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Minor tweaks. Using ImGuiAxis defines.
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parent
92f7bd3605
commit
e045eddd77
10
imgui.cpp
10
imgui.cpp
@ -3633,7 +3633,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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if (override_previous_tooltip)
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if (ImGuiWindow* window = ImGui::FindWindowByName(window_name))
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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{
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// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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@ -3641,7 +3641,7 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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}
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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ImGui::Begin(window_name, NULL, flags | extra_flags);
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Begin(window_name, NULL, flags | extra_flags);
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}
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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@ -3920,7 +3920,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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ImVec2 size = ImFloor(size_arg);
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const int auto_fit_axises = ((size.x == 0.0f) ? 0x01 : 0x00) | ((size.y == 0.0f) ? 0x02 : 0x00);
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const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
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if (size.x <= 0.0f)
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size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
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if (size.y <= 0.0f)
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@ -3970,9 +3970,9 @@ void ImGui::EndChild()
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{
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// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
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ImVec2 sz = GetWindowSize();
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if (window->AutoFitChildAxises & 0x01) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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sz.x = ImMax(4.0f, sz.x);
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if (window->AutoFitChildAxises & 0x02)
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
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sz.y = ImMax(4.0f, sz.y);
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ImGui::End();
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