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Todo list update
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10
TODO.txt
10
TODO.txt
@ -24,7 +24,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- window: expose contents size. (#1045)
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- window: resize from borders and/or all corners. (#822)
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: refactor IsWindowFocused(), merge all three existing variants, add flags, similar to #1382.
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- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
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@ -35,6 +37,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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- drawlist: avoid passing null (-9999,+9999) rectangle to end-user, instead perhaps pass rectangle based on io.DisplaySize?
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- drawlist: primtiives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api
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- drawlist: non-AA strokes have gaps between points (#593, #288), especially RenderCheckmark().
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- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
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- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
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@ -163,9 +166,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- shortcuts: programmatically access shortcuts "Focus("&Save"))
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- menus: menubars: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
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- text: selectable text (for copy) as a generic feature (ItemFlags?)
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- text: proper alignment options in imgui_internal.h
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- text wrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
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- text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #?
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- text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use?
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- tree node / optimization: avoid formatting when clipped.
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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@ -207,6 +212,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- pie menus patterns (#434)
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- markup: simple markup language for color change?
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- font: free the Alpha buffer if user only requested RGBA.
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!- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions).
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- font: better vertical centering (based e.g on height of lowercase 'x'?). currently Roboto-Medium size 16 px isn't currently centered.
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- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
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@ -228,6 +234,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: integrate navigation branch into master. (#787)
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- nav: integrate/design keyboard controls.
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- nav: once tab should go through most/all widgets (in submission order?)
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- nav: currently cannot access menubar of a child window with Alt/menu key.
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- nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys.
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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@ -236,7 +243,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- inputs: allow to pass explicit double-clicks if that's the only thing the user's backend can get them. (e.g. for windows by the CS_DBLCLKS style).
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- inputs: support track pad style scrolling & slider edit.
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- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags.
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- misc: idle refresh: expose cursor blink animation timer for backend to be able to lower framerate.
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- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?)
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
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- misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230)
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