mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
# Conflicts: # backends/imgui_impl_dx12.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
e135cdbc24
@ -64,7 +64,7 @@ struct ImGui_ImplDX10_Data
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ImGui_ImplDX10_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX10
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{
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float mvp[4][4];
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};
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@ -177,7 +177,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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void* mapped_resource;
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if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
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return;
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VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource;
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VERTEX_CONSTANT_BUFFER_DX10* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX10*)mapped_resource;
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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@ -429,7 +429,7 @@ bool ImGui_ImplDX10_CreateDeviceObjects()
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// Create the constant buffer
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{
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D3D10_BUFFER_DESC desc;
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX10);
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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@ -65,7 +65,7 @@ struct ImGui_ImplDX11_Data
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ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX11
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{
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float mvp[4][4];
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};
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@ -183,7 +183,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
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D3D11_MAPPED_SUBRESOURCE mapped_resource;
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if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
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return;
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VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData;
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VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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@ -441,7 +441,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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// Create the constant buffer
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{
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
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desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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@ -156,7 +156,7 @@ struct ImGui_ImplDX12_ViewportData
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}
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};
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struct VERTEX_CONSTANT_BUFFER
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struct VERTEX_CONSTANT_BUFFER_DX12
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{
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float mvp[4][4];
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};
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@ -172,7 +172,7 @@ static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12Graphic
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// Setup orthographic projection matrix into our constant buffer
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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VERTEX_CONSTANT_BUFFER vertex_constant_buffer;
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VERTEX_CONSTANT_BUFFER_DX12 vertex_constant_buffer;
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{
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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@ -695,6 +695,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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io.AddInputCharacterUTF16((unsigned short)wParam);
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return 0;
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case WM_SETCURSOR:
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// This is required to restore cursor when transitioning from e.g resize borders to client area.
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if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
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return 1;
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return 0;
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@ -151,6 +151,7 @@ Other Changes:
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- Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189)
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- Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere()
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and simultaneous changing window focus. (#4449)
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- Nav: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress.
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- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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return value is overriden by focus when gamepad/keyboard navigation is active.
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- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
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@ -174,10 +175,13 @@ Other Changes:
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from the menu-bar, avoiding accidental hovering from one to the other. (#3496, #4797) [@rokups]
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- Stack Tool: Added option to copy item path to clipboard. (#4631)
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- Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) [@quantum5]
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- Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
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- DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
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- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
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- DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
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- DrawList: Circle with a radius smaller than 0.5f won't appear, to be consistent with other primitives. [@thedmd]
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- Debug: Added ShowDebugLogWindow() showing an opt-in synthetic log of principal events (focus, popup,
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active id changes) helping to diagnose issues.
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- Debug: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about whether
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you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
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- Demo: Add better demo of how to use SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard().
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@ -113,6 +113,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- layout: (R&D) local multi-pass layout mode.
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- layout: (R&D) bind authored layout data (created by an off-line tool), items fetch their pos/size at submission, self-optimize data structures to stable linear access.
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- tables: see https://github.com/ocornut/imgui/issues/2957#issuecomment-569726095
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- group: BeginGroup() needs a border option. (~#1496)
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- group: IsHovered() after EndGroup() covers whole AABB rather than the intersection of individual items. Is that desirable?
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- group: merge deactivation/activation within same group (fwd WasEdited flag). (#2550)
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@ -34,7 +34,7 @@
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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329
imgui.cpp
329
imgui.cpp
@ -84,6 +84,7 @@ CODE
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// [SECTION] DOCKING
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// [SECTION] PLATFORM DEPENDENT HELPERS
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// [SECTION] METRICS/DEBUGGER WINDOW
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// [SECTION] DEBUG LOG WINDOW
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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*/
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@ -1305,7 +1306,7 @@ void ImGuiIO::ClearInputKeys()
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// - float analog_value: 0.0f..1.0f
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void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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{
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//if (e->Down) { IMGUI_DEBUG_LOG("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
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//if (e->Down) { IMGUI_DEBUG_LOG_IO("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
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if (key == ImGuiKey_None || !AppAcceptingEvents)
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return;
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ImGuiContext& g = *GImGui;
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@ -3446,9 +3447,21 @@ void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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// While most behaved code would make an effort to not steal active id during window move/drag operations,
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// we at least need to be resilient to it. Cancelling the move is rather aggressive and users of 'master' branch
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// may prefer the weird ill-defined half working situation ('docking' did assert), so may need to rework that.
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if (g.MovingWindow != NULL && g.ActiveId == g.MovingWindow->MoveId)
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{
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IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() cancel MovingWindow\n");
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g.MovingWindow = NULL;
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}
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// Set active id
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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if (g.ActiveIdIsJustActivated)
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{
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IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() old:0x%08X (window \"%s\") -> new:0x%08X (window \"%s\")\n", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "", id, window ? window->Name : "");
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdHasBeenPressedBefore = false;
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g.ActiveIdHasBeenEditedBefore = false;
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@ -3976,7 +3989,6 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y)
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{
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MarkIniSettingsDirty(moving_window);
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window.
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{
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@ -4510,9 +4522,16 @@ void ImGui::NewFrame()
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g.HoveredIdUsingMouseWheel = false;
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g.HoveredIdDisabled = false;
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// Update ActiveId data (clear reference to active widget if the widget isn't alive anymore)
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if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
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// Clear ActiveID if the item is not alive anymore.
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// In 1.87, the common most call to KeepAliveID() was moved from GetID() to ItemAdd().
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// As a result, custom widget using ButtonBehavior() _without_ ItemAdd() need to call KeepAliveID() themselves.
