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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 11:38:34 +02:00

Examples: OSX: Fixed obsolete enums. Fixed keyboard mapping. Added missing keyboard modifiers. (#1873)

This commit is contained in:
Omar Cornut 2018-06-11 21:07:14 +02:00
parent fac0c801da
commit e54b61aa0f
2 changed files with 70 additions and 92 deletions

View File

@ -191,7 +191,7 @@
appMenu = [[NSMenu alloc] initWithTitle:@"ImGui OSX+OpenGL2 Example"];
menuItem = [appMenu addItemWithTitle:@"Quit ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
[menuItem setKeyEquivalentModifierMask:NSCommandKeyMask];
[menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
menuItem = [[NSMenuItem alloc] init];
[menuItem setSubmenu:appMenu];

View File

@ -1,9 +1,10 @@
// ImGui Platform Binding for: OSX / Cocoa
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
// FIXME-OSX: Keyboard mapping is weird.
// FIXME-OSX: Mouse cursor shape support (see https://github.com/glfw/glfw/issues/427)
// FIXME-OSX: Test renderer backend combination, e.g. OpenGL3
// Issues:
// [ ] Platform: CTRL+Tab can't be read.
// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
#include "imgui.h"
#include "imgui_impl_osx.h"
@ -11,7 +12,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Initial version.
// 2018-06-XX: Initial version.
// Data
static clock_t g_Time = 0;
@ -28,31 +29,28 @@ bool ImGui_ImplOSX_Init()
//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
io.KeyMap[ImGuiKey_Tab] = 9;
io.KeyMap[ImGuiKey_LeftArrow] = ImGuiKey_LeftArrow;
io.KeyMap[ImGuiKey_RightArrow] = ImGuiKey_RightArrow;
io.KeyMap[ImGuiKey_UpArrow] = ImGuiKey_UpArrow;
io.KeyMap[ImGuiKey_DownArrow] = ImGuiKey_DownArrow;
io.KeyMap[ImGuiKey_PageUp] = ImGuiKey_PageUp;
io.KeyMap[ImGuiKey_PageDown] = ImGuiKey_PageDown;
io.KeyMap[ImGuiKey_Home] = ImGuiKey_Home;
io.KeyMap[ImGuiKey_End] = ImGuiKey_End;
io.KeyMap[ImGuiKey_Insert] = ImGuiKey_Insert;
io.KeyMap[ImGuiKey_Delete] = ImGuiKey_Delete;
io.KeyMap[ImGuiKey_Backspace] = 127;
io.KeyMap[ImGuiKey_Space] = 32;
io.KeyMap[ImGuiKey_Enter] = 13;
io.KeyMap[ImGuiKey_Escape] = 27;
io.KeyMap[ImGuiKey_A] = 'a';
io.KeyMap[ImGuiKey_C] = 'c';
io.KeyMap[ImGuiKey_V] = 'v';
io.KeyMap[ImGuiKey_X] = 'x';
io.KeyMap[ImGuiKey_Y] = 'y';
io.KeyMap[ImGuiKey_Z] = 'z';
// Time elapsed since last frame, in seconds
// (in this sample app we'll override this every frame because our time step is variable)
io.DeltaTime = 1.0f/60.0f;
const int offset_for_function_keys = 256 - 0xF700;
io.KeyMap[ImGuiKey_Tab] = '\t';
io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Backspace] = 127;
io.KeyMap[ImGuiKey_Space] = 32;
io.KeyMap[ImGuiKey_Enter] = 13;
io.KeyMap[ImGuiKey_Escape] = 27;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
io.KeyMap[ImGuiKey_X] = 'X';
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
return true;
}
@ -63,9 +61,8 @@ void ImGui_ImplOSX_Shutdown()
void ImGui_ImplOSX_NewFrame(NSOpenGLView* view)
{
ImGuiIO& io = ImGui::GetIO();
// Setup display size
ImGuiIO& io = ImGui::GetIO();
const float dpi = [view.window backingScaleFactor];
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
io.DisplayFramebufferScale = ImVec2(dpi, dpi);
@ -86,47 +83,26 @@ void ImGui_ImplOSX_NewFrame(NSOpenGLView* view)
ImGui::NewFrame();
}
// FIXME-OSX: Store in io.KeysDown[]
static bool mapKeymap(int* keymap)
static int mapCharacterToKey(int c)
{
if (*keymap == NSUpArrowFunctionKey)
*keymap = ImGuiKey_LeftArrow;
else if (*keymap == NSDownArrowFunctionKey)
*keymap = ImGuiKey_DownArrow;
else if (*keymap == NSLeftArrowFunctionKey)
*keymap = ImGuiKey_LeftArrow;
else if (*keymap == NSRightArrowFunctionKey)
