) [@rerilier]
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- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
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- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
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1
imgui.h
1
imgui.h
@ -661,6 +661,7 @@ namespace ImGui
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IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
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IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
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IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
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IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
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IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
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IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
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IMGUI_API void SetNextItemStorageID(ImGuiID storage_id); // set id to use for open/close storage (default to same as item id).
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// Widgets: Selectables
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// Widgets: Selectables
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// - A selectable highlights when hovered, and can display another color when selected.
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// - A selectable highlights when hovered, and can display another color when selected.
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@ -1215,6 +1215,7 @@ enum ImGuiNextItemDataFlags_
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ImGuiNextItemDataFlags_HasOpen = 1 << 1,
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ImGuiNextItemDataFlags_HasOpen = 1 << 1,
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ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
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ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
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ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
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ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
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ImGuiNextItemDataFlags_HasStorageID = 1 << 4,
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};
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};
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struct ImGuiNextItemData
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struct ImGuiNextItemData
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@ -1230,6 +1231,7 @@ struct ImGuiNextItemData
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bool OpenVal; // Set by SetNextItemOpen()
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bool OpenVal; // Set by SetNextItemOpen()
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ImU8 OpenCond; // Set by SetNextItemOpen()
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ImU8 OpenCond; // Set by SetNextItemOpen()
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ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
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ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
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ImGuiID StorageId; // Set by SetNextItemStorageID()
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ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
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ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
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inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
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inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
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@ -3546,7 +3548,7 @@ namespace ImGui
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
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// Widgets: Tree Nodes
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// Widgets: Tree Nodes
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
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IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
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IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
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@ -6226,7 +6226,7 @@ bool ImGui::TreeNode(const char* label)
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if (window->SkipItems)
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if (window->SkipItems)
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return false;
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return false;
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ImGuiID id = window->GetID(label);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, ImGuiTreeNodeFlags_None, label, NULL);
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return TreeNodeBehavior(id, ImGuiTreeNodeFlags_None, label, NULL);
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}
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}
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bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
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@ -6245,7 +6245,7 @@ bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags)
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if (window->SkipItems)
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if (window->SkipItems)
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return false;
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return false;
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ImGuiID id = window->GetID(label);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, flags, label, NULL);
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return TreeNodeBehavior(id, flags, label, NULL);
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}
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}
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bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
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bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
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@ -6275,7 +6275,7 @@ bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char
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ImGuiID id = window->GetID(str_id);
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ImGuiID id = window->GetID(str_id);
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const char* label, *label_end;
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const char* label, *label_end;
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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return TreeNodeBehavior(id, id, flags, label, label_end);
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return TreeNodeBehavior(id, flags, label, label_end);
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}
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}
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bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
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bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
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@ -6287,7 +6287,7 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
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ImGuiID id = window->GetID(ptr_id);
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ImGuiID id = window->GetID(ptr_id);
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const char* label, *label_end;
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const char* label, *label_end;
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
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return TreeNodeBehavior(id, id, flags, label, label_end);
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return TreeNodeBehavior(id, flags, label, label_end);
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}
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}
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bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
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bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
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@ -6367,7 +6367,7 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
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}
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}
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// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
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// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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if (window->SkipItems)
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@ -6410,6 +6410,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags
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interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0f ? style.ItemSpacing.x * 2.0f : 0.0f);
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interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0f ? style.ItemSpacing.x * 2.0f : 0.0f);
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// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
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// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
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ImGuiID storage_id = (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasStorageID) ? g.NextItemData.StorageId : id;
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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bool is_visible;
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bool is_visible;
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@ -6694,6 +6695,16 @@ void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
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g.NextItemData.OpenCond = (ImU8)(cond ? cond : ImGuiCond_Always);
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g.NextItemData.OpenCond = (ImU8)(cond ? cond : ImGuiCond_Always);
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}
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}
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// Set next TreeNode/CollapsingHeader storage id.
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void ImGui::SetNextItemStorageID(ImGuiID storage_id)
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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return;
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g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasStorageID;
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g.NextItemData.StorageId = storage_id;
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}
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// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
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// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
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// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode().
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// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode().
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bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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@ -6702,7 +6713,7 @@ bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
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if (window->SkipItems)
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if (window->SkipItems)
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return false;
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return false;
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ImGuiID id = window->GetID(label);
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ImGuiID id = window->GetID(label);
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return TreeNodeBehavior(id, id, flags | ImGuiTreeNodeFlags_CollapsingHeader, label);
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return TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader, label);
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}
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}
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// p_visible == NULL : regular collapsing header
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// p_visible == NULL : regular collapsing header
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@ -6722,7 +6733,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
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flags |= ImGuiTreeNodeFlags_CollapsingHeader;
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flags |= ImGuiTreeNodeFlags_CollapsingHeader;
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if (p_visible)
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if (p_visible)
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flags |= ImGuiTreeNodeFlags_AllowOverlap | (ImGuiTreeNodeFlags)ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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flags |= ImGuiTreeNodeFlags_AllowOverlap | (ImGuiTreeNodeFlags)ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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bool is_open = TreeNodeBehavior(id, id, flags, label);
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bool is_open = TreeNodeBehavior(id, flags, label);
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if (p_visible != NULL)
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if (p_visible != NULL)
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{
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{
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// Create a small overlapping close button
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// Create a small overlapping close button
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