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Minor warning fixes.

This commit is contained in:
ocornut 2021-05-28 17:56:51 +02:00
parent 6fb700bc6f
commit e7db481ce9
2 changed files with 9 additions and 7 deletions

View File

@ -9374,7 +9374,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
//draw_list->AddPolyline(concave_shape, IM_ARRAYSIZE(concave_shape), col, ImDrawFlags_Closed, th); //draw_list->AddPolyline(concave_shape, IM_ARRAYSIZE(concave_shape), col, ImDrawFlags_Closed, th);
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
@ -9405,7 +9405,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle
//draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
PathConcaveShape(draw_list, x, y, sz); draw_list->PathFillConcave(col); x += sz + spacing; // Concave shape PathConcaveShape(draw_list, x, y, sz); draw_list->PathFillConcave(col); x += sz + spacing; // Concave shape
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)

View File

@ -789,8 +789,14 @@ if (USE_NEW_CODE)
const float half_thickness_aa = half_thickness + AA_SIZE; const float half_thickness_aa = half_thickness + AA_SIZE;
const unsigned int first_vtx_idx = _VtxCurrentIdx; const unsigned int first_vtx_idx = _VtxCurrentIdx;
// Declare temporary variables in outer scope. Declared without a default value would trigger static analyser, and doing it in inner-scope would be more wasteful.
float mlx, mly, mrx, mry; // Left and right miters
float mlax = 0.0f, mlay = 0.0f, mrax = 0.0f, mray = 0.0f; // Left and right miters including anti-aliasing
float b1x = 0.0f, b1y = 0.0f, b2x = 0.0f, b2y = 0.0f; // First and second bevel point
float b1ax = 0.0f, b1ay = 0.0f, b2ax = 0.0f, b2ay = 0.0f; // First and second bevel point including anti-aliasing
float sqlen1 = 0.0f; float sqlen1 = 0.0f;
float dx1, dy1; float dx1 = 0.0f, dy1 = 0.0f;
if (closed) if (closed)
{ {
dx1 = points[0].x - points[points_count - 1].x; dx1 = points[0].x - points[points_count - 1].x;
@ -823,8 +829,6 @@ if (USE_NEW_CODE)
} }
float miter_l_recip = dx1 * dy2 - dy1 * dx2; float miter_l_recip = dx1 * dy2 - dy1 * dx2;
float mlx, mly, mrx, mry; // Left and right miters
float mlax, mlay, mrax, mray; // Left and right miters including anti-aliasing
const bool bevel = (dx1 * dx2 + dy1 * dy2) > 1e-5f; const bool bevel = (dx1 * dx2 + dy1 * dy2) > 1e-5f;
if (ImFabs(miter_l_recip) > 1e-5f) if (ImFabs(miter_l_recip) > 1e-5f)
{ {
@ -869,8 +873,6 @@ if (USE_NEW_CODE)
// The two bevel vertices if the angle is right or obtuse // The two bevel vertices if the angle is right or obtuse
// miter_sign == 1, iff the outer (maybe bevelled) edge is on the right, -1 iff it is on the left // miter_sign == 1, iff the outer (maybe bevelled) edge is on the right, -1 iff it is on the left
int miter_sign = (miter_l_recip >= 0) - (miter_l_recip < 0); int miter_sign = (miter_l_recip >= 0) - (miter_l_recip < 0);
float b1x, b1y, b2x, b2y; // First and second bevel point
float b1ax, b1ay, b2ax, b2ay; // First and second bevel point including anti-aliasing
if (bevel) if (bevel)
{ {
// FIXME-OPT: benchmark if doing these computations only once in AA case saves cycles // FIXME-OPT: benchmark if doing these computations only once in AA case saves cycles