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https://github.com/ocornut/imgui.git
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Prefixed internal structs exposed in imgui.h with a fully qualified name to facilitate auto-generation with cimgui.
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parent
3436132d4b
commit
e66799f79a
62
imgui.cpp
62
imgui.cpp
@ -1923,15 +1923,15 @@ ImU32 ImGui::GetColorU32(ImU32 col)
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//-----------------------------------------------------------------------------
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// std::lower_bound but without the bullshit
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static ImGuiStorage::Pair* LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
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static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector<ImGuiStorage::ImGuiStoragePair>& data, ImGuiID key)
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{
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ImGuiStorage::Pair* first = data.Data;
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ImGuiStorage::Pair* last = data.Data + data.Size;
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ImGuiStorage::ImGuiStoragePair* first = data.Data;
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ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size;
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size_t count = (size_t)(last - first);
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while (count > 0)
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{
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size_t count2 = count >> 1;
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ImGuiStorage::Pair* mid = first + count2;
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ImGuiStorage::ImGuiStoragePair* mid = first + count2;
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if (mid->key < key)
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{
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first = ++mid;
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@ -1953,18 +1953,18 @@ void ImGuiStorage::BuildSortByKey()
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static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs)
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{
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// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
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if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1;
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if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1;
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if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1;
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if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1;
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return 0;
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}
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};
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if (Data.Size > 1)
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID);
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}
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int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
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{
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ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
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ImGuiStoragePair* it = LowerBound(const_cast<ImVector<ImGuiStoragePair>&>(Data), key);
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if (it == Data.end() || it->key != key)
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return default_val;
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return it->val_i;
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@ -1977,7 +1977,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
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float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
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{
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ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
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ImGuiStoragePair* it = LowerBound(const_cast<ImVector<ImGuiStoragePair>&>(Data), key);
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if (it == Data.end() || it->key != key)
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return default_val;
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return it->val_f;
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@ -1985,7 +1985,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
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void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
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{
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ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
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ImGuiStoragePair* it = LowerBound(const_cast<ImVector<ImGuiStoragePair>&>(Data), key);
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if (it == Data.end() || it->key != key)
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return NULL;
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return it->val_p;
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@ -1994,9 +1994,9 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
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// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
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int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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it = Data.insert(it, Pair(key, default_val));
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it = Data.insert(it, ImGuiStoragePair(key, default_val));
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return &it->val_i;
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}
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@ -2007,27 +2007,27 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
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float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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it = Data.insert(it, Pair(key, default_val));
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it = Data.insert(it, ImGuiStoragePair(key, default_val));
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return &it->val_f;
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}
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void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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it = Data.insert(it, Pair(key, default_val));
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it = Data.insert(it, ImGuiStoragePair(key, default_val));
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return &it->val_p;
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}
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// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
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void ImGuiStorage::SetInt(ImGuiID key, int val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, Pair(key, val));
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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it->val_i = val;
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@ -2040,10 +2040,10 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val)
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void ImGuiStorage::SetFloat(ImGuiID key, float val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, Pair(key, val));
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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it->val_f = val;
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@ -2051,10 +2051,10 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
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void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
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{
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ImGuiStorage::Pair* it = LowerBound(Data, key);
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ImGuiStoragePair* it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, Pair(key, val));
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Data.insert(it, ImGuiStoragePair(key, val));
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return;
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}
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it->val_p = val;
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@ -2095,7 +2095,7 @@ bool ImGuiTextFilter::Draw(const char* label, float width)
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return value_changed;
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}
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void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>* out) const
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void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector<ImGuiTextRange>* out) const
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{
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out->resize(0);
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const char* wb = b;
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@ -2104,25 +2104,25 @@ void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>* out)
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{
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if (*we == separator)
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{
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out->push_back(TextRange(wb, we));
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out->push_back(ImGuiTextRange(wb, we));
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wb = we + 1;
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}
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we++;
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}
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if (wb != we)
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out->push_back(TextRange(wb, we));
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out->push_back(ImGuiTextRange(wb, we));
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}
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void ImGuiTextFilter::Build()
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{
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Filters.resize(0);
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TextRange input_range(InputBuf, InputBuf+strlen(InputBuf));
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ImGuiTextRange input_range(InputBuf, InputBuf+strlen(InputBuf));
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input_range.split(',', &Filters);
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CountGrep = 0;
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for (int i = 0; i != Filters.Size; i++)
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{
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TextRange& f = Filters[i];
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ImGuiTextRange& f = Filters[i];
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while (f.b < f.e && ImCharIsBlankA(f.b[0]))
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f.b++;
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while (f.e > f.b && ImCharIsBlankA(f.e[-1]))
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@ -2144,19 +2144,19 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
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for (int i = 0; i != Filters.Size; i++)
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{
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const TextRange& f = Filters[i];
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const ImGuiTextRange& f = Filters[i];
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if (f.empty())
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continue;
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if (f.b[0] == '-')
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{
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// Subtract
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if (ImStristr(text, text_end, f.begin()+1, f.end()) != NULL)
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if (ImStristr(text, text_end, f.b + 1, f.e) != NULL)
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return false;
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}
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else
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{
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// Grep
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if (ImStristr(text, text_end, f.begin(), f.end()) != NULL)
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if (ImStristr(text, text_end, f.b, f.e) != NULL)
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return true;
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}
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}
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@ -10102,7 +10102,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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NodeColumns(&window->ColumnsStorage[n]);
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ImGui::TreePop();
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}
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ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
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ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.size_in_bytes());
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ImGui::TreePop();
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}
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24
imgui.h
24
imgui.h
@ -1591,20 +1591,18 @@ struct ImGuiTextFilter
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bool IsActive() const { return !Filters.empty(); }
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// [Internal]
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struct TextRange
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struct ImGuiTextRange
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{
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const char* b;
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const char* e;
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TextRange() { b = e = NULL; }
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TextRange(const char* _b, const char* _e) { b = _b; e = _e; }
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const char* begin() const { return b; }
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const char* end () const { return e; }
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ImGuiTextRange() { b = e = NULL; }
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ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
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bool empty() const { return b == e; }
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IMGUI_API void split(char separator, ImVector<TextRange>* out) const;
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IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
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};
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char InputBuf[256];
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ImVector<TextRange> Filters;
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ImVector<ImGuiTextRange>Filters;
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int CountGrep;
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};
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@ -1639,15 +1637,17 @@ struct ImGuiTextBuffer
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// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
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struct ImGuiStorage
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{
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struct Pair
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// [Internal]
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struct ImGuiStoragePair
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{
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ImGuiID key;
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union { int val_i; float val_f; void* val_p; };
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Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
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Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
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Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
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ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
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ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
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ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
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};
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ImVector<Pair> Data;
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ImVector<ImGuiStoragePair> Data;
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// - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
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// - Set***() functions find pair, insertion on demand if missing.
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