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if (g.ActiveId != 0 && g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId)
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{
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IMGUI_DEBUG_LOG_ACTIVEID("NewFrame(): ClearActiveID() because it isn't marked alive anymore!\n");
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ClearActiveID();
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}
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// Update ActiveId data (clear reference to active widget if the widget isn't alive anymore)
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if (g.ActiveId)
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g.ActiveIdTimer += g.IO.DeltaTime;
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g.LastActiveIdTimer += g.IO.DeltaTime;
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@ -4759,6 +4778,7 @@ void ImGui::Shutdown()
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g.LogFile = NULL;
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}
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g.LogBuffer.clear();
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g.DebugLogBuf.clear();
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g.Initialized = false;
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}
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@ -7044,7 +7064,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->Viewport->PlatformRequestClose = false;
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g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue.
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IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' PlatformRequestClose\n", window->Name);
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IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' PlatformRequestClose\n", window->Name);
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*p_open = false;
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}
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}
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@ -7311,16 +7331,13 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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if (g.NavWindow != window)
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{
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g.NavWindow = window;
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SetNavWindow(window);
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if (window && g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
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g.NavLayer = ImGuiNavLayer_Main;
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g.NavFocusScopeId = 0;
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g.NavIdIsAlive = false;
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g.NavLayer = ImGuiNavLayer_Main;
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g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
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NavUpdateAnyRequestFlag();
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//IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL);
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}
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// Close popups if any
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@ -7690,6 +7707,9 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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const ImVec2 old_pos = window->Pos;
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window->Pos = ImFloor(pos);
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ImVec2 offset = window->Pos - old_pos;
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if (offset.x == 0.0f && offset.y == 0.0f)
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return;
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MarkIniSettingsDirty(window);
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// FIXME: share code with TranslateWindow(), need to confirm whether the 3 rect modified by TranslateWindow() are desirable here.
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window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected.
|
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@ -7725,26 +7745,19 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
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window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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|
||||
// Set
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if (size.x > 0.0f)
|
||||
{
|
||||
window->AutoFitFramesX = 0;
|
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ImVec2 old_size = window->SizeFull;
|
||||
window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
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window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
|
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if (size.x <= 0.0f)
|
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window->AutoFitOnlyGrows = false;
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else
|
||||
window->SizeFull.x = IM_FLOOR(size.x);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->AutoFitFramesX = 2;
|
||||
if (size.y <= 0.0f)
|
||||
window->AutoFitOnlyGrows = false;
|
||||
}
|
||||
if (size.y > 0.0f)
|
||||
{
|
||||
window->AutoFitFramesY = 0;
|
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else
|
||||
window->SizeFull.y = IM_FLOOR(size.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->AutoFitFramesY = 2;
|
||||
window->AutoFitOnlyGrows = false;
|
||||
}
|
||||
if (old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y)
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
|
||||
void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond)
|
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@ -7974,14 +7987,25 @@ void ImGui::PopFocusScope()
|
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g.FocusScopeStack.pop_back();
|
||||
}
|
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|
||||
// Note: this will likely be called ActivateItem() once we rework our Focus/Activation system!
|
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void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere(%d) in window \"%s\"\n", offset, window->Name);
|
||||
|
||||
g.NavWindow = window;
|
||||
g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
|
||||
// It makes sense in the vast majority of cases to never interrupt a drag and drop.
|
||||
// When we refactor this function into ActivateItem() we may want to make this an option.
|
||||
// MovingWindow is protected from most user inputs using SetActiveIdUsingNavAndKeys(), but
|
||||
// is also automatically dropped in the event g.ActiveId is stolen.
|
||||
if (g.DragDropActive || g.MovingWindow != NULL)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere() ignored while DragDropActive!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
SetNavWindow(window);
|
||||
|
||||
ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
|
||||
NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
|
||||
@ -8417,21 +8441,23 @@ void ImGui::SetNextFrameWantCaptureMouse(bool want_capture_mouse)
|
||||
g.WantCaptureMouseNextFrame = want_capture_mouse ? 1 : 0;
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
static const char* GetInputSourceName(ImGuiInputSource source)
|
||||
{
|
||||
const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" };
|
||||
IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT && source >= 0 && source < ImGuiInputSource_COUNT);
|
||||
return input_source_names[source];
|
||||
}
|
||||
#endif
|
||||
|
||||
/*static void DebugLogInputEvent(const char* prefix, const ImGuiInputEvent* e)
|
||||
/*static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e)
|
||||
{
|
||||
if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG("%s: MousePos (%.1f %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG("%s: MouseButton %d %s\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG("%s: MouseWheel (%.1f %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; }
