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Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. (#4821)
Fix using NSKeyUp (#5268).
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@ -22,4 +22,3 @@
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
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IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
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IMGUI_IMPL_API bool ImGui_ImplOSX_HandleEvent(NSEvent* _Nonnull event, NSView* _Nullable view);
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture.
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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@ -66,6 +67,7 @@ struct ImGui_ImplOSX_Data
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ImGuiObserver* Observer;
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KeyEventResponder* KeyEventResponder;
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NSTextInputContext* InputContext;
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id Monitor;
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); }
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};
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@ -76,6 +78,10 @@ static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui
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static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return static_cast<CFTimeInterval>(static_cast<double>(clock_gettime_nsec_np(CLOCK_UPTIME_RAW)) / 1e9); }
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// Forward Declarations
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static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view);
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static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view);
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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+ (id)_windowResizeNorthWestSouthEastCursor;
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@ -429,15 +435,7 @@ bool ImGui_ImplOSX_Init(NSView* view)
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bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
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[view addSubview:bd->KeyEventResponder];
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
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// This monitor taps into global event stream and captures these events.
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NSEventMask eventMask = NSEventMaskFromType(NSKeyUp) | NSEventMaskFlagsChanged;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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ImGui_ImplOSX_HandleEvent(event, bd->KeyEventResponder);
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return event;
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}];
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ImGui_ImplOSX_AddTrackingArea(view);
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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@ -462,6 +460,11 @@ void ImGui_ImplOSX_Shutdown()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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bd->Observer = NULL;
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if (bd->Monitor != NULL)
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{
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[NSEvent removeMonitor:bd->Monitor];
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bd->Monitor = NULL;
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}
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ImGui_ImplOSX_DestroyBackendData();
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}
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@ -591,7 +594,7 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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ImGui_ImplOSX_UpdateImePosWithView(view);
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -716,3 +719,27 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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return false;
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}
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static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view)
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{
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// If we want to receive key events, we either need to be in the responder chain of the key view,
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// or else we can install a local monitor. The consequence of this heavy-handed approach is that
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// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
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// window, we'd want to be much more careful than just ingesting the complete event stream.
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// To match the behavior of other backends, we pass every event down to the OS.
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (bd->Monitor)
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return;
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NSEventMask eventMask = 0;
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eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel;
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eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged;
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eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged;
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eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged;
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eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
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bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask
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handler:^NSEvent* _Nullable(NSEvent* event)
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{
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ImGui_ImplOSX_HandleEvent(event, view);
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return event;
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}];
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}
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@ -39,6 +39,10 @@ Breaking changes:
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- Renamed ImGuiKeyModFlags to ImGuiModFlags. Kept inline redirection enums (will obsolete).
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(This was never used in public API functions but technically present in imgui.h and ImGuiIO).
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- Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend
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automatically handling event capture. Examples that are using the OSX backend have removed
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all the now-unnecessary calls to ImGui_ImplOSX_HandleEvent(), applications can do as well.
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[@stuartcarnie] (#4821)
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Other Changes:
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@ -105,6 +109,7 @@ Other Changes:
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- Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with
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multiple contexts. (#5203, #5221, #4141) [@noisewuwei]
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- Examples: Emscripten+WebGPU: Fix building for latest WebGPU specs. (#3632)
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- Examples: OSX+Metal, OSX+OpenGL: Removed now-unnecessary calls to ImGui_ImplOSX_HandleEvent(). (#4821)
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-----------------------------------------------------------------------
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@ -17,7 +17,7 @@
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#include "imgui_impl_metal.h"
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#if TARGET_OS_OSX
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#include "imgui_impl_osx.h"
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@interface AppViewController : NSViewController
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@interface AppViewController : NSViewController<NSWindowDelegate>
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@end
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#else
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@interface AppViewController : UIViewController
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@ -100,15 +100,8 @@
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self.mtkView.delegate = self;
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#if TARGET_OS_OSX
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// Add a tracking area in order to receive mouse events whenever the mouse is within the bounds of our view
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NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect:NSZeroRect
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options:NSTrackingMouseMoved | NSTrackingInVisibleRect | NSTrackingActiveAlways
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owner:self
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userInfo:nil];
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[self.view addTrackingArea:trackingArea];
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ImGui_ImplOSX_Init(self.view);
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[NSApp activateIgnoringOtherApps:YES];
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#endif
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}
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@ -209,20 +202,18 @@
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#if TARGET_OS_OSX
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// Forward Mouse events to Dear ImGui OSX backend.
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-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); }
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- (void)viewWillAppear
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{
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[super viewWillAppear];
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self.view.window.delegate = self;
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}
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- (void)windowWillClose:(NSNotification *)notification
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{
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ImGui_ImplMetal_Shutdown();
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ImGui_ImplOSX_Shutdown();
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ImGui::DestroyContext();
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}
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#else
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@ -286,9 +277,8 @@
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backing:NSBackingStoreBuffered
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defer:NO];
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self.window.contentViewController = rootViewController;
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[self.window orderFront:self];
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[self.window center];
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[self.window becomeKeyWindow];
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[self.window makeKeyAndOrderFront:self];
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}
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return self;
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}
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@ -142,26 +142,6 @@
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-(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; }
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-(void)dealloc { animationTimer = nil; }
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//-----------------------------------------------------------------------------------
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// Input processing
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//-----------------------------------------------------------------------------------
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// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
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// Other events are registered via addLocalMonitorForEventsMatchingMask()
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-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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@end
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//-----------------------------------------------------------------------------------
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@ -386,6 +386,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2022/05/03 (1.88) - backends: osx: removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. All ImGui_ImplOSX_HandleEvent() calls should be removed as they are now unnecessary.
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- 2022/04/05 (1.88) - inputs: renamed ImGuiKeyModFlags to ImGuiModFlags. Kept inline redirection enums (will obsolete). This was never used in public API functions but technically present in imgui.h and ImGuiIO.
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- 2022/01/20 (1.87) - inputs: reworded gamepad IO.
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- Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values.
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