diff --git a/imgui.cpp b/imgui.cpp index af32df115..3efc2cb93 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -436,7 +436,6 @@ - settings: write more decent code to allow saving/loading new fields - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file - style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost. - - style: checkbox: padding for "active" color should be a multiplier of the - style: colorbox not always square? - text: simple markup language for color change? - log: LogButtons() options for specifying depth and/or hiding depth slider @@ -6764,7 +6763,7 @@ bool ImGui::Checkbox(const char* label, bool* v) if (*v) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); - const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; + const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark), style.FrameRounding); } @@ -6825,7 +6824,7 @@ bool ImGui::RadioButton(const char* label, bool active) if (active) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); - const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; + const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16); }