|
||||
if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
|
||||
if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
|
||||
if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG_IO("%s: MousePos (%.1f %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("%s: MouseButton %d %s\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("%s: MouseWheel (%.1f %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; }
|
||||
if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG_IO("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; }
|
||||
if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG_IO("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; }
|
||||
if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG_IO("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; }
|
||||
}*/
|
||||
|
||||
// Process input queue
|
||||
@ -8555,14 +8581,14 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
}
|
||||
|
||||
// Record trail (for domain-specific applications wanting to access a precise trail)
|
||||
//if (event_n != 0) IMGUI_DEBUG_LOG("Processed: %d / Remaining: %d\n", event_n, g.InputEventsQueue.Size - event_n);
|
||||
//if (event_n != 0) IMGUI_DEBUG_LOG_IO("Processed: %d / Remaining: %d\n", event_n, g.InputEventsQueue.Size - event_n);
|
||||
for (int n = 0; n < event_n; n++)
|
||||
g.InputEventsTrail.push_back(g.InputEventsQueue[n]);
|
||||
|
||||
// [DEBUG]
|
||||
/*if (event_n != 0)
|
||||
for (int n = 0; n < g.InputEventsQueue.Size; n++)
|
||||
DebugLogInputEvent(n < event_n ? "Processed" : "Remaining", &g.InputEventsQueue[n]);*/
|
||||
DebugPrintInputEvent(n < event_n ? "Processed" : "Remaining", &g.InputEventsQueue[n]);*/
|
||||
|
||||
// Remaining events will be processed on the next frame
|
||||
if (event_n == g.InputEventsQueue.Size)
|
||||
@ -9722,7 +9748,9 @@ ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal()
|
||||
void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags);
|
||||
ImGuiID id = g.CurrentWindow->GetID(str_id);
|
||||
IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%s\" -> 0x%08X\n", str_id, id);
|
||||
OpenPopupEx(id, popup_flags);
|
||||
}
|
||||
|
||||
void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags)
|
||||
@ -9753,7 +9781,7 @@ void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags)
|
||||
popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
|
||||
popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos;
|
||||
|
||||
IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id);
|
||||
IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopupEx(0x%08X)\n", id);
|
||||
if (g.OpenPopupStack.Size < current_stack_size + 1)
|
||||
{
|
||||
g.OpenPopupStack.push_back(popup_ref);
|
||||
@ -9823,7 +9851,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
|
||||
}
|
||||
if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
|
||||
{
|
||||
IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
|
||||
IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\")\n", ref_window ? ref_window->Name : "<NULL>");
|
||||
ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup);
|
||||
}
|
||||
}
|
||||
@ -9846,7 +9874,7 @@ void ImGui::ClosePopupsExceptModals()
|
||||
void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
|
||||
IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
|
||||
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
|
||||
|
||||
// Trim open popup stack
|
||||
@ -9891,7 +9919,7 @@ void ImGui::CloseCurrentPopup()
|
||||
break;
|
||||
popup_idx--;
|
||||
}
|
||||
IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx);
|
||||
IMGUI_DEBUG_LOG_POPUP("[popup] CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx);
|
||||
ClosePopupToLevel(popup_idx, true);
|
||||
|
||||
// A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
|
||||
@ -10207,8 +10235,22 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
|
||||
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked.
|
||||
// In our terminology those should be interchangeable. Those two functions are merely a legacy artifact, so at minimum naming should be clarified.
|
||||
// FIXME-NAV: The existence of SetNavID vs SetFocusID vs FocusWindow() needs to be clarified/reworked.
|
||||
// In our terminology those should be interchangeable, yet right now this is super confusing.
|
||||
// Those two functions are merely a legacy artifact, so at minimum naming should be clarified.
|
||||
|
||||
void ImGui::SetNavWindow(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.NavWindow != window)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_FOCUS("[focus] SetNavWindow(\"%s\")\n", window ? window->Name : "<NULL>");
|
||||
g.NavWindow = window;
|
||||
}
|
||||
g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
|
||||
NavUpdateAnyRequestFlag();
|
||||
}
|
||||
|
||||
void ImGui::SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -10226,15 +10268,12 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(id != 0);
|
||||
|
||||
if (g.NavWindow != window)
|
||||
SetNavWindow(window);
|
||||
|
||||
// Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid.
|
||||
// Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text)
|
||||
const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent;
|
||||
if (g.NavWindow != window)
|
||||
{
|
||||
g.NavWindow = window;
|
||||
g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
|
||||
NavUpdateAnyRequestFlag();
|
||||
}
|
||||
g.NavId = id;
|
||||
g.NavLayer = nav_layer;
|
||||
g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
@ -10483,11 +10522,7 @@ static void ImGui::NavProcessItem()
|
||||
if (g.NavId == id)
|
||||
{
|
||||
if (g.NavWindow != window)
|
||||
{
|
||||
g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window.
|
||||
g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
|
||||
NavUpdateAnyRequestFlag();
|
||||
}
|
||||
SetNavWindow(window); // Always refresh g.NavWindow, because some operations such as FocusItem() may not have a window.
|
||||
g.NavLayer = window->DC.NavLayerCurrent;
|
||||
g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
g.NavIdIsAlive = true;
|
||||
@ -10639,7 +10674,12 @@ void ImGui::NavRestoreLayer(ImGuiNavLayer layer)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (layer == ImGuiNavLayer_Main)
|
||||
{
|
||||
ImGuiWindow* prev_nav_window = g.NavWindow;
|
||||
g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); // FIXME-NAV: Should clear ongoing nav requests?
|
||||
if (prev_nav_window)
|
||||
IMGUI_DEBUG_LOG_FOCUS("[focus] NavRestoreLayer: from \"%s\" to SetNavWindow(\"%s\")\n", prev_nav_window->Name, g.NavWindow->Name);
|
||||
}
|
||||
ImGuiWindow* window = g.NavWindow;
|
||||
if (window->NavLastIds[layer] != 0)
|
||||
{
|
||||
@ -10786,7 +10826,7 @@ static void ImGui::NavUpdate()
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
io.WantSetMousePos = false;
|
||||
//if (g.NavScoringDebugCount > 0) IMGUI_DEBUG_LOG("NavScoringDebugCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.NavScoringDebugCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
|
||||
//if (g.NavScoringDebugCount > 0) IMGUI_DEBUG_LOG_NAV("[nav] NavScoringDebugCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.NavScoringDebugCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
|
||||
|
||||
// Update Gamepad->Nav inputs mapping
|
||||
// Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard)
|
||||
@ -10960,7 +11000,7 @@ static void ImGui::NavUpdate()
|
||||
{
|
||||
io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos();
|
||||
io.WantSetMousePos = true;
|
||||
//IMGUI_DEBUG_LOG("SetMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y);
|
||||
//IMGUI_DEBUG_LOG_IO("SetMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y);
|
||||
}
|
||||
|
||||
// [DEBUG]
|
||||
@ -10984,7 +11024,7 @@ void ImGui::NavInitRequestApplyResult()
|
||||
|
||||
// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
|
||||
// FIXME-NAV: On _NavFlattened windows, g.NavWindow will only be updated during subsequent frame. Not a problem currently.
