diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp index c47d5aab8..c31356056 100644 --- a/examples/imgui_impl_vulkan.cpp +++ b/examples/imgui_impl_vulkan.cpp @@ -676,7 +676,7 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc check_vk_result(err); } -static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline) +static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline) { ImGui_ImplVulkan_CreateShaderModules(device, allocator); @@ -784,24 +784,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() { ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; - VkShaderModule vert_module; - VkShaderModule frag_module; - - // Create The Shader Modules: - { - VkShaderModuleCreateInfo vert_info = {}; - vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - vert_info.codeSize = sizeof(__glsl_shader_vert_spv); - vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; - err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module); - check_vk_result(err); - VkShaderModuleCreateInfo frag_info = {}; - frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - frag_info.codeSize = sizeof(__glsl_shader_frag_spv); - frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; - err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module); - check_vk_result(err); - } if (!g_FontSampler) { @@ -867,9 +849,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline); - vkDestroyShaderModule(v->Device, vert_module, v->Allocator); - vkDestroyShaderModule(v->Device, frag_module, v->Allocator); - return true; } @@ -894,6 +873,8 @@ void ImGui_ImplVulkan_DestroyDeviceObjects() ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator); ImGui_ImplVulkan_DestroyFontUploadObjects(); + if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; } + if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; } if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; } if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; } if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; } @@ -1210,7 +1191,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V info.pDependencies = &dependency; err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass); check_vk_result(err); - ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline); + + // We do not create a pipeline by default as this is also used by examples' main.cpp, + // but secondary viewport in multi-viewport mode may want to create one with: + //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline); } // Create The Image Views @@ -1277,6 +1261,7 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui IM_FREE(wd->FrameSemaphores); wd->Frames = NULL; wd->FrameSemaphores = NULL; + vkDestroyPipeline(device, wd->Pipeline, allocator); vkDestroyRenderPass(device, wd->RenderPass, allocator); vkDestroySwapchainKHR(device, wd->Swapchain, allocator); vkDestroySurfaceKHR(instance, wd->Surface, allocator); diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h index 951574cd4..d5d2516a2 100644 --- a/examples/imgui_impl_vulkan.h +++ b/examples/imgui_impl_vulkan.h @@ -108,7 +108,7 @@ struct ImGui_ImplVulkanH_Window VkSurfaceFormatKHR SurfaceFormat; VkPresentModeKHR PresentMode; VkRenderPass RenderPass; - VkPipeline Pipeline; // The window pipeline uses a different VkRenderPass than the user's + VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo bool ClearEnable; VkClearValue ClearValue; uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)