*keymap = ImGuiKey_RightArrow;
else if (*keymap == NSHomeFunctionKey)
*keymap = ImGuiKey_Home;
else if (*keymap == NSEndFunctionKey)
*keymap = ImGuiKey_End;
else if (*keymap == NSDeleteFunctionKey)
*keymap = ImGuiKey_Delete;
else if (*keymap == 25) // SHIFT + TAB
*keymap = 9; // TAB
else
return true;
return false;
if (c >= 'a' && c <= 'z')
return c - 'a' + 'A';
if (c == 25) // SHIFT+TAB -> TAB
return 9;
if (c >= 0 && c < 256)
return c;
if (c >= 0xF700 && c < 0xF700 + 256)
return c - 0xF700 + 256;
return -1;
}
static void ResetKeys()
// Reset the non-characters keys
static void resetKeys()
{
// FIXME-OSX: Mapping
ImGuiIO& io = ImGui::GetIO();
io.KeysDown[io.KeyMap[ImGuiKey_A]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_C]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_V]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_X]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_Y]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_Z]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_LeftArrow]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_RightArrow]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_Tab]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_UpArrow]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_DownArrow]] = false;
io.KeysDown[io.KeyMap[ImGuiKey_Tab]] = false;
for (int n = 0; n < IM_ARRAYSIZE(io.KeyMap); n++)
if (io.KeyMap[n] != -1 && io.KeyMap[n] >= 256)
io.KeysDown[io.KeyMap[n]] = false;
}
bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
@ -186,16 +162,16 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
int len = (int)[str length];
for (int i = 0; i < len; i++)
{
int keymap = [str characterAtIndex:i];
if (mapKeymap(&keymap) && !io.KeyCtrl)
io.AddInputCharacter(keymap);
if (keymap < 512)
{
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
if (io.KeyCtrl)
ResetKeys();
io.KeysDown[keymap] = true;
}
int c = [str characterAtIndex:i];
if (c < 0xF700 && !io.KeyCtrl)
io.AddInputCharacter(c);
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
int key = mapCharacterToKey(c);
if (key != -1 && key < 256 && !io.KeyCtrl)
resetKeys();
if (key != -1)
io.KeysDown[key] = true;
}
return io.WantCaptureKeyboard;
}
@ -206,29 +182,31 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
int len = (int)[str length];
for (int i = 0; i < len; i++)
{
int keymap = [str characterAtIndex:i];
mapKeymap(&keymap);
if (keymap < 512)
io.KeysDown[keymap] = false;
int c = [str characterAtIndex:i];
int key = mapCharacterToKey(c);
if (key != -1)
io.KeysDown[key] = false;
}
return io.WantCaptureKeyboard;
}
if (event.type == NSEventTypeFlagsChanged)
{
unsigned int flags;
flags = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
ImGuiIO& io = ImGui::GetIO();
bool wasKeyShift= io.KeyShift;
bool wasKeyCtrl = io.KeyCtrl;
io.KeyShift = flags & NSShiftKeyMask;
io.KeyCtrl = flags & NSCommandKeyMask;
bool keyShiftReleased = wasKeyShift && !io.KeyShift;
bool keyCtrlReleased = wasKeyCtrl && !io.KeyCtrl;
unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
bool oldKeyCtrl = io.KeyCtrl;
bool oldKeyShift = io.KeyShift;
bool oldKeyAlt = io.KeyAlt;
bool oldKeySuper = io.KeySuper;
io.KeyCtrl = flags & NSEventModifierFlagControl;
io.KeyShift = flags & NSEventModifierFlagShift;
io.KeyAlt = flags & NSEventModifierFlagOption;
io.KeySuper = flags & NSEventModifierFlagCommand;
// We must reset them as we will not receive any keyUp event if they where pressed during shift or command
if (keyShiftReleased || keyCtrlReleased)
ResetKeys();
if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl))
resetKeys();
return io.WantCaptureKeyboard;
}