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name);
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: ApplyResult: NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name);
|
||||
SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel);
|
||||
g.NavIdIsAlive = true; // Mark as alive from previous frame as we got a result
|
||||
if (g.NavInitRequestFromMove)
|
||||
@ -11054,7 +11094,7 @@ void ImGui::NavUpdateCreateMoveRequest()
|
||||
// Moving with no reference triggers a init request (will be used as a fallback if the direction fails to find a match)
|
||||
if (g.NavMoveSubmitted && g.NavId == 0)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer);
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", window ? window->Name : "<NULL>", g.NavLayer);
|
||||
g.NavInitRequest = g.NavInitRequestFromMove = true;
|
||||
g.NavInitResultId = 0;
|
||||
g.NavDisableHighlight = false;
|
||||
@ -11070,7 +11110,7 @@ void ImGui::NavUpdateCreateMoveRequest()
|
||||
ImRect inner_rect_rel = WindowRectAbsToRel(window, ImRect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)));
|
||||
if ((clamp_x || clamp_y) && !inner_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
|
||||
{
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel for gamepad move\n");
|
||||
//IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel for gamepad move\n");
|
||||
float pad_x = ImMin(inner_rect_rel.GetWidth(), window->CalcFontSize() * 0.5f);
|
||||
float pad_y = ImMin(inner_rect_rel.GetHeight(), window->CalcFontSize() * 0.5f); // Terrible approximation for the intent of starting navigation from first fully visible item
|
||||
inner_rect_rel.Min.x = clamp_x ? (inner_rect_rel.Min.x + pad_x) : -FLT_MAX;
|
||||
@ -11177,7 +11217,11 @@ void ImGui::NavMoveRequestApplyResult()
|
||||
}
|
||||
}
|
||||
|
||||
g.NavWindow = result->Window;
|
||||
if (g.NavWindow != result->Window)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_FOCUS("[focus] NavMoveRequest: SetNavWindow(\"%s\")\n", result->Window->Name);
|
||||
g.NavWindow = result->Window;
|
||||
}
|
||||
if (g.ActiveId != result->ID)
|
||||
ClearActiveID();
|
||||
if (g.NavId != result->ID)
|
||||
@ -11558,7 +11602,6 @@ static void ImGui::NavUpdateWindowing()
|
||||
const float move_speed = ImFloor(NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well
|
||||
ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindowDockTree;
|
||||
SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always);
|
||||
MarkIniSettingsDirty(moving_window);
|
||||
g.NavDisableMouseHover = true;
|
||||
}
|
||||
}
|
||||
@ -11673,6 +11716,12 @@ void ImGui::NavUpdateWindowingOverlay()
|
||||
// [SECTION] DRAG AND DROP
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool ImGui::IsDragDropActive()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.DragDropActive;
|
||||
}
|
||||
|
||||
void ImGui::ClearDragDrop()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -12645,7 +12694,7 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view
|
||||
return;
|
||||
g.CurrentDpiScale = viewport ? viewport->DpiScale : 1.0f;
|
||||
g.CurrentViewport = viewport;
|
||||
//IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0);
|
||||
//IMGUI_DEBUG_LOG_VIEWPORT("[viewport] SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0);
|
||||
|
||||
// Notify platform layer of viewport changes
|
||||
// FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI
|
||||
@ -13009,7 +13058,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
|
||||
viewport->Flags = flags;
|
||||
UpdateViewportPlatformMonitor(viewport);
|
||||
g.Viewports.push_back(viewport);
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("Add Viewport %08X (%s)\n", id, window->Name);
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Add Viewport %08X '%s'\n", id, window ? window->Name : "<NULL>");
|
||||
|
||||
// We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport.
|
||||
// We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame
|
||||
@ -13051,7 +13100,7 @@ static void ImGui::DestroyViewport(ImGuiViewportP* viewport)
|
||||
g.MouseLastHoveredViewport = NULL;
|
||||
|
||||
// Destroy
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Delete Viewport %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
||||
DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here.
|
||||
IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false);
|
||||
IM_ASSERT(g.Viewports[viewport->Idx] == viewport);
|
||||
@ -13167,7 +13216,7 @@ static void ImGui::WindowSelectViewport(ImGuiWindow* window)
|
||||
if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
|
||||
{
|
||||
// Steal/transfer ownership
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name);
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name);
|
||||
window->Viewport->Window = window;
|
||||
window->Viewport->ID = window->ID;
|
||||
window->Viewport->LastNameHash = 0;
|
||||
@ -13317,7 +13366,7 @@ void ImGui::UpdatePlatformWindows()
|
||||
bool is_new_platform_window = (viewport->PlatformWindowCreated == false);
|
||||
if (is_new_platform_window)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Create Platform Window %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
||||
g.PlatformIO.Platform_CreateWindow(viewport);
|
||||
if (g.PlatformIO.Renderer_CreateWindow != NULL)
|
||||
g.PlatformIO.Renderer_CreateWindow(viewport);
|
||||
@ -13806,8 +13855,9 @@ void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear
|
||||
// (Different from DockSettingsHandler_ClearAll() + DockSettingsHandler_ApplyAll() because this reuses current settings!)
|
||||
void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n");
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRebuildNodes\n");
|
||||
SaveIniSettingsToMemory();
|
||||
ImGuiID root_id = 0; // Rebuild all
|
||||
DockContextClearNodes(ctx, root_id, false);
|
||||
@ -13819,7 +13869,7 @@ void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
|
||||
void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
|
||||
{
|
||||
if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0)
|
||||
@ -13928,13 +13978,14 @@ ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx)
|
||||
static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
|
||||
{
|
||||
// Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window.
|
||||
ImGuiContext& g = *ctx;
|
||||
if (id == 0)
|
||||
id = DockContextGenNodeID(ctx);
|
||||
else
|
||||
IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
|
||||
|
||||
// We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings!
