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Nav: Fixed renaming of c09016b12a
that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
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parent
3967ff58b2
commit
e9070e768e
12
imgui.cpp
12
imgui.cpp
@ -2690,9 +2690,9 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput
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if (dir_sources & ImGuiNavDirSourceFlags_Key)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft, mode), GetNavInputAmount(ImGuiNavInput_KeyDown, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp, mode));
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if (dir_sources & ImGuiNavDirSourceFlags_PadLStick)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadDpadRight, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadLeft, mode), GetNavInputAmount(ImGuiNavInput_PadDpadDown, mode) - GetNavInputAmount(ImGuiNavInput_PadDpadUp, mode));
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if (dir_sources & ImGuiNavDirSourceFlags_PadRStick)
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadRStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadRStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadRStickUp, mode));
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delta += ImVec2(GetNavInputAmount(ImGuiNavInput_PadLStickRight, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickLeft, mode), GetNavInputAmount(ImGuiNavInput_PadLStickDown, mode) - GetNavInputAmount(ImGuiNavInput_PadLStickUp, mode));
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if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakSlow))
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delta *= slow_factor;
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if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_PadTweakFast))
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@ -2966,10 +2966,10 @@ static void ImGui::NavUpdate()
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g.NavMoveDir = ImGuiDir_None;
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if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
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{
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if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickLeft, ImGuiNavInput_KeyLeft, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
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if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickRight,ImGuiNavInput_KeyRight,ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
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if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickUp, ImGuiNavInput_KeyUp, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
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if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadLStickDown, ImGuiNavInput_KeyDown, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
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if ((allowed_dir_flags & (1<<ImGuiDir_Left)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDpadLeft, ImGuiNavInput_KeyLeft, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Left;
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if ((allowed_dir_flags & (1<<ImGuiDir_Right)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDpadRight,ImGuiNavInput_KeyRight,ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Right;
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if ((allowed_dir_flags & (1<<ImGuiDir_Up)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDpadUp, ImGuiNavInput_KeyUp, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Up;
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if ((allowed_dir_flags & (1<<ImGuiDir_Down)) && IsNavInputPressedAnyOfTwo(ImGuiNavInput_PadDpadDown, ImGuiNavInput_KeyDown, ImGuiInputReadMode_Repeat)) g.NavMoveDir = ImGuiDir_Down;
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}
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}
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else
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16
imgui.h
16
imgui.h
@ -705,14 +705,14 @@ enum ImGuiNavInput_
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ImGuiNavInput_PadCancel, // close menu/popup/child, lose selection // e.g. Cross button
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ImGuiNavInput_PadInput, // text input // e.g. Triangle button
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ImGuiNavInput_PadMenu, // toggle menu, hold to: focus, move, resize // e.g. Square button
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ImGuiNavInput_PadLStickLeft, // move left, resize window (with PadMenu) // e.g. D-pad + left stick directions (analog)
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ImGuiNavInput_PadLStickRight, // move right
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ImGuiNavInput_PadLStickUp, // move up
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ImGuiNavInput_PadLStickDown, // move down
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ImGuiNavInput_PadRStickLeft, // scroll up, move window (with PadMenu) // e.g. right stick directions (analog)
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ImGuiNavInput_PadRStickRight, // scroll right
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ImGuiNavInput_PadRStickUp, // scroll up
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ImGuiNavInput_PadRStickDown, // scroll down
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ImGuiNavInput_PadDpadLeft, // move left, resize window (with PadMenu) // e.g. D-pad directions
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ImGuiNavInput_PadDpadRight, // move right
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ImGuiNavInput_PadDpadUp, // move up
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ImGuiNavInput_PadDpadDown, // move down
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ImGuiNavInput_PadLStickLeft, // scroll up, move window (with PadMenu) // e.g. left stick directions (analog)
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ImGuiNavInput_PadLStickRight, // scroll right
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ImGuiNavInput_PadLStickUp, // scroll up
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ImGuiNavInput_PadLStickDown, // scroll down
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ImGuiNavInput_PadFocusPrev, // next window (with PadMenu) // e.g. L-trigger
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ImGuiNavInput_PadFocusNext, // prev window (with PadMenu) // e.g. R-trigger
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ImGuiNavInput_PadTweakSlow, // slower tweaks // e.g. L-trigger, analog
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