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Nav: Fixed initial movement (which sends an InitRequest) from clearing NavDisableHighlight and fully enabling Nav feedbacks. (#787)
NB: Setting g.NavInitResultExplicit = false on InitRequest match was added in initial commit c2cb2a6928
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@ -2291,7 +2291,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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// Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback
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if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus))
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{
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g.NavInitRequest = g.NavInitResultExplicit = false; // Found a match, clear request
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g.NavInitRequest = false; // Found a match, clear request
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NavUpdateAnyRequestFlag();
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}
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if (g.NavInitResultId == 0 || !(item_flags & ImGuiItemFlags_NoNavDefaultFocus))
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@ -2887,10 +2887,11 @@ static void ImGui::NavUpdate()
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{
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// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
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IM_ASSERT(g.NavWindow);
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SetNavID(g.NavInitResultId, g.NavLayer);
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if (g.NavInitResultExplicit)
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SetNavIDAndMoveMouse(g.NavInitResultId, g.NavLayer, g.NavInitResultRectRel);
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else
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SetNavID(g.NavInitResultId, g.NavLayer);
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g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel;
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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}
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g.NavInitRequest = false;
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g.NavInitResultExplicit = false;
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