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextAddNode 0x%08X\n", id);
|
||||
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
|
||||
ctx->DockContext.Nodes.SetVoidPtr(node->ID, node);
|
||||
return node;
|
||||
@ -13945,7 +13996,7 @@ static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node,
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = &ctx->DockContext;
|
||||
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRemoveNode 0x%08X\n", node->ID);
|
||||
IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
|
||||
IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL);
|
||||
IM_ASSERT(node->Windows.Size == 0);
|
||||
@ -14044,7 +14095,7 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
|
||||
remove |= (data_root->CountChildWindows == 0);
|
||||
if (remove)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID);
|
||||
DockSettingsRemoveNodeReferences(&settings->ID, 1);
|
||||
settings->ID = 0;
|
||||
}
|
||||
@ -14163,9 +14214,9 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
|
||||
ImGuiWindow* target_window = req->DockTargetWindow;
|
||||
ImGuiDockNode* node = req->DockTargetNode;
|
||||
if (payload_window)
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir);
|
||||
else
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir);
|
||||
|
||||
// Decide which Tab will be selected at the end of the operation
|
||||
ImGuiID next_selected_id = 0;
|
||||
@ -14314,8 +14365,8 @@ static ImVec2 FixLargeWindowsWhenUndocking(const ImVec2& size, ImGuiViewport* re
|
||||
|
||||
void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockWindow window '%s', clear_persistent_docking_ref = %d\n", window->Name, clear_persistent_docking_ref);
|
||||
IM_UNUSED(ctx);
|
||||
ImGuiContext& g = *ctx;
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessUndockWindow window '%s', clear_persistent_docking_ref = %d\n", window->Name, clear_persistent_docking_ref);
|
||||
if (window->DockNode)
|
||||
DockNodeRemoveWindow(window->DockNode, window, clear_persistent_docking_ref ? 0 : window->DockId);
|
||||
else
|
||||
@ -14330,7 +14381,8 @@ void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* windo
|
||||
|
||||
void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockNode node %08X\n", node->ID);
|
||||
ImGuiContext& g = *ctx;
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessUndockNode node %08X\n", node->ID);
|
||||
IM_ASSERT(node->IsLeafNode());
|
||||
IM_ASSERT(node->Windows.Size >= 1);
|
||||
|
||||
@ -14474,7 +14526,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
|
||||
DockNodeRemoveWindow(window->DockNode, window, 0);
|
||||
}
|
||||
IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL);
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name);
|
||||
|
||||
// If more than 2 windows appeared on the same frame leading to the creation of a new hosting window,
|
||||
// we'll hide windows until the host window is ready. Hide the 1st window after its been output (so it is not visible for one frame).
|
||||
@ -14530,7 +14582,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
|
||||
//IM_ASSERT(window->RootWindowDockTree == node->HostWindow);
|
||||
//IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin()
|
||||
IM_ASSERT(save_dock_id == 0 || save_dock_id == node->ID);
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name);
|
||||
|
||||
window->DockNode = NULL;
|
||||
window->DockIsActive = window->DockTabWantClose = false;
|
||||
@ -14577,7 +14629,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
|
||||
if (node->HostWindow->ViewportOwned && node->IsRootNode())
|
||||
{
|
||||
// Transfer viewport back to the remaining loose window
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name);
|
||||
IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name);
|
||||
IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
|
||||
node->HostWindow->Viewport->Window = remaining_window;
|
||||
node->HostWindow->Viewport->ID = remaining_window->ID;
|
||||
@ -15359,9 +15411,9 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
|
||||
}
|
||||
if (tab_bar->Tabs.Size > tabs_unsorted_start)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : "");
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : "");
|
||||
for (int tab_n = tabs_unsorted_start; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
IMGUI_DEBUG_LOG_DOCKING(" - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder);
|
||||
if (tab_bar->Tabs.Size > tabs_unsorted_start + 1)
|
||||
ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder);
|
||||
}
|
||||
@ -15962,6 +16014,7 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
|
||||
void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
|
||||
{
|
||||
// When called from DockContextProcessUndockNode() it is possible that one of the child is NULL.
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiDockNode* child_0 = parent_node->ChildNodes[0];
|
||||
ImGuiDockNode* child_1 = parent_node->ChildNodes[1];
|
||||
IM_ASSERT(child_0 || child_1);
|
||||
@ -15971,7 +16024,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
|
||||
IM_ASSERT(parent_node->TabBar == NULL);
|
||||
IM_ASSERT(parent_node->Windows.Size == 0);
|
||||
}
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockNodeTreeMerge 0x%08X & 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeTreeMerge: 0x%08X + 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID);
|
||||
|
||||
ImVec2 backup_last_explicit_size = parent_node->SizeRef;
|
||||
DockNodeMoveChildNodes(parent_node, merge_lead_child);
|
||||
@ -16339,12 +16392,12 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
|
||||
ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
|
||||
if (!node)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X created\n", id);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
|
||||
node = DockContextAddNode(ctx, id);
|
||||
node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
|
||||
}
|
||||
if (window_class && window_class->ClassId != node->WindowClass.ClassId)
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId);
|
||||
node->SharedFlags = flags;
|
||||
node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
|
||||
|
||||
@ -16680,11 +16733,11 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_setti
|
||||
// FIXME-DOCK: We are not exposing nor using split_outer.
