mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-15 11:33:29 +01:00
Docking: Added undocking of whole dock node by dragging from the Collapse button. Super useful and works great!
This commit is contained in:
parent
82978fc88f
commit
e647f89c33
85
imgui.cpp
85
imgui.cpp
@ -5438,7 +5438,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Collapse button
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos))
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if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos, NULL))
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window->WantCollapseToggle = true; // Defer collapsing to next frame as we are too far in the Begin() function
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// Close button
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@ -9537,7 +9537,6 @@ void ImGui::EndDragDropTarget()
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// B- inconsistent clipping/border 1-pixel issue (#2)
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// B- fix/disable auto-resize grip on split host nodes (~#2)
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// B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4)
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// B- drag from collapse button should drag entire dock node
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// B- implicit, invisible per-viewport dockspace to dock to
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// B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.)
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// B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar()
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@ -9570,13 +9569,14 @@ struct ImGuiDockRequest
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ImGuiDir DockSplitDir;
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float DockSplitRatio;
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bool DockSplitOuter;
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ImGuiWindow* UndockTarget;
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ImGuiWindow* UndockTargetWindow;
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ImGuiDockNode* UndockTargetNode;
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ImGuiDockRequest()
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{
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Type = ImGuiDockRequestType_None;
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DockTargetWindow = DockPayload = UndockTarget = NULL;
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DockTargetNode = NULL;
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DockTargetWindow = DockPayload = UndockTargetWindow = NULL;
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DockTargetNode = UndockTargetNode = NULL;
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DockSplitDir = ImGuiDir_None;
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DockSplitRatio = 0.5f;
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DockSplitOuter = false;
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@ -9636,7 +9636,8 @@ namespace ImGui
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static void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node);
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static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req);
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static void DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window);
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static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
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static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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static void DockContextGcUnusedSettingsNodes(ImGuiContext* ctx);
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static void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references); // Set root_id==0 to clear all
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static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
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@ -9653,13 +9654,13 @@ namespace ImGui
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static void DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node);
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static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window);
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static bool DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking);
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static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data);
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static ImRect DockNodeCalcTabBarRect(const ImGuiDockNode* node);
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static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired);
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static bool DockNodeCalcDropRects(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking);
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static ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; }
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static int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; }
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static int DockNodeGetTabOrder(ImGuiWindow* window);
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@ -9766,8 +9767,13 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
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// Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindow call in NewFrame)
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for (int n = 0; n < dc->Requests.Size; n++)
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if (dc->Requests[n].Type == ImGuiDockRequestType_Undock)
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DockContextProcessUndock(ctx, dc->Requests[n].UndockTarget);
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{
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ImGuiDockRequest* req = &dc->Requests[n];
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if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetWindow)
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DockContextProcessUndockWindow(ctx, req->UndockTargetWindow);
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else if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetNode)
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DockContextProcessUndockNode(ctx, req->UndockTargetNode);
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}
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}
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// Docking context update function, called by NewFrame()
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@ -9912,7 +9918,7 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID root_i
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if (want_removal)
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{
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ImGuiID backup_dock_id = window->DockId;
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DockContextProcessUndock(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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if (!clear_persistent_docking_references)
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window->DockId = backup_dock_id;
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}
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@ -10023,11 +10029,19 @@ void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDo
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ctx->DockContext->Requests.push_back(req);
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}
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void ImGui::DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window)
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void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
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{
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ImGuiDockRequest req;
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req.Type = ImGuiDockRequestType_Undock;
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req.UndockTarget = window;
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req.UndockTargetWindow = window;
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ctx->DockContext->Requests.push_back(req);
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}
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void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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{
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ImGuiDockRequest req;
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req.Type = ImGuiDockRequestType_Undock;
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req.UndockTargetNode = node;
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ctx->DockContext->Requests.push_back(req);
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}
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@ -10118,7 +10132,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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if (payload_node != NULL)
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{
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// Transfer full payload node (with 1+ child windows or child nodes)
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// FIXME-DOCK: Transition persistent DockId for all non-active windows?
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// FIXME-DOCK: Transition persistent DockId for all non-active windows
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if (payload_node->IsSplitNode())
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{
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if (target_node->Windows.Size > 0)
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@ -10157,7 +10171,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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target_node->TabBar->NextSelectedTabId = next_selected_id;
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}
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void ImGui::DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window)
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void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
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{
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(void)ctx;
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if (window->DockNode)
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@ -10169,6 +10183,22 @@ void ImGui::DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window)
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window->DockTabIsVisible = false;
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}
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// Extract a node out by creating a new one.
