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Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
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@ -212,7 +212,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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VkResult err;
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VkResult err;
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
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g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
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// Create the Vertex and Index buffers:
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// Create the Vertex and Index buffers:
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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@ -694,7 +694,7 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
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{
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{
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ImGui_ImplVulkan_InvalidateFontUploadObjects();
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ImGui_ImplVulkan_InvalidateFontUploadObjects();
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++)
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{
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{
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FrameDataForRender* fd = &g_FramesDataBuffers[i];
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FrameDataForRender* fd = &g_FramesDataBuffers[i];
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if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
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if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
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@ -867,7 +867,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_
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// Create Command Buffers
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// Create Command Buffers
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VkResult err;
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VkResult err;
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
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{
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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{
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{
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@ -1068,7 +1068,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
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vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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//vkQueueWaitIdle(g_Queue);
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//vkQueueWaitIdle(g_Queue);
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
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{
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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vkDestroyFence(device, fd->Fence, allocator);
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vkDestroyFence(device, fd->Fence, allocator);
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