|
||||
ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir)
|
||||
{
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(split_dir != ImGuiDir_None);
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockBuilderSplitNode node 0x%08X, split_dir %d\n", id, split_dir);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderSplitNode: node 0x%08X, split_dir %d\n", id, split_dir);
|
||||
|
||||
ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
|
||||
ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
|
||||
if (node == NULL)
|
||||
{
|
||||
IM_ASSERT(node != NULL);
|
||||
@ -16701,7 +16754,7 @@ ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_r
|
||||
req.DockSplitDir = split_dir;
|
||||
req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? size_ratio_for_node_at_dir : 1.0f - size_ratio_for_node_at_dir);
|
||||
req.DockSplitOuter = false;
|
||||
DockContextProcessDock(ctx, &req);
|
||||
DockContextProcessDock(&g, &req);
|
||||
|
||||
ImGuiID id_at_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 0 : 1]->ID;
|
||||
ImGuiID id_at_opposite_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0]->ID;
|
||||
@ -16714,8 +16767,8 @@ ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_r
|
||||
|
||||
static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
|
||||
{
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiDockNode* dst_node = ImGui::DockContextAddNode(&g, dst_node_id_if_known);
|
||||
dst_node->SharedFlags = src_node->SharedFlags;
|
||||
dst_node->LocalFlags = src_node->LocalFlags;
|
||||
dst_node->LocalFlagsInWindows = ImGuiDockNodeFlags_None;
|
||||
@ -16735,7 +16788,7 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID ds
|
||||
dst_node->ChildNodes[child_n]->ParentNode = dst_node;
|
||||
}
|
||||
|
||||
IMGUI_DEBUG_LOG_DOCKING("Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0);
|
||||
return dst_node;
|
||||
}
|
||||
|
||||
@ -16790,6 +16843,7 @@ void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_
|
||||
// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed.
|
||||
void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(src_dockspace_id != 0);
|
||||
IM_ASSERT(dst_dockspace_id != 0);
|
||||
IM_ASSERT(in_window_remap_pairs != NULL);
|
||||
@ -16829,14 +16883,14 @@ void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_docks
|
||||
if (dst_dock_id != 0)
|
||||
{
|
||||
// Docked windows gets redocked into the new node hierarchy.
|
||||
IMGUI_DEBUG_LOG_DOCKING("Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id);
|
||||
DockBuilderDockWindow(dst_window_name, dst_dock_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Floating windows gets their settings transferred (regardless of whether the new window already exist or not)
|
||||
// When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together?
|
||||
IMGUI_DEBUG_LOG_DOCKING("Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name);
|
||||
DockBuilderCopyWindowSettings(src_window_name, dst_window_name);
|
||||
}
|
||||
}
|
||||
@ -16855,7 +16909,7 @@ void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_docks
|
||||
continue;
|
||||
|
||||
// Docked windows gets redocked into the new node hierarchy.
|
||||
IMGUI_DEBUG_LOG_DOCKING("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
|
||||
DockBuilderDockWindow(window->Name, dst_dock_id);
|
||||
}
|
||||
}
|
||||
@ -17179,7 +17233,7 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
|
||||
static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IMGUI_DEBUG_LOG_DOCKING("DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id);
|
||||
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id);
|
||||
for (int window_n = 0; window_n < g.Windows.Size; window_n++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[window_n];
|
||||
@ -17801,8 +17855,19 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
TreePop();
|
||||
}
|
||||
|
||||
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
|
||||
if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive)
|
||||
DebugStartItemPicker();
|
||||
SameLine();
|
||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||
|
||||
// Stack Tool is your best friend!
|
||||
Checkbox("Show stack tool", &cfg->ShowStackTool);
|
||||
Checkbox("Show Debug Log", &cfg->ShowDebugLog);
|
||||
SameLine();
|
||||
MetricsHelpMarker("You can also call ImGui::ShowDebugLogWindow() from your code.");
|
||||
|
||||
// Stack Tool is your best friend!
|
||||
Checkbox("Show Stack Tool", &cfg->ShowStackTool);
|
||||
SameLine();
|
||||
MetricsHelpMarker("You can also call ImGui::ShowStackToolWindow() from your code.");
|
||||
|
||||
@ -17868,12 +17933,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
}
|
||||
|
||||
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
|
||||
if (Button("Item Picker.."))
|
||||
DebugStartItemPicker();
|
||||
SameLine();
|
||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||
|
||||
TreePop();
|
||||
}
|
||||
|
||||
@ -18734,6 +18793,63 @@ void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int wi
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DEBUG LOG
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::DebugLog(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
DebugLogV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void ImGui::DebugLogV(const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const int old_size = g.DebugLogBuf.size();
|
||||
g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
|
||||
g.DebugLogBuf.appendfv(fmt, args);
|
||||
if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY)
|
||||
IMGUI_DEBUG_PRINTF("%s", g.DebugLogBuf.begin() + old_size);
|
||||
}
|
||||
|
||||
void ImGui::ShowDebugLogWindow(bool* p_open)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
|
||||
SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver);
|
||||
if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1)
|
||||
{
|
||||
End();
|
||||
return;
|
||||
}
|
||||
|
||||
AlignTextToFramePadding();
|
||||
Text("Log events:");
|
||||
SameLine(); CheckboxFlags("All", &g.DebugLogFlags, ImGuiDebugLogFlags_EventMask_);
|
||||
SameLine(); CheckboxFlags("ActiveId", &g.DebugLogFlags, ImGuiDebugLogFlags_EventActiveId);
|
||||
SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus);
|
||||
SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup);
|
||||
SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav);
|
||||
SameLine(); CheckboxFlags("Docking", &g.DebugLogFlags, ImGuiDebugLogFlags_EventDocking);
|
||||
SameLine(); CheckboxFlags("Viewport", &g.DebugLogFlags, ImGuiDebugLogFlags_EventViewport);
|
||||
|
||||
if (SmallButton("Clear"))
|
||||
g.DebugLogBuf.clear();
|
||||
SameLine();
|
||||
if (SmallButton("Copy"))
|
||||
SetClipboardText(g.DebugLogBuf.c_str());
|
||||
BeginChild("##log", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
TextUnformatted(g.DebugLogBuf.begin(), g.DebugLogBuf.end()); // FIXME-OPT: Could use a line index, but TextUnformatted() has a semi-decent fast path for large text.
