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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Basic undocumented/unsupported combination of Child+Tooltip. The full feature needs substancially more work but this is enough for simplest cases. (#1345)

This commit is contained in:
omar 2018-01-19 15:37:25 +01:00
parent 42a612d7c9
commit e5a6e85f6d

View File

@ -4560,10 +4560,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// When reusing window again multiple times a frame, just append content (don't need to setup again) // When reusing window again multiple times a frame, just append content (don't need to setup again)
if (first_begin_of_the_frame) if (first_begin_of_the_frame)
{ {
const bool is_pinned_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345)
// Initialize // Initialize
window->ParentWindow = parent_window; window->ParentWindow = parent_window;
window->RootWindow = window->RootNonPopupWindow = window; window->RootWindow = window->RootNonPopupWindow = window;
if (parent_window && (flags & ImGuiWindowFlags_ChildWindow)) if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !is_pinned_child_tooltip)
window->RootWindow = parent_window->RootWindow; window->RootWindow = parent_window->RootWindow;
if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
window->RootNonPopupWindow = parent_window->RootNonPopupWindow; window->RootNonPopupWindow = parent_window->RootNonPopupWindow;
@ -4681,8 +4683,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{ {
window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size; window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size;
parent_window->DC.ChildWindows.push_back(window); parent_window->DC.ChildWindows.push_back(window);
if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !is_pinned_child_tooltip)
if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
window->Pos = window->PosFloat = parent_window->DC.CursorPos; window->Pos = window->PosFloat = parent_window->DC.CursorPos;
} }
@ -4713,7 +4714,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
} }
// Position tooltip (always follows mouse) // Position tooltip (always follows mouse)
if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api) if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !is_pinned_child_tooltip)
{ {
ImVec2 ref_pos = g.IO.MousePos; ImVec2 ref_pos = g.IO.MousePos;
ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point? ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
@ -4771,7 +4772,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
ImRect fullscreen_rect(GetVisibleRect()); ImRect fullscreen_rect(GetVisibleRect());
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !is_pinned_child_tooltip)
PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true); PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
else else
PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true); PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);