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Backends: WebGPU: Align buffer sizes upon creation. (#6188)
Amend from original pr to use a macro.
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@ -13,6 +13,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-04-11: Align buffer sizes.
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// 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2023-01-25: Revert automatic pipeline layout generation (see https://github.com/gpuweb/gpuweb/issues/2470)
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// 2022-11-24: Fixed validation error with default depth buffer settings.
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@ -33,6 +34,7 @@
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
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#define MEMALIGN(_SIZE,_ALIGN) (((_SIZE) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align (copied from IM_ALIGN() macro).
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// WebGPU data
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struct RenderResources
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@ -370,7 +372,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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nullptr,
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"Dear ImGui Vertex buffer",
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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fr->VertexBufferSize * sizeof(ImDrawVert),
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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false
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};
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fr->VertexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &vb_desc);
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@ -394,7 +396,7 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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nullptr,
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"Dear ImGui Index buffer",
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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fr->IndexBufferSize * sizeof(ImDrawIdx),
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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false
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};
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fr->IndexBuffer = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ib_desc);
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@ -415,8 +417,8 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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vtx_dst += cmd_list->VtxBuffer.Size;
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3;
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int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3;
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int64_t vb_write_size = MEMALIGN((char*)vtx_dst - (char*)fr->VertexBufferHost, 4);
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int64_t ib_write_size = MEMALIGN((char*)idx_dst - (char*)fr->IndexBufferHost, 4);
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wgpuQueueWriteBuffer(bd->defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
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wgpuQueueWriteBuffer(bd->defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size);
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@ -553,7 +555,7 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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nullptr,
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"Dear ImGui Uniform buffer",
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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sizeof(Uniforms),
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MEMALIGN(sizeof(Uniforms), 4),
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false
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};
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bd->renderResources.Uniforms = wgpuDeviceCreateBuffer(bd->wgpuDevice, &ub_desc);
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@ -90,6 +90,7 @@ Other changes:
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(#6315) [@PathogenDavid]
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- Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen.
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(#6314) [@PathogenDavid]
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- Backends: WebGPU: Align buffers. (#6188) [@eliemichel]
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- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
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