|
||||
if (GetScrollY() >= GetScrollMaxY())
|
||||
SetScrollHereY(1.0f);
|
||||
EndChild();
|
||||
|
||||
End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -18960,6 +19076,9 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
||||
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
|
||||
|
||||
void ImGui::DebugLog(const char*, ...) {}
|
||||
void ImGui::DebugLogV(const char*, va_list) {}
|
||||
void ImGui::ShowDebugLogWindow(bool*) {}
|
||||
void ImGui::ShowStackToolWindow(bool*) {}
|
||||
void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
|
||||
void ImGui::UpdateDebugToolItemPicker() {}
|
||||
|
3
imgui.h
3
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.88 WIP"
|
||||
#define IMGUI_VERSION_NUM 18728
|
||||
#define IMGUI_VERSION_NUM 18729
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
@ -303,6 +303,7 @@ namespace ImGui
|
||||
// Demo, Debug, Information
|
||||
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
|
||||
IMGUI_API void ShowDebugLogWindow(bool* p_open = NULL); // create Debug Log window. display a simplified log of important dear imgui events.
|
||||
IMGUI_API void ShowStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID.
|
||||
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
|
@ -316,13 +316,19 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
// Dear ImGui Apps (accessible from the "Tools" menu)
|
||||
static bool show_app_metrics = false;
|
||||
static bool show_app_debug_log = false;
|
||||
static bool show_app_stack_tool = false;
|
||||
static bool show_app_style_editor = false;
|
||||
static bool show_app_about = false;
|
||||
static bool show_app_style_editor = false;
|
||||
|
||||
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
||||
if (show_app_stack_tool) { ImGui::ShowStackToolWindow(&show_app_stack_tool); }
|
||||
if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
|
||||
if (show_app_metrics)
|
||||
ImGui::ShowMetricsWindow(&show_app_metrics);
|
||||
if (show_app_debug_log)
|
||||
ImGui::ShowDebugLogWindow(&show_app_debug_log);
|
||||
if (show_app_stack_tool)
|
||||
ImGui::ShowStackToolWindow(&show_app_stack_tool);
|
||||
if (show_app_about)
|
||||
ImGui::ShowAboutWindow(&show_app_about);
|
||||
if (show_app_style_editor)
|
||||
{
|
||||
ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor);
|
||||
@ -414,6 +420,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
IMGUI_DEMO_MARKER("Menu/Tools");
|
||||
#ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
|
||||
ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log);
|
||||
ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool);
|
||||
#endif
|
||||
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
|
||||
|
@ -152,6 +152,7 @@ struct ImGuiWindowSettings; // Storage for a window .ini settings (we ke
|
||||
typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
|
||||
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
|
||||
@ -201,22 +202,25 @@ namespace ImStb
|
||||
// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui.
|
||||
#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow*
|
||||
|
||||
// Debug Logging
|
||||
#ifndef IMGUI_DEBUG_LOG
|
||||
#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
|
||||
// Debug Printing Into TTY
|
||||
// (since IMGUI_VERSION_NUM >= 18729: IMGUI_DEBUG_LOG was reworked into IMGUI_DEBUG_PRINTF (and removed framecount from it). If you were using a #define IMGUI_DEBUG_LOG please rename)
|
||||
#ifndef IMGUI_DEBUG_PRINTF
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
|
||||
#define IMGUI_DEBUG_PRINTF(_FMT,...) printf(_FMT, __VA_ARGS__)
|
||||
#else
|
||||
#define IMGUI_DEBUG_PRINTF(_FMT,...)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Debug Logging for selected systems. Remove the '((void)0) //' to enable.
|
||||
//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log
|
||||
//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log
|
||||
//#define IMGUI_DEBUG_LOG_IO IMGUI_DEBUG_LOG // Enable log
|
||||
//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log
|
||||
//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log
|
||||
#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log
|
||||
#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log
|
||||
#define IMGUI_DEBUG_LOG_IO(...) ((void)0) // Disable log
|
||||
#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log
|
||||
#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log
|
||||
// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
|
||||
#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__);
|
||||
#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_NAV(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventNav) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_DOCKING(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventDocking) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_VIEWPORT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventViewport) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
|
||||
// Static Asserts
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
@ -1660,8 +1664,24 @@ struct ImGuiSettingsHandler
|
||||
// [SECTION] Metrics, Debug Tools
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
enum ImGuiDebugLogFlags_
|
||||
{
|
||||
// Event types
|
||||
ImGuiDebugLogFlags_None = 0,
|
||||
ImGuiDebugLogFlags_EventActiveId = 1 << 0,
|
||||
ImGuiDebugLogFlags_EventFocus = 1 << 1,
|
||||
ImGuiDebugLogFlags_EventPopup = 1 << 2,
|
||||
ImGuiDebugLogFlags_EventNav = 1 << 3,
|
||||
ImGuiDebugLogFlags_EventIO = 1 << 4,
|
||||
ImGuiDebugLogFlags_EventDocking = 1 << 5,
|
||||
ImGuiDebugLogFlags_EventViewport = 1 << 6,
|
||||
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
|
||||
ImGuiDebugLogFlags_OutputToTTY = 1 << 10 // Also send output to TTY
|
||||
};
|
||||
|
||||
struct ImGuiMetricsConfig
|
||||
{
|
||||
bool ShowDebugLog;
|
||||
bool ShowStackTool;
|
||||
bool ShowWindowsRects;
|
||||
bool ShowWindowsBeginOrder;
|
||||
@ -1674,15 +1694,11 @@ struct ImGuiMetricsConfig
|
||||
|
||||
ImGuiMetricsConfig()
|
||||
{
|
||||
ShowStackTool = false;
|
||||
ShowWindowsRects = false;
|
||||
ShowWindowsBeginOrder = false;
|
||||
ShowTablesRects = false;
|
||||
ShowDebugLog = ShowStackTool = ShowWindowsRects = ShowWindowsBeginOrder = ShowTablesRects = false;
|
||||
ShowDrawCmdMesh = true;
|
||||
ShowDrawCmdBoundingBoxes = true;
|
||||
ShowDockingNodes = false;
|
||||
ShowWindowsRectsType = -1;
|
||||
ShowTablesRectsType = -1;
|
||||
ShowWindowsRectsType = ShowTablesRectsType = -1;
|
||||
}
|
||||
};
|
||||
|
||||
@ -1992,6 +2008,8 @@ struct ImGuiContext
