mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-02 19:27:27 +01:00
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
This commit is contained in:
parent
f9cda1fa24
commit
eb72b5a8ee
@ -21,7 +21,8 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
// 2024-07-18: Update for SDL3 api changes: SDL_GetClipboardText() string ownership change. (#7801)
|
// 2024-07-22: Update for SDL3 api changes: SDL_GetGamepads() memory ownership change. (#7807)
|
||||||
|
// 2024-07-18: Update for SDL3 api changes: SDL_GetClipboardText() memory ownership change. (#7801)
|
||||||
// 2024-07-15: Update for SDL3 api changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
|
// 2024-07-15: Update for SDL3 api changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
|
||||||
// 2024-07-02: Update for SDL3 api changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762).
|
// 2024-07-02: Update for SDL3 api changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762).
|
||||||
// 2024-07-01: Update for SDL3 api changes: SDL_SetTextInputRect() changed to SDL_SetTextInputArea().
|
// 2024-07-01: Update for SDL3 api changes: SDL_SetTextInputRect() changed to SDL_SetTextInputArea().
|
||||||
@ -639,7 +640,7 @@ static void ImGui_ImplSDL3_UpdateGamepads()
|
|||||||
{
|
{
|
||||||
ImGui_ImplSDL3_CloseGamepads();
|
ImGui_ImplSDL3_CloseGamepads();
|
||||||
int sdl_gamepads_count = 0;
|
int sdl_gamepads_count = 0;
|
||||||
SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
|
const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
|
||||||
for (int n = 0; n < sdl_gamepads_count; n++)
|
for (int n = 0; n < sdl_gamepads_count; n++)
|
||||||
if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n]))
|
if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n]))
|
||||||
{
|
{
|
||||||
@ -647,7 +648,6 @@ static void ImGui_ImplSDL3_UpdateGamepads()
|
|||||||
if (bd->GamepadMode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
|
if (bd->GamepadMode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
SDL_free(sdl_gamepads);
|
|
||||||
bd->WantUpdateGamepadsList = false;
|
bd->WantUpdateGamepadsList = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -148,7 +148,8 @@ Other changes:
|
|||||||
struct description data that a real application would want to use.
|
struct description data that a real application would want to use.
|
||||||
- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
|
- Backends: Win32: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN.
|
||||||
(#7768, #4858, #2622) [@Aemony]
|
(#7768, #4858, #2622) [@Aemony]
|
||||||
- Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
|
- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
|
||||||
|
- Backends: SDL3: Update for API changes: SDL_GetClipboardText() memory ownership change. (#7801)
|
||||||
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
||||||
- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
|
- Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) [@wermipls]
|
||||||
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
||||||
|
Loading…
Reference in New Issue
Block a user