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mirror of https://github.com/ocornut/imgui.git synced 2025-02-20 20:41:10 +01:00

Docking: transform ImGuiContext* ctx = GImGui to ImGuiContext& g = *GImGui for consistency (#5856)

This commit is contained in:
Marc Delorme 2023-11-23 21:08:37 +09:00 committed by ocornut
parent ce0d0ac829
commit e07663d9a1

104
imgui.cpp
View File

@ -15446,7 +15446,7 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
void ImGui::DockContextShutdown(ImGuiContext* ctx)
{
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
IM_DELETE(node);
@ -15521,7 +15521,7 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
return;
@ -15602,7 +15602,7 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRemoveNode 0x%08X\n", node->ID);
IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
@ -15649,7 +15649,7 @@ struct ImGuiDockContextPruneNodeData
static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
IM_ASSERT(g.Windows.Size == 0);
ImPool<ImGuiDockContextPruneNodeData> pool;
@ -15803,7 +15803,7 @@ void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node)
{
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
for (ImGuiDockRequest& req : dc->Requests)
if (req.DockTargetNode == node)
req.Type = ImGuiDockRequestType_None;
@ -18007,8 +18007,8 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
return;
// If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot
ImGuiContext* ctx = GImGui;
if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id))
ImGuiContext& g = *GImGui;
if (ImGuiDockNode* new_node = DockContextFindNodeByID(&g, dock_id))
if (new_node->IsSplitNode())
{
// Policy: Find central node or latest focused node. We first move back to our root node.
@ -18038,8 +18038,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
// When ImGuiDockNodeFlags_KeepAliveOnly is set, nothing is submitted in the current window (function may be called from any location).
ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindowRead();
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
return 0;
@ -18054,11 +18053,11 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
IM_ASSERT(id != 0);
ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
if (!node)
{
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
node = DockContextAddNode(ctx, id);
node = DockContextAddNode(&g, id);
node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
}
if (window_class && window_class->ClassId != node->WindowClass.ClassId)
@ -18227,14 +18226,14 @@ void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id)
{
ImGuiContext* ctx = GImGui;
return DockContextFindNodeByID(ctx, node_id);
ImGuiContext& g = *GImGui;
return DockContextFindNodeByID(&g, node_id);
}
void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos)
{
ImGuiContext* ctx = GImGui;
ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
ImGuiContext& g = *GImGui;
ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
if (node == NULL)
return;
node->Pos = pos;
@ -18243,8 +18242,8 @@ void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos)
void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
{
ImGuiContext* ctx = GImGui;
ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
ImGuiContext& g = *GImGui;
ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
if (node == NULL)
return;
IM_ASSERT(size.x > 0.0f && size.y > 0.0f);
@ -18261,8 +18260,7 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
// - Existing node with a same id will be removed.
ImGuiID ImGui::DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx; IM_UNUSED(g);
ImGuiContext& g = *GImGui; IM_UNUSED(g);
IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderAddNode 0x%08X flags=%08X\n", node_id, flags);
if (node_id != 0)
@ -18272,44 +18270,43 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags)
if (flags & ImGuiDockNodeFlags_DockSpace)
{
DockSpace(node_id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly);
node = DockContextFindNodeByID(ctx, node_id);
node = DockContextFindNodeByID(&g, node_id);
}
else
{
node = DockContextAddNode(ctx, node_id);
node = DockContextAddNode(&g, node_id);
node->SetLocalFlags(flags);
}
node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame.
node->LastFrameAlive = g.FrameCount; // Set this otherwise BeginDocked will undock during the same frame.
return node->ID;
}
void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx; IM_UNUSED(g);
ImGuiContext& g = *GImGui; IM_UNUSED(g);
IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderRemoveNode 0x%08X\n", node_id);
ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
ImGuiDockNode* node = DockContextFindNodeByID(&g, node_id);
if (node == NULL)
return;
DockBuilderRemoveNodeDockedWindows(node_id, true);
DockBuilderRemoveNodeChildNodes(node_id);
// Node may have moved or deleted if e.g. any merge happened
node = DockContextFindNodeByID(ctx, node_id);
node = DockContextFindNodeByID(&g, node_id);
if (node == NULL)
return;
if (node->IsCentralNode() && node->ParentNode)
node->ParentNode->SetLocalFlags(node->ParentNode->LocalFlags | ImGuiDockNodeFlags_CentralNode);
DockContextRemoveNode(ctx, node, true);
DockContextRemoveNode(&g, node, true);
}
// root_id = 0 to remove all, root_id != 0 to remove child of given node.
void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
{
ImGuiContext* ctx = GImGui;
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiContext& g = *GImGui;
ImGuiDockContext* dc = &g.DockContext;
ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(&g, root_id) : NULL;
if (root_id && root_node == NULL)
return;
bool has_central_node = false;
@ -18328,7 +18325,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
if (node->IsCentralNode())
has_central_node = true;
if (root_id != 0)
DockContextQueueNotifyRemovedNode(ctx, node);
DockContextQueueNotifyRemovedNode(&g, node);
if (root_node)
{
DockNodeMoveWindows(root_node, node);
@ -18347,7 +18344,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