|
||||
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
|
||||
|
||||
// Debug Tools
|
||||
ImGuiDebugLogFlags DebugLogFlags;
|
||||
ImGuiTextBuffer DebugLogBuf;
|
||||
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
|
||||
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
|
||||
ImGuiMetricsConfig DebugMetricsConfig;
|
||||
@ -2156,6 +2174,7 @@ struct ImGuiContext
|
||||
LogDepthRef = 0;
|
||||
LogDepthToExpand = LogDepthToExpandDefault = 2;
|
||||
|
||||
DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY;
|
||||
DebugItemPickerActive = false;
|
||||
DebugItemPickerBreakId = 0;
|
||||
|
||||
@ -2895,6 +2914,7 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiNavReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
|
||||
IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
|
||||
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||
IMGUI_API void SetNavWindow(ImGuiWindow* window);
|
||||
IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
|
||||
|
||||
// Focus Scope (WIP)
|
||||
@ -2977,6 +2997,7 @@ namespace ImGui
|
||||
IMGUI_API void DockBuilderFinish(ImGuiID node_id);
|
||||
|
||||
// Drag and Drop
|
||||
IMGUI_API bool IsDragDropActive();
|
||||
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
@ -3153,12 +3174,15 @@ namespace ImGui
|
||||
IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window);
|
||||
IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
|
||||
|
||||
// Debug Log
|
||||
IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1);
|
||||
IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
|
||||
// Debug Tools
|
||||
IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); }
|
||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||
|
||||
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
|
||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||
|
@ -539,7 +539,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit)
|
||||
{
|
||||
const float scale_factor = new_ref_scale_unit / table->RefScale;
|
||||
//IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
|
||||
//IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor;
|
||||
}
|
||||
@ -2100,7 +2100,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
|
||||
if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
|
||||
return;
|
||||
|
||||
//IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
|
||||
//IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
|
||||
ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL;
|
||||
|
||||
// In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
|
||||
@ -3464,7 +3464,7 @@ void ImGui::TableSettingsAddSettingsHandler()
|
||||
// Remove Table (currently only used by TestEngine)
|
||||
void ImGui::TableRemove(ImGuiTable* table)
|
||||
{
|
||||
//IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID);
|
||||
//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
|
||||
ImGuiContext& g = *GImGui;
|
||||
int table_idx = g.Tables.GetIndex(table);
|
||||
//memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
|
||||
@ -3476,7 +3476,7 @@ void ImGui::TableRemove(ImGuiTable* table)
|
||||
// Free up/compact internal Table buffers for when it gets unused
|
||||
void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
{
|
||||
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
|
||||
//IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(table->MemoryCompacted == false);
|
||||
table->SortSpecs.Specs = NULL;
|
||||
|
@ -886,9 +886,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
const ImGuiID id = GetWindowScrollbarID(window, axis);
|
||||
KeepAliveID(id);
|
||||
|
||||
// Calculate scrollbar bounding box
|
||||
ImRect bb = GetWindowScrollbarRect(window, axis);
|
||||
@ -926,6 +924,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
KeepAliveID(id);
|
||||
|
||||
const float bb_frame_width = bb_frame.GetWidth();
|
||||
const float bb_frame_height = bb_frame.GetHeight();
|
||||
if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f)
|
||||
@ -2340,26 +2340,20 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
|
||||
format = PatchFormatStringFloatToInt(format);
|
||||
|
||||
// Tabbing or CTRL-clicking on Drag turns it into an InputText
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
// Tabbing or CTRL-clicking on Drag turns it into an InputText
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2);
|
||||
if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed)
|
||||
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
const bool make_active = (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id);
|
||||
if (make_active && temp_input_allowed)
|
||||
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
temp_input_is_active = true;
|
||||
|
||||
// Experimental: simple click (without moving) turns Drag into an InputText
|
||||
// (Optional) simple click (without moving) turns Drag into an InputText
|
||||
if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active)
|
||||
if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
|
||||
{
|
||||
@ -2367,6 +2361,14 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
g.NavActivateFlags = ImGuiActivateFlags_PreferInput;
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
|
||||
if (make_active && !temp_input_is_active)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
}
|
||||
}
|
||||
|
||||
if (temp_input_is_active)
|
||||
@ -2958,21 +2960,24 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
|
||||
format = PatchFormatStringFloatToInt(format);
|
||||
|
||||
// Tabbing or CTRL-clicking on Slider turns it into an input box
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
// Tabbing or CTRL-clicking on Slider turns it into an input box
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
const bool make_active = (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id);
|
||||
if (make_active && temp_input_allowed)
|
||||
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id)
|
||||
temp_input_is_active = true;
|
||||
|
||||
if (make_active && !temp_input_is_active)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -4603,7 +4608,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1);
|
||||
IM_ASSERT(apply_new_text_length <= buf_size);
|
||||
}
|
||||
//IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length);
|
||||
//IMGUI_DEBUG_PRINT("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length);
|
||||
|
||||
// If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size.
|
||||
ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size));
|
||||
|
Loading…
Reference in New Issue
Block a user