mirror of
https://github.com/ocornut/imgui.git
synced 2025-01-19 01:34:08 +01:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_vulkan.cpp
This commit is contained in:
commit
e3d7cd665d
@ -1,6 +1,6 @@
|
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The MIT License (MIT)
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||||
|
||||
Copyright (c) 2014-2023 Omar Cornut
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Copyright (c) 2014-2024 Omar Cornut
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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|
@ -648,9 +648,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->PrevWndProc != nullptr);
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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bd->ClientApi = client_api;
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@ -692,7 +692,7 @@ void ImGui_ImplGlfw_Shutdown()
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// Windows: restore our WndProc hook
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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bd->PrevWndProc = nullptr;
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#endif
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@ -1117,8 +1117,8 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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// GLFW hack: install hook for WM_NCHITTEST message handler
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtrW(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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#if !GLFW_HAS_FOCUS_ON_SHOW
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@ -1352,7 +1352,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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}
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#endif
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}
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return ::CallWindowProc(prev_wndproc, hWnd, msg, wParam, lParam);
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return ::CallWindowProcW(prev_wndproc, hWnd, msg, wParam, lParam);
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}
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#endif // #ifdef _WIN32
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@ -35,6 +35,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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@ -81,79 +83,18 @@
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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#ifndef IM_MAX
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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};
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// For multi-viewport support:
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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// Vulkan data
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkCommandPool FontCommandPool;
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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// Forward Declarations
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struct ImGui_ImplVulkanH_FrameRenderBuffers;
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struct ImGui_ImplVulkanH_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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@ -257,6 +198,72 @@ static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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||||
VkDeviceMemory VertexBufferMemory;
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||||
VkDeviceMemory IndexBufferMemory;
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||||
VkDeviceSize VertexBufferSize;
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||||
VkDeviceSize IndexBufferSize;
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||||
VkBuffer VertexBuffer;
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||||
VkBuffer IndexBuffer;
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||||
};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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||||
struct ImGui_ImplVulkanH_WindowRenderBuffers
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||||
{
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||||
uint32_t Index;
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||||
uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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||||
};
|
||||
|
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// For multi-viewport support:
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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||||
struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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// Vulkan data
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkCommandPool FontCommandPool;
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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//-----------------------------------------------------------------------------
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// SHADERS
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//-----------------------------------------------------------------------------
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@ -265,7 +272,7 @@ static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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static void ImGui_ImplVulkan_InitPlatformInterface();
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static void ImGui_ImplVulkan_ShutdownPlatformInterface();
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// glsl_shader.vert, compiled with:
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// backends/vulkan/glsl_shader.vert, compiled with:
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||||
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
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/*
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#version 450 core
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@ -329,7 +336,7 @@ static uint32_t __glsl_shader_vert_spv[] =
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0x0000002d,0x0000002c,0x000100fd,0x00010038
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};
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|
||||
// glsl_shader.frag, compiled with:
|
||||
// backends/vulkan/glsl_shader.frag, compiled with:
|
||||
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
||||
/*
|
||||
#version 450 core
|
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@ -426,16 +433,17 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(v->Device, buffer, &req);
|
||||
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
||||
VkDeviceSize size = IM_MAX(v->MinAllocationSize, req.size);
|
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VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
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alloc_info.allocationSize = size;
|
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
|
||||
check_vk_result(err);
|
||||
p_buffer_size = req.size;
|
||||
p_buffer_size = size;
|
||||
}
|
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|
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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@ -524,9 +532,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
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ImDrawVert* vtx_dst = nullptr;
|
||||
ImDrawIdx* idx_dst = nullptr;
|
||||
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
|
||||
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)&vtx_dst);
|
||||
check_vk_result(err);
|
||||
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
|
||||
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)&idx_dst);
|
||||
check_vk_result(err);
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
@ -645,7 +653,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
|
||||
{
|
||||
VkCommandPoolCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
info.flags = 0;
|
||||
info.queueFamilyIndex = v->QueueFamily;
|
||||
vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
|
||||
}
|
||||
@ -697,7 +705,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
|
||||
vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
|
||||
check_vk_result(err);
|
||||
@ -738,7 +746,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
|
||||
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
|
||||
check_vk_result(err);
|
||||
@ -1332,7 +1340,7 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
|
||||
{
|
||||
VkCommandPoolCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
info.flags = 0;
|
||||
info.queueFamilyIndex = queue_family;
|
||||
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
|
||||
check_vk_result(err);
|
||||
|
@ -72,6 +72,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
// Allocation, Debugging
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
|
@ -331,7 +331,9 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
|
||||
void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
||||
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
||||
if (fb_width <= 0 || fb_height <= 0 || draw_data->CmdListsCount == 0)
|
||||
return;
|
||||
|
||||
// FIXME: Assuming that this only gets called once per frame!
