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Drag and Drop: Disable tracking mouse button ownership when an external drag source is active, to make it easier to achieve drag and drop over multiple OS windows. (#143)
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@ -2456,8 +2456,9 @@ void ImGui::NewFrame()
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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// FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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if (!mouse_avail_to_imgui)
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// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
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if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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// Scale & Scrolling
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@ -1734,7 +1734,10 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::TreeNode("Keyboard & Mouse State"))
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{
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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else
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ImGui::Text("Mouse pos: <INVALID>");
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ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
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ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
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ImGui::Text("Mouse dbl-clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
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