mirror of
https://github.com/ocornut/imgui.git
synced 2025-02-20 20:41:10 +01:00
Docking: transform ImGuiContext* ctx = GImGui
to ImGuiContext& g = *GImGui
for consistency (#5856)
This commit is contained in:
parent
ce0d0ac829
commit
e07663d9a1
104
imgui.cpp
104
imgui.cpp
@ -15446,7 +15446,7 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
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void ImGui::DockContextShutdown(ImGuiContext* ctx)
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{
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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for (int n = 0; n < dc->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
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IM_DELETE(node);
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@ -15521,7 +15521,7 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
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void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
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{
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
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return;
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@ -15602,7 +15602,7 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
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static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node)
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{
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRemoveNode 0x%08X\n", node->ID);
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IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
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@ -15649,7 +15649,7 @@ struct ImGuiDockContextPruneNodeData
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static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
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{
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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IM_ASSERT(g.Windows.Size == 0);
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ImPool<ImGuiDockContextPruneNodeData> pool;
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@ -15803,7 +15803,7 @@ void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node)
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{
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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for (ImGuiDockRequest& req : dc->Requests)
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if (req.DockTargetNode == node)
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req.Type = ImGuiDockRequestType_None;
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@ -18007,8 +18007,8 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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return;
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// If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot
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ImGuiContext* ctx = GImGui;
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if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id))
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ImGuiContext& g = *GImGui;
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if (ImGuiDockNode* new_node = DockContextFindNodeByID(&g, dock_id))
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if (new_node->IsSplitNode())
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{
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// Policy: Find central node or latest focused node. We first move back to our root node.
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@ -18038,8 +18038,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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// When ImGuiDockNodeFlags_KeepAliveOnly is set, nothing is submitted in the current window (function may be called from any location).
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ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
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return 0;
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@ -18054,11 +18053,11 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
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IM_ASSERT(id != 0);
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
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ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
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if (!node)
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{
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
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node = DockContextAddNode(ctx, id);
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node = DockContextAddNode(&g, id);
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node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
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}
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if (window_class && window_class->ClassId != node->WindowClass.ClassId)
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@ -18227,14 +18226,14 @@ void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
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ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id)
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{
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ImGuiContext* ctx = GImGui;
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return DockContextFindNodeByID(ctx, node_id);
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ImGuiContext& g = *GImGui;
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return DockContextFindNodeByID(&g, node_id);
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}
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void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
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ImGuiContext& g = *GImGui;
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ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
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if (node == NULL)
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return;
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node->Pos = pos;
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@ -18243,8 +18242,8 @@ void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos)
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void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
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ImGuiContext& g = *GImGui;
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ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
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if (node == NULL)
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return;
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IM_ASSERT(size.x > 0.0f && size.y > 0.0f);
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@ -18261,8 +18260,7 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
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// - Existing node with a same id will be removed.
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ImGuiID ImGui::DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx; IM_UNUSED(g);
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ImGuiContext& g = *GImGui; IM_UNUSED(g);
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderAddNode 0x%08X flags=%08X\n", node_id, flags);
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if (node_id != 0)
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@ -18272,44 +18270,43 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags)
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if (flags & ImGuiDockNodeFlags_DockSpace)
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{
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DockSpace(node_id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly);
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node = DockContextFindNodeByID(ctx, node_id);
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node = DockContextFindNodeByID(&g, node_id);
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}
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else
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{
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node = DockContextAddNode(ctx, node_id);
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node = DockContextAddNode(&g, node_id);
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node->SetLocalFlags(flags);
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}
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node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame.
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node->LastFrameAlive = g.FrameCount; // Set this otherwise BeginDocked will undock during the same frame.
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return node->ID;
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}
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void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx; IM_UNUSED(g);
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ImGuiContext& g = *GImGui; IM_UNUSED(g);
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderRemoveNode 0x%08X\n", node_id);
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
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ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
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if (node == NULL)
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return;
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DockBuilderRemoveNodeDockedWindows(node_id, true);
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DockBuilderRemoveNodeChildNodes(node_id);
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// Node may have moved or deleted if e.g. any merge happened
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node = DockContextFindNodeByID(ctx, node_id);
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node = DockContextFindNodeByID(&g, node_id);
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if (node == NULL)
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return;
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if (node->IsCentralNode() && node->ParentNode)
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node->ParentNode->SetLocalFlags(node->ParentNode->LocalFlags | ImGuiDockNodeFlags_CentralNode);
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DockContextRemoveNode(ctx, node, true);
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DockContextRemoveNode(&g, node, true);
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}
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// root_id = 0 to remove all, root_id != 0 to remove child of given node.