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// In the case of a root node, a node will have to stay in place, otherwise the node will be hidden (and GC-ed later)
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// (we could handle both cases differently with little benefit)
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void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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{
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// FIXME-DOCK: Transition persistent DockId for all non-active windows
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(void)ctx;
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IM_ASSERT(!node->IsSplitNode());
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IM_ASSERT(node->Windows.Size >= 1);
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ImGuiDockNode* new_node = DockContextAddNode(ctx, (ImGuiID)-1);
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DockNodeMoveWindows(new_node, node);
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for (int n = 0; n < new_node->Windows.Size; n++)
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UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL);
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new_node->WantMouseMove = true;
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}
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//-----------------------------------------------------------------------------
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// Docking: ImGuiDockNode
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//-----------------------------------------------------------------------------
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@ -10188,7 +10218,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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SelectedTabID = 0;
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WantCloseTabID = 0;
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IsVisible = true;
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InitFromFirstWindow = IsExplicitRoot = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = false;
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InitFromFirstWindow = IsExplicitRoot = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
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}
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ImGuiDockNode::~ImGuiDockNode()
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@ -10447,6 +10477,16 @@ static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node)
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node->IsVisible = is_visible;
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}
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static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(node->WantMouseMove == true);
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ImVec2 backup_active_click_offset = g.ActiveIdClickOffset;
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StartMouseMovingWindow(window);
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node->WantMouseMove = false;
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g.ActiveIdClickOffset = backup_active_click_offset;
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}
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static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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{
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ImGuiContext& g = *GImGui;
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@ -10488,6 +10528,9 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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node->WantCloseTabID = 0;
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node->HasCloseButton = node->HasCollapseButton = false;
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node->LastFrameActive = g.FrameCount;
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if (node->WantMouseMove)
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DockNodeStartMouseMovingWindow(node, node->Windows[0]);
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return;
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}
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@ -10553,6 +10596,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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node->HostWindow = host_window = node->ParentNode->HostWindow;
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}
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node->InitFromFirstWindow = false;
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if (node->WantMouseMove && node->HostWindow)
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DockNodeStartMouseMovingWindow(node, node->HostWindow);
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}
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// Update active node (the one whose title bar is highlight) within a node tree
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@ -10681,7 +10726,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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host_window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.WindowBorderSize);
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// Collapse button
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if (CollapseButton(host_window->GetID("#COLLAPSE"), title_bar_rect.Min))
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if (CollapseButton(host_window->GetID("#COLLAPSE"), title_bar_rect.Min, node))
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OpenPopup("#TabListMenu");
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if (IsItemActive())
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focus_tab_id = tab_bar->SelectedTabId;
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@ -11524,7 +11569,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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g.NextWindowData.PosUndock = false;
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if (want_undock)
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{
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DockContextProcessUndock(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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return;
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}
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@ -11538,7 +11583,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (dock_node->IsSplitNode())
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{
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DockContextProcessUndock(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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return;
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}
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@ -11560,7 +11605,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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ImGuiDockNode* root_node = DockNodeGetRootNode(dock_node);
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if (root_node->LastFrameAlive < g.FrameCount)
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{
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DockContextProcessUndock(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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}
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else
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{
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@ -11573,7 +11618,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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// Undock if we are submitted earlier than the host window
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if (dock_node->HostWindow && window->BeginOrderWithinContext < dock_node->HostWindow->BeginOrderWithinContext)
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{
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DockContextProcessUndock(ctx, window);
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DockContextProcessUndockWindow(ctx, window);
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return;
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}
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@ -769,6 +769,7 @@ struct ImGuiDockNode
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bool HasCollapseButton :1;
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bool WantCloseAll :1; // Set when closing all tabs at once.
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bool WantLockSizeOnce :1;
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created hode window
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ImGuiDockNode(ImGuiID id);
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~ImGuiDockNode();
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@ -1468,7 +1469,9 @@ namespace ImGui
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IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
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IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
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IMGUI_API void DockContextEndFrame(ImGuiContext* ctx);
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IMGUI_API void DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window);
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IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
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IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
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IMGUI_API void BeginAsDockableDragDropSource(ImGuiWindow* window);
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IMGUI_API void BeginAsDockableDragDropTarget(ImGuiWindow* window);
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@ -1531,7 +1534,7 @@ namespace ImGui
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// Widgets
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
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IMGUI_API void Scrollbar(ImGuiLayoutType direction);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
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@ -669,7 +669,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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return pressed;
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}
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bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -679,20 +679,34 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
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bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed);
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ImVec2 off = is_dock_menu ? ImVec2((float)(int)(-g.Style.ItemInnerSpacing.x * 0.5f) + 0.5f, 0.0f) : ImVec2(0.0f, 0.0f);
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//bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed);
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ImVec2 off = dock_node ? ImVec2((float)(int)(-g.Style.ItemInnerSpacing.x * 0.5f) + 0.5f, 0.0f) : ImVec2(0.0f, 0.0f);
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ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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if (hovered || held)
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window->DrawList->AddCircleFilled(bb.GetCenter() + off + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, col, 9);
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if (is_dock_menu)
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if (dock_node)
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RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, GetColorU32(ImGuiCol_Text));
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else
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RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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if (IsItemActive() && IsMouseDragging())
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StartMouseMovingWindow(window);
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if (IsItemActive() && IsMouseDragging(0))
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{
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if (dock_node != NULL && DockNodeGetRootNode(dock_node)->OnlyNodeWithWindows != dock_node)
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{
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float threshold_base = g.FontSize;
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float threshold_x = (threshold_base * 2.2f);
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float threshold_y = (threshold_base * 1.5f);
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IM_ASSERT(window->DockNodeAsHost != NULL);
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if (g.IO.MouseDragMaxDistanceAbs[0].x > threshold_x || g.IO.MouseDragMaxDistanceAbs[0].y > threshold_y)
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DockContextQueueUndockNode(&g, dock_node);
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}
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else
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{
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StartMouseMovingWindow(window);
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}
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}
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return pressed;
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}
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@ -6456,7 +6470,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Undock
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if (undocking_tab && g.ActiveId == id && IsMouseDragging())
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{
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DockContextQueueUndock(&g, docked_window);
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DockContextQueueUndockWindow(&g, docked_window);
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g.MovingWindow = docked_window;
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g.ActiveId = g.MovingWindow->MoveId;
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g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;
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