|
||||
@ -450,6 +452,12 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
|
||||
// Clamp to viewport as wgpuRenderPassEncoderSetScissorRect() won't accept values that are off bounds
|
||||
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
||||
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
||||
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
||||
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
|
@ -70,11 +70,16 @@ Other changes:
|
||||
- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
|
||||
(using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
|
||||
to allow passing through multiple widgets easily. (#3092, #5759, #787)
|
||||
- Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
|
||||
editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
|
||||
- Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096)
|
||||
- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
|
||||
width computation to better distribute the error. (#7120, #7121) [@Nahor]
|
||||
- ColorEdit4: Layout tweaks for very small sizes. (#7120, #7121)
|
||||
- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
|
||||
movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
|
||||
- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
|
||||
grip without moving it.
|
||||
- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
|
||||
- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
|
||||
- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
|
||||
@ -86,10 +91,20 @@ Other changes:
|
||||
like most printf implementations. (#7016, #3466, #6846) [@codefrog2002]
|
||||
- Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds
|
||||
on a codebase where another copy of the library is used.
|
||||
- Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL
|
||||
in order to catch cases where backend was not shut down. (#7175)
|
||||
- Backends: GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
|
||||
register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
|
||||
- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
|
||||
compiling in MBCS mode. (#7174) [@kimidaisuki22]
|
||||
- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
|
||||
vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
|
||||
- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
|
||||
"best practice" validation layer. (#7189, #4238) [@philae-ael]
|
||||
- Backends: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
|
||||
as we don't reset them.
|
||||
- Backends: WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal
|
||||
window's dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69]
|
||||
- Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
|
||||
(#6751) [@Traveller23, @ypujante]
|
||||
|
||||
|
19
imgui.cpp
19
imgui.cpp
@ -21,7 +21,7 @@
|
||||
// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
|
||||
// Everything else should be asked in 'Issues'! We are building a database of cross-linked knowledge there.
|
||||
|
||||
// Copyright (c) 2014-2023 Omar Cornut
|
||||
// Copyright (c) 2014-2024 Omar Cornut
|
||||
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
|
||||
// See LICENSE.txt for copyright and licensing details (standard MIT License).
|
||||
// This library is free but needs your support to sustain development and maintenance.
|
||||
@ -3682,8 +3682,11 @@ void ImGui::Initialize()
|
||||
// This function is merely here to free heap allocations.
