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Exposed CalcTextSize(), GetCursorScreenPos() for more advanced fiddling
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@ -179,7 +179,6 @@ namespace ImGui
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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@ -2441,6 +2440,12 @@ void SetCursorPos(const ImVec2& pos)
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window->DC.CursorPos = window->Pos + pos;
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window->DC.CursorPos = window->Pos + pos;
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}
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}
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ImVec2 GetCursorScreenPos()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.CursorPos;
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}
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void SetScrollPosHere()
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void SetScrollPosHere()
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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4
imgui.h
4
imgui.h
@ -166,8 +166,9 @@ namespace ImGui
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float GetColumnOffset(int column_index = -1);
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float GetColumnOffset(int column_index = -1);
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void SetColumnOffset(int column_index, float offset);
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void SetColumnOffset(int column_index, float offset);
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float GetColumnWidth(int column_index = -1);
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float GetColumnWidth(int column_index = -1);
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ImVec2 GetCursorPos(); // cursor position is relative to window position
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ImVec2 GetCursorPos(); // cursor position relative to window position
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void SetCursorPos(const ImVec2& pos); // "
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void SetCursorPos(const ImVec2& pos); // "
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ImVec2 GetCursorScreenPos(); // cursor position in screen space
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void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets.
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void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets.
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float GetTextLineSpacing();
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float GetTextLineSpacing();
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float GetTextLineHeight();
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float GetTextLineHeight();
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@ -251,6 +252,7 @@ namespace ImGui
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int GetFrameCount();
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int GetFrameCount();
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const char* GetStyleColorName(ImGuiCol idx);
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const char* GetStyleColorName(ImGuiCol idx);
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void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
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void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
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ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true);
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}; // namespace ImGui
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}; // namespace ImGui
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