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Backends: Win32 + Viewports: remove current context change from ImGui_ImplWin32_WndProcHandler_PlatformWindow().
Amend fedf45c + cba656a. Amend 416cfdb9.
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@ -1303,16 +1303,18 @@ static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
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#endif
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}
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namespace ImGui { extern ImGuiIO& GetIOEx(ImGuiContext*); }
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static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// Allow secondary viewport WndProc to be called regardless of current context
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ImGuiContext* hwnd_ctx = (ImGuiContext*)::GetPropA(hWnd, "IMGUI_CONTEXT");
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ImGuiContext* prev_ctx = ImGui::GetCurrentContext();
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if (hwnd_ctx != prev_ctx && hwnd_ctx != NULL)
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ImGui::SetCurrentContext(hwnd_ctx);
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ImGuiContext* ctx = (ImGuiContext*)::GetPropA(hWnd, "IMGUI_CONTEXT");
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if (ctx == NULL)
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return DefWindowProc(hWnd, msg, wParam, lParam); // unlike ImGui_ImplWin32_WndProcHandler() we are called directly by Windows, we can't just return 0.
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ImGuiIO& io = ImGui::GetIOEx(ctx);
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LRESULT result = 0;
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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if (ImGui_ImplWin32_WndProcHandlerEx(hWnd, msg, wParam, lParam, io))
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result = true;
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else if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(hWnd))
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{
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@ -1343,8 +1345,6 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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}
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if (result == 0)
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result = DefWindowProc(hWnd, msg, wParam, lParam);
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if (hwnd_ctx != prev_ctx && hwnd_ctx != NULL)
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ImGui::SetCurrentContext(prev_ctx);
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return result;
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}
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