mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
This commit is contained in:
parent
cef88f6aae
commit
eb7849b477
@ -53,6 +53,8 @@ Other Changes:
|
||||
options. (#2587, broken in 1.69 by #2384).
|
||||
- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
|
||||
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
|
||||
- Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading
|
||||
to scrollbars appearing during the movement.
|
||||
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
|
||||
collapsing/docking button to the other side of the title bar.
|
||||
- Style: Made window close button cross slightly smaller.
|
||||
|
@ -3330,7 +3330,7 @@ void ImGui::UpdateMouseWheel()
|
||||
|
||||
// Zoom / Scale window
|
||||
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !window->Collapsed)
|
||||
{
|
||||
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
|
||||
const float scale = new_font_scale / window->FontWindowScale;
|
||||
@ -3338,7 +3338,7 @@ void ImGui::UpdateMouseWheel()
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||
{
|
||||
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
|
||||
window->Pos = ImFloor(window->Pos + offset);
|
||||
SetWindowPos(window, window->Pos + offset, 0);
|
||||
window->Size = ImFloor(window->Size * scale);
|
||||
window->SizeFull = ImFloor(window->SizeFull * scale);
|
||||
}
|
||||
@ -8398,7 +8398,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
{
|
||||
const float NAV_MOVE_SPEED = 800.0f;
|
||||
const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
|
||||
g.NavWindowingTarget->RootWindow->Pos += move_delta * move_speed;
|
||||
SetWindowPos(g.NavWindowingTarget->RootWindow, g.NavWindowingTarget->RootWindow->Pos + move_delta * move_speed, ImGuiCond_Always);
|
||||
g.NavDisableMouseHover = true;
|
||||
MarkIniSettingsDirty(g.NavWindowingTarget);
|
||||
}
|
||||
|
@ -1450,9 +1450,9 @@ namespace ImGui
|
||||
IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window);
|
||||
IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window);
|
||||
IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
|
||||
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
|
||||
IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
|
||||
IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
||||
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
|
||||
IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
|
||||
IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
|
||||
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
|
||||
|
Loading…
Reference in New Issue
Block a user