diff --git a/imgui.cpp b/imgui.cpp index ec2a8137f..bc8da2f45 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2476,7 +2476,7 @@ static void NavUpdate() } // Set output flags for user application - g.IO.NavUsable = g.FocusedWindow && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNav); + g.IO.NavUsable = g.FocusedWindow && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs); g.IO.NavActive = g.IO.NavUsable && g.NavId != 0 && !g.NavDisableHighlight; // Process NavCancel input (to close a popup, get back to parent, clear focus) @@ -2527,7 +2527,7 @@ static void NavUpdate() g.NavActivateId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavActivate)) ? g.NavId : 0; g.NavInputId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavInput)) ? g.NavId : 0; - if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNav)) + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) { g.NavActivateId = g.NavInputId = 0; g.NavDisableHighlight = true; @@ -2537,7 +2537,7 @@ static void NavUpdate() // Initiate directional inputs request const int allowed_dir_flags = (g.ActiveId == 0) ? ~0 : g.ActiveIdAllowNavDirFlags; g.NavMoveDir = ImGuiNavDir_None; - if (g.FocusedWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNav)) + if (g.FocusedWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs)) { if ((allowed_dir_flags & (1<Flags & ImGuiWindowFlags_NoNav)) + if (g.FocusedWindow && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs)) { // Fallback manual-scroll with NavUp/NavDown when window has no navigable item const float scroll_speed = ImFloor(g.FocusedWindow->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. @@ -2808,7 +2808,7 @@ void ImGui::NewFrame() // Pressing TAB activate widget focus //// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. // [2016/07/17] That comment was made invalid by 19d02becef94e8e0f1d432a8bd55cd783876583c - if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNav) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false)) + if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false)) if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) g.FocusedWindow->FocusIdxTabRequestNext = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1); else diff --git a/imgui.h b/imgui.h index 19650ec26..2f80b5b44 100644 --- a/imgui.h +++ b/imgui.h @@ -509,7 +509,8 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) - ImGuiWindowFlags_NoNav = 1 << 17, // No directional gamepad/keyboard navigation + ImGuiWindowFlags_NoNavFocus = 1 << 17, // No focusing of this window with gamepad/keyboard navigation + ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window // [Internal] ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild() diff --git a/imgui_demo.cpp b/imgui_demo.cpp index db58ac080..a6cd92d01 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -164,7 +164,7 @@ void ImGui::ShowTestWindow(bool* p_open) if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; + if (no_nav) window_flags |= ImGuiWindowFlags_NoNavInputs; ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiSetCond_FirstUseEver); if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) { @@ -1904,7 +1904,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open) static void ShowExampleAppFixedOverlay(bool* p_open) { ImGui::SetNextWindowPos(ImVec2(10,10)); - if (!ImGui::Begin("Example: Fixed Overlay", p_open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoNav)) + if (!ImGui::Begin("Example: Fixed Overlay", p_open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_NoNavFocus|ImGuiWindowFlags_NoNavInputs)) { ImGui::End(); return; diff --git a/imgui_internal.h b/imgui_internal.h index 1f08a1769..fa0d8c2bd 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -745,7 +745,7 @@ public: ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } - bool IsNavigableTo() const { return Active && this == this->RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNav) || this == GImGui->FocusedWindow); } + bool IsNavigableTo() const { return Active && this == this->RootNonPopupWindow && (!(Flags & ImGuiWindowFlags_NoNavFocus) || this == GImGui->FocusedWindow); } }; //-----------------------------------------------------------------------------