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void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiContext& g = *GImGui;
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ImGuiDockContext* dc = &g.DockContext;
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ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
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ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(&g, root_id) : NULL;
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if (root_id && root_node == NULL)
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return;
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bool has_central_node = false;
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@ -18328,7 +18325,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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if (node->IsCentralNode())
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has_central_node = true;
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if (root_id != 0)
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DockContextQueueNotifyRemovedNode(ctx, node);
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DockContextQueueNotifyRemovedNode(&g, node);
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if (root_node)
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{
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DockNodeMoveWindows(root_node, node);
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@ -18347,7 +18344,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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}
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// Apply to settings
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for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings))
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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if (ImGuiID window_settings_dock_id = settings->DockId)
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for (int n = 0; n < nodes_to_remove.Size; n++)
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if (nodes_to_remove[n]->ID == window_settings_dock_id)
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@ -18360,7 +18357,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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if (nodes_to_remove.Size > 1)
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ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst);
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for (int n = 0; n < nodes_to_remove.Size; n++)
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DockContextRemoveNode(ctx, nodes_to_remove[n], false);
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DockContextRemoveNode(&g, nodes_to_remove[n], false);
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if (root_id == 0)
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{
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@ -18377,15 +18374,14 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs)
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{
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// Clear references in settings
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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ImGuiContext& g = *GImGui;
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if (clear_settings_refs)
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{
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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{
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bool want_removal = (root_id == 0) || (settings->DockId == root_id);
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if (!want_removal && settings->DockId != 0)
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if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId))
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if (ImGuiDockNode* node = DockContextFindNodeByID(&g, settings->DockId))
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if (DockNodeGetRootNode(node)->ID == root_id)
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want_removal = true;
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if (want_removal)
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@ -18402,7 +18398,7 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_setti
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{
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const ImGuiID backup_dock_id = window->DockId;
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IM_UNUSED(backup_dock_id);
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DockContextProcessUndockWindow(ctx, window, clear_settings_refs);
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DockContextProcessUndockWindow(&g, window, clear_settings_refs);
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if (!clear_settings_refs)
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IM_ASSERT(window->DockId == backup_dock_id);
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}
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@ -18475,14 +18471,14 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID ds
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void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(src_node_id != 0);
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IM_ASSERT(dst_node_id != 0);
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IM_ASSERT(out_node_remap_pairs != NULL);
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DockBuilderRemoveNode(dst_node_id);
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ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id);
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ImGuiDockNode* src_node = DockContextFindNodeByID(&g, src_node_id);
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IM_ASSERT(src_node != NULL);
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out_node_remap_pairs->clear();
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@ -18607,9 +18603,9 @@ void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_docks
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// FIXME-DOCK: This is awkward because in series of split user is likely to loose access to its root node.
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void ImGui::DockBuilderFinish(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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//DockContextRebuild(ctx);
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DockContextBuildAddWindowsToNodes(ctx, root_id);
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ImGuiContext& g = *GImGui;
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//DockContextRebuild(&g);
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DockContextBuildAddWindowsToNodes(&g, root_id);
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}
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//-----------------------------------------------------------------------------
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@ -18677,8 +18673,7 @@ static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGu
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void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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ImGuiContext& g = *GImGui;
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// Clear fields ahead so most early-out paths don't have to do it
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window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false;
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@ -18689,7 +18684,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (window->DockId == 0)
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{
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IM_ASSERT(window->DockNode == NULL);
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window->DockId = DockContextGenNodeID(ctx);
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window->DockId = DockContextGenNodeID(&g);
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}
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}
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else
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@ -18700,7 +18695,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock;
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if (want_undock)
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{
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DockContextProcessUndockWindow(ctx, window);
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DockContextProcessUndockWindow(&g, window);
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return;
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}
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}
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@ -18711,7 +18706,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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IM_ASSERT(window->DockId == node->ID);
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if (window->DockId != 0 && node == NULL)
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{
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node = DockContextBindNodeToWindow(ctx, window);
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node = DockContextBindNodeToWindow(&g, window);
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if (node == NULL)
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return;
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}
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@ -18732,7 +18727,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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// If the window has been orphaned, transition the docknode to an implicit node processed in DockContextNewFrameUpdateDocking()
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ImGuiDockNode* root_node = DockNodeGetRootNode(node);
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if (root_node->LastFrameAlive < g.FrameCount)
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DockContextProcessUndockWindow(ctx, window);
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DockContextProcessUndockWindow(&g, window);
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else
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window->DockIsActive = true;
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return;
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@ -18763,7 +18758,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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// Undock if we are submitted earlier than the host window
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if (!(node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) && window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext)
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{
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DockContextProcessUndockWindow(ctx, window);
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DockContextProcessUndockWindow(&g, window);
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return;
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}
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@ -18838,8 +18833,7 @@ void ImGui::BeginDockableDragDropSource(ImGuiWindow* window)
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void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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ImGuiContext& g = *GImGui;
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//IM_ASSERT(window->RootWindowDockTree == window); // May also be a DockSpace
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IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
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@ -18914,7 +18908,7 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
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// Queue docking request
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if (split_data->IsDropAllowed && payload->IsDelivery())
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DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
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DockContextQueueDock(&g, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
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}
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}
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EndDragDropTarget();
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@ -18970,7 +18964,7 @@ static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_
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static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
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{
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// FIXME-OPT
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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for (int n = 0; n < dc->NodesSettings.Size; n++)
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if (dc->NodesSettings[n].ID == id)
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return &dc->NodesSettings[n];
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@ -18980,7 +18974,7 @@ static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext*
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// Clear settings data
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static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
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{
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
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dc->NodesSettings.clear();
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DockContextClearNodes(ctx, 0, true);
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}
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@ -18989,7 +18983,7 @@ static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettings
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static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
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{
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// Prune settings at boot time only
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ImGuiDockContext* dc = &ctx->DockContext;
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ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (ctx->Windows.Size == 0)
|
||||
DockContextPruneUnusedSettingsNodes(ctx);
|
||||
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);
|
||||
|
Loading…
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Reference in New Issue
Block a user