|
||||
void ImGui::Shutdown()
|
||||
{
|
||||
// The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT_USER_ERROR(g.IO.BackendPlatformUserData == NULL, "Forgot to shutdown Platform backend?");
|
||||
IM_ASSERT_USER_ERROR(g.IO.BackendRendererUserData == NULL, "Forgot to shutdown Renderer backend?");
|
||||
|
||||
// The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
|
||||
if (g.IO.Fonts && g.FontAtlasOwnedByContext)
|
||||
{
|
||||
g.IO.Fonts->Locked = false;
|
||||
@ -6358,15 +6361,17 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
|
||||
}
|
||||
|
||||
// Apply back modified position/size to window
|
||||
if (size_target.x != FLT_MAX)
|
||||
const ImVec2 curr_pos = window->Pos;
|
||||
const ImVec2 curr_size = window->SizeFull;
|
||||
if (size_target.x != FLT_MAX && (window->Size.x != size_target.x || window->SizeFull.x != size_target.x))
|
||||
window->Size.x = window->SizeFull.x = size_target.x;
|
||||
if (size_target.y != FLT_MAX)
|
||||
if (size_target.y != FLT_MAX && (window->Size.y != size_target.y || window->SizeFull.y != size_target.y))
|
||||
window->Size.y = window->SizeFull.y = size_target.y;
|
||||
if (pos_target.x != FLT_MAX)
|
||||
if (pos_target.x != FLT_MAX && window->Pos.x != ImTrunc(pos_target.x))
|
||||
window->Pos.x = ImTrunc(pos_target.x);
|
||||
if (pos_target.y != FLT_MAX)
|
||||
if (pos_target.y != FLT_MAX && window->Pos.y != ImTrunc(pos_target.y))
|
||||
window->Pos.y = ImTrunc(pos_target.y);
|
||||
if (size_target.x != FLT_MAX || size_target.y != FLT_MAX || pos_target.x != FLT_MAX || pos_target.y != FLT_MAX)
|
||||
if (curr_pos.x != window->Pos.x || curr_pos.y != window->Pos.y || curr_size.x != window->SizeFull.x || curr_size.y != window->SizeFull.y)
|
||||
MarkIniSettingsDirty(window);
|
||||
|
||||
// Recalculate next expected border expected coordinates
|
||||
|
@ -3401,14 +3401,6 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(ImGuiDataType data_type, const char* format)
|
||||
{
|
||||
if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
|
||||
return ImGuiInputTextFlags_CharsScientific;
|
||||
const char format_last_char = format[0] ? format[strlen(format) - 1] : 0;
|
||||
return (format_last_char == 'x' || format_last_char == 'X') ? ImGuiInputTextFlags_CharsHexadecimal : ImGuiInputTextFlags_CharsDecimal;
|
||||
}
|
||||
|
||||
// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set!
|
||||
// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility.
|
||||
// However this may not be ideal for all uses, as some user code may break on out of bound values.
|
||||
@ -3426,7 +3418,6 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
|
||||
ImStrTrimBlanks(data_buf);
|
||||
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited;
|
||||
flags |= InputScalar_DefaultCharsFilter(data_type, format);
|
||||
|
||||
bool value_changed = false;
|
||||
if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags))
|
||||
@ -3470,9 +3461,6 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
|
||||
char buf[64];
|
||||
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
|
||||
|
||||
// Testing ActiveId as a minor optimization as filtering is not needed until active
|
||||
if (g.ActiveId == 0 && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
|
||||
flags |= InputScalar_DefaultCharsFilter(data_type, format);
|
||||
flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string.
|
||||
|
||||
bool value_changed = false;
|
||||
@ -3567,7 +3555,6 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
|
||||
bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags)
|
||||
{
|
||||
flags |= ImGuiInputTextFlags_CharsScientific;
|
||||
return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags);
|
||||
}
|
||||
|
||||
@ -3610,7 +3597,6 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags)
|
||||
|
||||
bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags)
|
||||
{
|
||||
flags |= ImGuiInputTextFlags_CharsScientific;
|
||||
return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags);
|
||||
}
|
||||
|
||||
@ -5245,7 +5231,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
else
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255));
|
||||
SetNextItemWidth(w_inputs);
|
||||
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
|
||||
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsUppercase))
|
||||
{
|
||||
value_changed = true;
|
||||
char* p = buf;
|
||||
|
Loading…
x
Reference in New Issue
Block a user