}
// Apply to settings
for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings))
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
if (ImGuiID window_settings_dock_id = settings->DockId)
for (int n = 0; n < nodes_to_remove.Size; n++)
if (nodes_to_remove[n]->ID == window_settings_dock_id)
@ -18360,7 +18357,7 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
if (nodes_to_remove.Size > 1)
ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst);
for (int n = 0; n < nodes_to_remove.Size; n++)
DockContextRemoveNode(ctx, nodes_to_remove[n], false);
DockContextRemoveNode(&g, nodes_to_remove[n], false);
if (root_id == 0)
{
@ -18377,15 +18374,14 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs)
{
// Clear references in settings
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiContext& g = *GImGui;
if (clear_settings_refs)
{
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
{
bool want_removal = (root_id == 0) || (settings->DockId == root_id);
if (!want_removal && settings->DockId != 0)
if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId))
if (ImGuiDockNode* node = DockContextFindNodeByID(&g, settings->DockId))
if (DockNodeGetRootNode(node)->ID == root_id)
want_removal = true;
if (want_removal)
@ -18402,7 +18398,7 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_setti
{
const ImGuiID backup_dock_id = window->DockId;
IM_UNUSED(backup_dock_id);
DockContextProcessUndockWindow(ctx, window, clear_settings_refs);
DockContextProcessUndockWindow(&g, window, clear_settings_refs);
if (!clear_settings_refs)
IM_ASSERT(window->DockId == backup_dock_id);
}
@ -18475,14 +18471,14 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID ds
void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *GImGui;
IM_ASSERT(src_node_id != 0);
IM_ASSERT(dst_node_id != 0);
IM_ASSERT(out_node_remap_pairs != NULL);
DockBuilderRemoveNode(dst_node_id);
ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id);
ImGuiDockNode* src_node = DockContextFindNodeByID(&g, src_node_id);
IM_ASSERT(src_node != NULL);
out_node_remap_pairs->clear();
@ -18607,9 +18603,9 @@ void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_docks
// FIXME-DOCK: This is awkward because in series of split user is likely to loose access to its root node.
void ImGui::DockBuilderFinish(ImGuiID root_id)
{
ImGuiContext* ctx = GImGui;
//DockContextRebuild(ctx);
DockContextBuildAddWindowsToNodes(ctx, root_id);
ImGuiContext& g = *GImGui;
//DockContextRebuild(&g);
DockContextBuildAddWindowsToNodes(&g, root_id);
}
//-----------------------------------------------------------------------------
@ -18677,8 +18673,7 @@ static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGu
void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiContext& g = *GImGui;
// Clear fields ahead so most early-out paths don't have to do it
window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false;
@ -18689,7 +18684,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
if (window->DockId == 0)
{
IM_ASSERT(window->DockNode == NULL);
window->DockId = DockContextGenNodeID(ctx);
window->DockId = DockContextGenNodeID(&g);
}
}
else
@ -18700,7 +18695,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock;
if (want_undock)
{
DockContextProcessUndockWindow(ctx, window);
DockContextProcessUndockWindow(&g, window);
return;
}
}
@ -18711,7 +18706,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
IM_ASSERT(window->DockId == node->ID);
if (window->DockId != 0 && node == NULL)
{
node = DockContextBindNodeToWindow(ctx, window);
node = DockContextBindNodeToWindow(&g, window);
if (node == NULL)
return;
}
@ -18732,7 +18727,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
// If the window has been orphaned, transition the docknode to an implicit node processed in DockContextNewFrameUpdateDocking()
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
if (root_node->LastFrameAlive < g.FrameCount)
DockContextProcessUndockWindow(ctx, window);
DockContextProcessUndockWindow(&g, window);
else
window->DockIsActive = true;
return;
@ -18763,7 +18758,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
// Undock if we are submitted earlier than the host window
if (!(node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) && window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext)
{
DockContextProcessUndockWindow(ctx, window);
DockContextProcessUndockWindow(&g, window);
return;
}
@ -18838,8 +18833,7 @@ void ImGui::BeginDockableDragDropSource(ImGuiWindow* window)
void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
{
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiContext& g = *GImGui;
//IM_ASSERT(window->RootWindowDockTree == window); // May also be a DockSpace
IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
@ -18914,7 +18908,7 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
// Queue docking request
if (split_data->IsDropAllowed && payload->IsDelivery())
DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
DockContextQueueDock(&g, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
}
}
EndDragDropTarget();
@ -18970,7 +18964,7 @@ static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
{
// FIXME-OPT
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
for (int n = 0; n < dc->NodesSettings.Size; n++)
if (dc->NodesSettings[n].ID == id)
return &dc->NodesSettings[n];
@ -18980,7 +18974,7 @@ static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext*
// Clear settings data
static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
dc->NodesSettings.clear();
DockContextClearNodes(ctx, 0, true);
}
@ -18989,7 +18983,7 @@ static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettings
static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
// Prune settings at boot time only
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (ctx->Windows.Size == 0)
DockContextPruneUnusedSettingsNodes(ctx);
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);